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Indy3 fights on ScummVM
Just popping in
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Does the numeric keypad work with Indiana Jones & the Last Crusade fight scenes (MSDOS VGA version)?

I`m running ScummVM 2.0.0 (20/12/2017), Kickstart 53.89, Workbench 53.15, on Sam440-Flex with DuckyOne KB (tried the NumLock on/off : has effect on AOS, indifferent to ScummVM).

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Re: Indy3 fights on ScummVM
Quite a regular
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I can read, but with the Atlantis game (AMIGA) numeric keypad does not work. It'd make sense that ScummVM treats any SCUMM game the same way.

(Mouse is not the only way though, numeric keys in 2nd row do work)

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Re: Indy3 fights on ScummVM
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@Cass

That's a regression that unfortunately went unnoticed.
ScummVM 1.9.0 still works fine with the numpad (with numlock set to on).

Somewhere along the lines of updating to 2.0.0 it broke.

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Re: Indy3 fights on ScummVM
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@Thematic

Do you have a save state from before the fight in Indy4?

Just guessing here but it seems to be the same bug, lets see.

Once there is an update to the bug report, i'll let you guys know and provide a test build.

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Re: Indy3 fights on ScummVM
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@Raziel

Yes, I have. My saves for that game are old, I think the old Amiga palette message comes up for them all - whatever that indicates.

This: "Save with old Indiana Jones 4 Amiga palette handling detected"

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Re: Indy3 fights on ScummVM
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@Thematic

If you can play along, its only meant as warning.
If you do a fresh save (from the point you load the old one) over the old one, the message "should" disappear the next time you load it.

Nevermind the save state, i played until i met one of the bad guys myself and the numpad is totally dead in Indy 4...bug item updated.

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Re: Indy3 fights on ScummVM
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@Raziel

Bisected the offending code injection

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Re: Indy3 fights on ScummVM
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