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Re: Shaderjoy 1.21
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@Capehill
I definitely remember that Salas00 add save support for all image datatypes in os4 a few years ago. He even releases an app with sources : http://os4depot.net/?function=showfil ... ty/filetool/dtconvert.lha

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Re: Shaderjoy 1.22
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1.22 version is available:

- Add LOGLEVEL tooltype.
- Add ARexx port.
- Add twister and tunnel shaders.
- Check CTRL-C signal during event handling.
- Display VSYNC status on window info bar.
- Fix issue with FPS counter when starting in fullscreen mode.

http://capehill.kapsi.fi/


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Re: Shaderjoy 1.22
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@Capehill

Thank you for the update!

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2022
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Re: Shaderjoy 1.22
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@Capehill

When You are planning sound support ?



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Re: Shaderjoy 1.22
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@Capehill

I got some ideas I would be very happy if you could add to Shaderjoy -

1. Show/hide the code edit window part.

2. Show loaded shader name. EDIT: Oooops already there, saw it now,
but maybe you can add it to the window title bar when/if you add show/hide code window part. ;)

3. Shader loader/randomizer, assign a path too a folder and load/randomize shaders.

When I listen to mods in Milkytracker I always run Shaderjoy side by side for effects, kinda demoisch! ;)

And thank you for this piece of software, amazing what you´ve accomplished in a very short(public)time.


Edited by khayoz on 2022/2/15 0:51:00
1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2022
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Re: Shaderjoy 1.22
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@amig_os

I can't give any estimate, but I'm not currently working on sound (sorry). It needs both time and motivation. What I have currently is datatype-based sample loader and audio player but it's not of course sufficient. Need to consider which format to support, datatypes have their own issues and FFT is still not implemented. GPU synth might be doable after all, but I haven't had time to test proposed workarounds.


@khayoz

1. You mean from the GUI?

3. After latest release, I have added LOAD_PROJECT ARexx command so it might be scriptable "soon". Need to think about C++-based randomizer.

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Re: Shaderjoy 1.22
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@Capehill

1. Yes show/hide editorview like the tooltype.

3. That sounds great!

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2022
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Re: Shaderjoy 1.22
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@Capehill

Feature request

Show GLSL Help like shadertoy.com (? Button in the lower right corner) by clicking the button "GLSL Help".

The "GLSL Help" Button could be placed to the existing Buttons (Pause, Rewind and Compile) below the editor.

Simple Version:
After clicking the "GLSL Help" Button the GLSL ES Specification is being shown in a new Window.

Outstanding Version:
After clicking the "GLSL Help" Button pause the rendering of the active Shader. Display the GLSL ES Specification inside the shader rendering rectangle. Add some button to leave "GLSL Help".

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Re: Shaderjoy 1.23
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There is a new Shaderjoy release available on http://capehill.kapsi.fi/ (+ OS4Depot soon).

*** Please note that Enhancer 2.2 is required ***

1.23
- Start using stb_image_write.h to save PNG screenshot.
- Add LOAD_PROJECT and SAVE_SCREENSHOT ARexx commands.
- Make About window asynchronous.
- Add BORDERLESS tooltype.
- Remove support for ogles2.library versions older than 3.0
- Disable vertical flipping of FBOs when ogles2.library version is greater than 3.1.
- Remove workarounds for older library versions.

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Re: Shaderjoy 1.23
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@Capehill

Thank you very much for the update to one of THE koolest Amiga OS4 apps.

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2022
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