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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
Just popping in
Just popping in


Hey everybody,

just popping in to drop some potentially interesting news for you guys ^_^

http://pixwerk.net/home/news/14-guest-track-by-allister-brimble

We're getting a "guest track" by Allister Brimble :)

And if any backers are reading this, we're aiming to have a "tech demo" run on AmigaOS before the end of the year so we will be able to refine the minimum specs ^_^

Cheers!

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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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Just popping in


@Lio thanks! we're currently at 90%, looks like it will be a fight to the last minute but we're trending in the green and I am a rather cheerful person by nature, so my confidence is high ^_^'

Cheers!

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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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Just popping in


Hey everybody!

Just dropping in while I take a break from writing updates, writing the press, preparing tweets, etc. :)

The "backer character" is an exclusive character with a unique weapon that is only available to those backers who pledged for it.

The Amiga port will happen if we get funded; reaching the stretch goal would allow me to keep some of my saving ^_^ but I'm committed to making it happen since I was an A500 owner myself (though technically I shared ownership with my older brother ^_^)

Also the port is technically possible, as in, the engine and the game don't use any libraries or APIs which are not available on OS4 / MorphOS / AROS. The challenge will be getting it to run at a good framerate while preserving as much as possible from the other versions :) But that's where skills will make a difference ^_^'

Cheers!


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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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Just popping in


Hey everyone!

just popping in, sorry I wasn't around for a couple of days, we were both really hard at work on that final push, and it's starting to pay off, the last few days have seen a nice increase in backers!

And Menthos is right - not that I'm encouraging you to stop pledging at 45K ^_^' - but if we pass the 45 mark but don't make it to 46, I'll fill in the gap with my own savings... technically I'm already putting some of my own money in it (if you are familiar with the average salaries / prices in the software development industry, you will probably have guessed already that the cost of the port is higher than 1K, but I wanted to keep the stretch goal realistic so I decided from the get go to contribute my own savings), so I'll just be stretching it a little more ;)

Cheers!

Marco

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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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@invent thanks! Facebook groups also seem to be a good place to post ;)

@amigakit found it! will reply shortly!

@HyperionMP can confirm! Costel and Ben have been a great support from the start, and Hyperion in general has definitely been instrumental in making this port happen.

@nubechecorre and hopefully the first of many ^_^'

@noXLar I agree :)

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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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@tommysammy thanks for backing!

@noXLar thanks, hope the same ^_^'

@Kicko on the contrary it *is* much! and the support is priceless ^_^ thanks for backing and spreading the word!

@amigakit seems everybody agrees :)

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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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@tolkien thanks, that's also the impression I got in our conversations :)

@yoodoo2 with regards to the versions: you can chose any or all of the DRM-free versions since they will be digital downloads (so you get a bunch of links, and download the ones you want).

If you back the game, you are essentially "buying" it, it seems only fair that you should be able to play something you purchase on all your computers without having to pay multiple times ;)

Similarly the boxed copy will contain all versions so you can conveniently install it on any machine you wish to use.

You also get a Steam key if you prefer that :)

Hope this helps!

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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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Just popping in


Aaaaaand it's done :)

https://www.kickstarter.com/projects/5 ... 48/tower-57/posts/1330913

The port will be handled by Daniel 'Daytona675x' Müßener (Battle Squadron, Cherry-Darling, ...), so we can ensure a timely and fully optimized release.

Crossing fingers that we make it ^_^'

And yes unfortunately all my other accounts on amiga forums are "pending review" by a mod (have been for a couple of days now :( ) so we could really use some help with letting the community know, because I can't actually post anywhere but here ^_^#

Cheers,

Marco

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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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Just popping in


@SinanSam460 thanks! hope so too ^_^

@eliyahu actually it's your community who considered us ;) I was a big A500 gamer in my childhood, but I had no idea there was still an active community around it, and it's our Amiga-backers who reached out to me and asked for a port, which prompted me to look into it, and here we are today :) So I really I should be the one saying thank you!

@everybody I'll be formalising the Amiga support in tonight's update! Sadly the licensing deal didn't pan out, so we have to make it a stretch goal, but I'm splitting the cost with my own savings so it's as small as possible (1k). I think some of you will be familiar with the person who will be doing the port ;)

Better go write that update now ^_^

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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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Just popping in


@pepe thanks a lot! We aim to finish the basic game in Q1 2016 (*late* Q1 2016 ^_^' the tentative date is March 2016). I wouldn't expect the port to take a whole year ;)

@tolkien I'm looking into MorphOS but I don't want to promise anything until I'm 100% sure it's possible... but there will be an update about this at some point!

Thanks for the support everybody,

Marco

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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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Just popping in


@ddni right now the idea would be to license out the game to a studio that specializes in Amiga ports, which would mean no additional investment would be required. Take that with a grain of salt though, as nothing has been formalized yet ^_^

@Thematic hehe don't worry, you can still help us by sharing our Facebook page, or re-tweeting one of our tweets, or posting about the game on your favorite forums, etc. And knowing you support us is already a big help :)

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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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Just popping in


@pepe that would be fantastic :D! I can swap any rendering API into the engine, so optimizing the rendering to use each OS's fastest API should not be a problem ^_^

@ddni yep that's exactly what we're doing :) The AmigaOS4 port will be handled by an experienced AmigaOS programmer to ensure that it is as polished and optimized as possible!

@samo79 that makes 2 of us :D (born the same year too apparently ^_^)

@noXLar thanks for backing! hopefully we will reach our goal and bring back some steampunk goodness where it belongs ;)

@328gts thanks a lot! fun fact, I even reached out to Mike Montgomery to ask for his opinion on the game ^_^ (and Jon Hare wished us luck :D !!!! surreal!!!)

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Tower 57, pixel art Chaos Engine homage, coming to OS4
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Just popping in


Hi everybody!

I'm Marco / benitosub, one of the two devs working on Tower 57.

FULL DISCLOSURE! We are currently running a Kickstarter campaign, I was advised by some of our backers to post here since we will be porting the game to AmigaOS4 as well.

I was a huge A500 gamer so I don't feel entirely out of place here, but obviously I just created the account and this is my first post, I really hope the fact I'm promoting my game doesn't offend anybody ^_^' (if it violates forum rules please feel free to remove it of course!)

So, getting to the point :)

Tower 57 is a top-down shooter in the vein of The Chaos Engine, except we added some original co-op mechanics and overall modernized the gameplay quite a bit.

The main platforms are PC / Mac / Linux BUT we are in touch with several programmers specialized in AmigaOS4 ports, and are hammering out licensing deals to ensure the highest quality port possible (worst case I will do it myself, it will just come out a little later ^_^#)

The engine is written entirely in c++ and currently uses OpenGL for rendering. However I made sure from the start to stay away from "modern" features such as shaders, complex blending operations, etc. so the game is very undemanding graphically speaking.

It's also written in a way that I can easily strip out the rendering layer and replace it with any other platform-specific rendering API (even 2D) in a matter of days.

It looks like I can't insert pictures in the post directly, so I will leave a link to our trailer https://www.youtube.com/watch?v=8LH5DBtV7lM and of course our Kickstarter page https://www.kickstarter.com/projects/514621648/tower-57

It would be really great if you could take a minute to check it out, we could really use all the support we can get to reach our funding goal and make this game happen ^_^' And of course if you're not interested enough to back it, spreading the word among your friends on social media always helps immensely!

If you have any questions about the game, the tech, the art, or anything else, please don't hesitate to ask them here!

I'm currently on lunch break from my full-time job, so replies may come in a few hours after I get home from work, but I will make sure to check back and answer every question to the best of my abilities!

Thank you all for reading,

Cheers!

Marco / benitosub

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