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Re: Shaderjoy 1.24
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@khayoz

The OpenLibrary() path is wrong. It should be simply "arexx.class" instead of "classes/arexx.class" (there is no classes directory under CLASSES:).

It only works if the class is already loaded in memory because then the path is ignored.

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Re: Shaderjoy 1.24
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@trixie @salass00 @khayoz

Thanks. Code was using OpenClass but with a wrong path. Should be fixed for the next release.

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Re: Shaderjoy 1.25
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1.25 is available on http://capehill.kapsi.fi . Changes:

- Add keyboard channel. Also remove some keyboard shortcuts to avoid conflicts.
- Add projects files (.sjp) for those example shaders that require textures.
- Replace text buttons with more compact images.
- Show busy pointer during shader compilation.
- Disable uninitialized variable check (in icon) due to glCompileShader issue with some shaders:
future ogles2.library should fix this.
- Fix loading of arexx.class.
- Fix busy looping of ChannelWindows.
- Refactor some GUI code.

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Re: Shaderjoy 1.25
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@Capehill

As always, super fast bug report/bug fix response!
Thank you for this update and keep evolve ShaderJoy.

Edit: And ohh yeah, nice touch with the new buttons!

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2024
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