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Re: Flare enough
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Posted on: 2018/5/31 1:26
#21
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Quite a regular 
Joined: 2007/2/27 10:47 Last Login
: Yesterday 14:51
From Gravity well
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@Severin
What happens if you remove USR: assign? I just ran the program without one and it still worked with PROGDIR: / relative paths just like the original README suggests.
edit: I didn't alter any code for these versions.
Edited by Thematic on 2018/5/31 2:08:06
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Re: Flare enough
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Posted on: 2018/5/31 17:56
#22
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Just popping in 
Joined: 2008/3/5 16:34 Last Login
: 2021/2/9 20:09
From France (Bretagne)
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@Thematic,
Works now with new version.
Thanks
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Sam460ex Os4.1 Final Edition 2GB Fast Memory envy 24 HT sound card HD R9 TRIX 280X 3GO GDDR5
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Re: Flare enough
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Posted on: 2018/6/1 0:02
#23
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Just can't stay away 
Joined: 2006/11/24 18:52 Last Login
: 2021/9/26 20:59
From Gloucestershire, UK.
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@Thematic
usr: doesn't seem to make any difference.
I found that env:mplayer is coming from an envvar HOME which was somthing I had to sort out an mplayer problem which was later fixed.
deleted it and going to retry after rebooting.
EDIT:
Flare is now working properly, a userdata drawer was created with saves and mods drawers inside etc.
Thanks all!
Edited by Severin on 2018/6/1 0:56:18
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Amiga user since 1985 AOS4, A-EON, IBrowse & Alinea Betatester
Ps. I hate the new amigans website. <shudder>
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Re: Flare enough
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Posted on: 2018/12/10 3:29
#24
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Quite a regular 
Joined: 2007/2/27 10:47 Last Login
: Yesterday 14:51
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Re: Flare enough
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Posted on: 2018/12/11 17:14
#25
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Just can't stay away 
Joined: 2006/11/24 18:52 Last Login
: 2021/9/26 20:59
From Gloucestershire, UK.
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oops... posted by error.
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Amiga user since 1985 AOS4, A-EON, IBrowse & Alinea Betatester
Ps. I hate the new amigans website. <shudder>
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Re: Flare enough
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Posted on: 2018/12/15 17:16
#26
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Site Builder 
Joined: 2006/12/2 23:57 Last Login
: Yesterday 15:19
From Athens/Dublin
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Tried the game today on my X5000 and works great.
It is a pity that hardware surface has problems, because the game becomes very smooth even on HD screens. Tried it and everything seems to work, except the texts in dialogs, buttons, loot etc.
It would be great if someone could have a look on that.
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Re: Flare enough
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Posted on: 2018/12/16 18:31
#27
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Just popping in 
Joined: 2008/3/5 16:34 Last Login
: 2021/2/9 20:09
From France (Bretagne)
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On my Sam460, the game is very slow in fullscreen mode. It was exactly the same with the previous version. If I switch to window mode, then, I must edit the config file and change screenmode to 1024X768. I can play quiete well but it's not smooth. With older versions, it was smoother. Is there a way to improve that ? Thanks
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Sam460ex Os4.1 Final Edition 2GB Fast Memory envy 24 HT sound card HD R9 TRIX 280X 3GO GDDR5
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Re: Flare enough
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Posted on: 2018/12/16 21:44
#28
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Quite a regular 
Joined: 2007/2/27 10:47 Last Login
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@pseudaxos
The minimum resolution should be 640 by 480, so that change gives NOT a 156 % speed increase (other things need doing than minding the bus), but is probably still substantial.
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Re: Flare enough
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Posted on: 2018/12/18 18:05
#29
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Just can't stay away 
Joined: 2007/7/14 21:30 Last Login
: 5/20 6:58
From Lothric
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@Thematic
If people can run OpenGL ES 2.0 then here is one trick that can be tested.
setenv SDL_RENDER_DRIVER opengles2
and restart flare. I haven't tested this myself other than for the setenv general behaviour: it works for "software", "compositing" and "opengl" ("opengl" can't be used due to missing render targets, though).
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Re: Flare enough
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Posted on: 2018/12/18 23:01
#30
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Just can't stay away 
Joined: 2006/11/24 18:52 Last Login
: 2021/9/26 20:59
From Gloucestershire, UK.
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@Capehill
Doesn't work here on my X1000, just gives a black screen.
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Amiga user since 1985 AOS4, A-EON, IBrowse & Alinea Betatester
Ps. I hate the new amigans website. <shudder>
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Re: Flare enough
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Posted on: 2018/12/19 0:38
#31
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Just can't stay away 
Joined: 2006/11/29 8:09 Last Login
: 6/12 19:20
From Lyon, France
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@Capehill
Doesn't work here either on my X1000.
setenv SDL_RENDER_DRIVER compositing gives the best result (the less slow).
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-- AmigaONE X1000 and Radeon R7 250
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Re: Flare enough
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Posted on: 2018/12/19 12:03
#32
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Not too shy to talk 
Joined: 2010/1/22 20:03 Last Login
: 2019/4/16 21:09
From VIGO SPAIN
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@walkero
Don't works for me. Freezes after one or two seconds.
:(
Virginio
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AmigaOne X5000 OS4.1 FEU1 And Lubuntu 10.04  1200 towered with Blizzard PPC - BVision and Mediator And a new fantastic Chameleon64
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Re: Flare enough
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Posted on: 2018/12/19 13:30
#33
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Home away from home 
Joined: 2007/9/11 12:31 Last Login
: 6/22 18:37
From Russia
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@Capehill But should that "setenv SDL_RENDER_DRIVER opengles2" works at all with plain opengl apps ? Imho it can't and shouldn't , as not only plain GL use more functions than GLES, but also creation of context, handling of it and co are different.
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Re: Flare enough
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Posted on: 2018/12/19 17:09
#34
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Just can't stay away 
Joined: 2007/7/14 21:30 Last Login
: 5/20 6:58
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@kas1e No, it should not do anything for application that don't use renderer subsystem. https://wiki.libsdl.org/SDL_HINT_RENDER_DRIVER
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Re: Flare enough
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Posted on: 2018/12/19 17:21
#35
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Home away from home 
Joined: 2007/9/11 12:31 Last Login
: 6/22 18:37
From Russia
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@Capehill I still didn't get. I mean, does not matter what, but opengl app can't works over opengles as it (only wrappers can help there, like gl4es one). Even if it not pure context creation, but just some renderer , still ogles2 renderer will works only over ogles2 context , which will mean nothing will works in opengl app which targeted to opengl calls, and not to opengles ones. Right ?:)
I mean, how it supposed to work, if one compile pure opengl app with opengl calls, over ogles2 renderer, if, its just different in context meaning and gl calls ?
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Re: Flare enough
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Posted on: 2018/12/19 17:30
#36
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Just can't stay away 
Joined: 2007/7/14 21:30 Last Login
: 5/20 6:58
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@kas1e
Application doesn't need to know anything about drivers or versions if it uses the renderer subsystem. Flare, for example, is not an OpenGL application. Quake 3 is.
Based on a very brief look at Flare's code, it either requests a SW or HW renderer. Meaning that by default, "compositing" renderer will be preferred in case of HW acceleration, unless programmer or user sets a hint.
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Re: Flare enough
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Posted on: 2018/12/19 17:49
#37
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Home away from home 
Joined: 2007/9/11 12:31 Last Login
: 6/22 18:37
From Russia
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@Capehill Ah, ok got it, sorry. Was sure that flare gl based (dunno why).
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Re: Flare enough
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Posted on: 2018/12/22 10:09
#38
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Site Builder 
Joined: 2006/12/2 23:57 Last Login
: Yesterday 15:19
From Athens/Dublin
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I tried on my system the following values of SDL_RENDER_DRIVER
opengles2 - it gives a black screen but music keeps playing at the back, and I was able to quit it by pressing the esc
opengl - gives black backgrounds but the menu gui works
composite - everything works just fine
None of the above works help HW Surface.
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Re: Flare enough
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Posted on: 2018/12/22 13:37
#39
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Just can't stay away 
Joined: 2007/7/14 21:30 Last Login
: 5/20 6:58
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@walkero
"composite" is not supposed to do anything, it's not recognized so SDL will choose something else, probably depending on the HW/SW setting.
Flare could print the renderer name, then it would very easy to verify.
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Re: Flare enough
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Posted on: 2018/12/22 16:06
#40
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Quite a regular 
Joined: 2007/2/27 10:47 Last Login
: Yesterday 14:51
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@Capehill Here Flare says: Quote: INFO: Using Render Device: SDLHardwareRenderDevice (hardware, SDL 2, os4) INFO: RenderDevice: 1 display(s), using display 0 (1280x1024 @ 60hz) INFO: RenderDevice: Internal render size is 640x480 INFO: RenderDevice: Window size is 640x480 INFO: RenderDevice: Fullscreen=0, Hardware surfaces=0, Vsync=0, Texture Filter=0 INFO: RenderDevice: Display DPI is 0.000000
Only the first line is ambiguous to me.
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