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Re: WxWidgets bounty status request
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@Troels

Quote:
I hope someone is able to help Abalaban with the ReAction stuff. I'm sure any help is appreciated.


I hope so too. Implementing the native GUI is probably the biggest and hardest part of this project.

@abalaban

Have you had a look at just implementing an AmigaOS wxDC that uses the graphics library and using the built-in wxUniversal widgets? That would probably be easier than trying to go straight for a full ReAction GUI. Plus, the wxDC implementation is needed anyway, since there's always going to be some stuff that needs to be user drawn.

Hans

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Re: WxWidgets bounty status request
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@kas1e

Don't knowing Reaction is a drawback because I have to make choices on very low level that would have consequences latter when I'll want to implement native widgets.
But anyway I'll try to do a resume and I'll contact you by email. In the meantime if you want I can tell you what to look at.

@Troels

Yes any help would be appreciated.

@Hans

Indeed it's the plan. In fact the real plan is two steps :
1) implement very low level graphical classes (that is wxDC, wxPen, etc.) so that we will be able to run wxUniversal (it's a universal implementation of the main widgets only using the low level class, i.e. using *non* native GUI)
2) replace widgets one by one by native ones (when it's possible)

Note that for 1) the idea is also to implement an AmigaOS theme so that wxUniversal would look (almost) identical to a native GUI.

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Re: WxWidgets bounty status request
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@Hans
Quote:
Hans wrote:
I hope so too. Implementing the native GUI is probably the biggest and hardest part of this project.

I think the only way it can be implemented in a reasonable time is with the involvement of someone who has written a complete Amiga paint program like PerfectPaint, ImageFX or TVPaint. I don't know how many people with those skills are still involved with the Amiga, if any.

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