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x5kbootmedium.zip - document/tutorial
Oct 10, 2024
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x5kbootstick.zip - document/tutorial
Oct 10, 2024
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amifish.lha - game/board
Oct 10, 2024
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hwp_malibu.lha - library/hollywood
Oct 10, 2024
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amiarcadia.lha - emulation/gamesystem
Oct 7, 2024
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arabic_console_devicepro2.lha - driver/input
Oct 6, 2024
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ttengine-src.tar.bz2 - library/misc
Oct 5, 2024
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ttengine.lha - library/misc
Oct 5, 2024
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beebase.lha - office/database
Oct 2, 2024
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hwp_pangomonium.lha - library/hollywood
Oct 1, 2024
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Re: Warp3D SI (small) feature request.
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Posted on: 2019/4/9 0:00
#1
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Just popping in
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Thanks to Hans the problem is solved. Yes, Warp3D SI does not add the specular at blending, something Warp3D RV200 does by default or even OpenGL does by enabling (GL_COLOR_SUM); But I was not aware Warp3D allow you to select the SPECULAR as argument for texture unit. So by simply activating a third TMU and using this trick, the specular is back. Thank you! Alain: Hummm. Actually it looks correct on my system (?). Just moving lights does nothing.
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Warp3D SI (small) feature request.
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Posted on: 2019/4/7 13:36
#2
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Just popping in
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Hey guys! Thanks to Creols, our elder french amigans, I'm now a proud owner of an AmigaOne X1000, so I'm back to code. :) After two years without any serious activity, I'm a bit lost, and I don't know who is in charge of Warp3D SI (Hans?), so I make my request here. My actual code uses 2 features from the RV200 driver not working on the SI driver: 1- Compressed texture: That's not a big deal, we already discussed this with Hans, and modern hardware are really hard to init, so I wrote a DXT unpacker and use uncompressed texture: Problem solved. 2- More problematic: I can't make the specular color to work on SI. The secondary color use is very basic, by enabling it, it just add the secondary color at blend stage. But it doesn't work. And I really need it. So maybe I missed something? Maybe something else must be set? On RV200 just calling W3D_SetState(context, W3D_SPECULAR, W3D_ENABLE); is enough, but maybe something else must be done on SI? Maybe playing with texparameters, texenv? If it not yet implemented, would it be be very hard to add this "little" (I think?) feature? Thanks
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Pegasos 2 + Os4.1 FE help.
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Posted on: 2017/2/5 1:34
#3
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Just popping in
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It's the motherboard unfortunately, CPU modules are easy to fix as long as it only a dead G4, but I just don't understand what goes wrong with my motherboard.
I'm still working on the game, but I'm actually porting it to Windows, and honnestly this will help me work faster (faster compilation + working on the same computer I use to build 3D/Textures + protected memory + no crash + task killing, etc...)
Of course the game is still designed to work on Os4.1/Warp3D.
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Pegasos 2 + Os4.1 FE help.
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Posted on: 2017/2/4 18:38
#4
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Just popping in
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Wow so cool !!! So much thanks !!!
It's the price of an XE motherboard ahah but at least it can solve my problem ! ☺️
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Pegasos 2 + Os4.1 FE help.
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Posted on: 2017/2/4 12:17
#5
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Just popping in
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Hey Rob! Unfortunately I tryed passive adapters with no success. Any modern mouse/keyboard does not work with thoses anyway :(
But it's the first time I hear about active converters? Maybe it's the solution? !!! :)
EDIT: Just looked on the web. I can find PS2->USB active converter, but no USB->PS2. Thoses are passive only :(
Thank you anyway! :)
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Pegasos 2 + Os4.1 FE help.
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Posted on: 2017/2/3 20:33
#6
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Just popping in
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Grmbl... I see. The problem is not to find PS/2 peripherals. It's to find GOOD PS/2 peripherals. Actually I'm used to my Logitech wireless setup, I used it on my XE for years, and I can hardly go back to stuff looking like 1990 About the AmigaOs Open Bootloader timer, any advice? This timer bother me
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Pegasos 2 + Os4.1 FE help.
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Posted on: 2017/2/3 14:00
#7
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Just popping in
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Hey Amigans! My XE motherboard is dead, and my friend Huno gave me his old Pegasos 2. But I'm facing some problems and I can't find any answer on any forum. (+amigaworld.net looks dead). Small questions: -I'd like to remove the Os4.1 openfirmware loader timer. I only have 1 Os on my SSD, but I still have to wait 4-5 seconds on every boot. I can't found any command to reduce (remove?) this timer. -My keyboard only have 1 Windows key. On the XE, UBoot can remap the right Windows key to the menu key, but the Pegasos 2 just can't. I tryed with AmigaKeyRemapper with no success. I just can't have a second working Amiga key. I've seen people with the same question, but no real answer :( BIG problem! -When running any Warp3D application (either MiniGL games or my own W3D game), the USB mouse/keyboard inputs are very laggy. The mouse is freezed most of the time, the keyboard answer with delay. I tryed with a fresh install of Os4.1 FE, also with update 1, without success. 3 mouses and 2 keyboards tested: Same problem. Pegasos 2 onboard USB or VIA PCI USB: Same problem. The only workaround I've found is using PS/2 peripherals, but since we are in 2017, it's not really a solution. Maybe I missed something? Thank you for reading me
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Dungeon crawler
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Posted on: 2016/5/9 12:36
#8
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Just popping in
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To have much more "realtime" feedbacks, I opened a Facebook page and a Twitter for the game project. https://www.facebook.com/odyssey4.1/https://twitter.com/SoeN212I hope to have some returns from Amiga users, because actually most of my "followers" avec Windows users.
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Dungeon crawler
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Posted on: 2016/5/3 20:34
#9
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Just popping in
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@328gts
It's a game, not a demo.
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Codebench version control
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Posted on: 2016/4/27 20:24
#10
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Just popping in
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@zzd10h
+1!!!
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Codebench version control
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Posted on: 2016/4/26 20:04
#11
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Just popping in
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Hi,I don't have the answer but another question.
Is it possible to register Codebench?
This years old 10 seconds demo timer on every launch is boring and kills productivity. I asked devs but still wait an answer...
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: New stuff from the French guys
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Posted on: 2016/4/7 6:10
#13
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Just popping in
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It's just 2 different softwares with the same goal... Like AmigaAmp vs Tunenet, Blender vs Lightwave, Gimp vs Photoshop, etc...
Just use the one you prefer (look and feel...).
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: New stuff from the French guys
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Posted on: 2016/4/4 20:13
#14
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Just popping in
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@Hans
Hey! :)
Nova looks like a cool stuff :) The demos were perfect to explain people the interest of shaders: Vertex shaders for things like transformations, pixel shaders for pixel per pixel lighting, with all those glossy reflects, mirror effects, etc... :) Very nice. It's the smoothest thing I've ever seen on Amiga, with a perfect tearing free screen, and not even a single frame skipped.
This "basic" demo logo is the most advanced 3D stuff we ever have. And it's only a few % of what we can achieve/port with Nova and so powerful cards. :)
Huno was able to port some OpenGL ES 2.0 functions quickly. With an unlimited support of GPU capabilities, having a real OpenGL may be "easy enough". Much more than having to rewrite everything (like MiniGL was).
It as been said a lot, but I also hope someone will be able to give Nova to our old Radeons. Shaders are more limited, but sufficient to get rid of all Warp3D/MiniGL limitations and make really good and fast port of older games. And I'll also be happy to do real "Radeon class" engine.
I will also have a look at PEX8112 adapter for my XE...
Thank you :)
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Which graphics card(s) do you use with AmigaOS 4.x (in 2016)?
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Posted on: 2016/3/24 11:54
#15
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Just popping in
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Radeon 9000 pro on a great working XE with fast CPU and plenty of ram. For many reasons I can't consider changing the whole system, but I admit the 9000 pro is a bit frustrating.
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: ragemem benchmark results thread !
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Posted on: 2010/12/4 2:11
#16
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Just popping in
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@samo79
I can't explain you why, but I can assure you this won't change anything. To be honnest, I'm not sure going from 25 MB/sec to 250 MB/sec will make a real difference.
Video memory is "never" read.
EDIT: Ho, well, on software like SREC, sure this value will make a hudge difference, since it's raw video memory reading... Appart from that...
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Optimising ioQuake 3 for Sam440
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Posted on: 2010/11/30 16:25
#17
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Just popping in
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@kas1e
Quake3 is not bus intensive enough to take part of a faster video bus.
When it comes to 3D performances, GPU > CPU > ALL.
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Optimising ioQuake 3 for Sam440
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Posted on: 2010/11/30 14:12
#18
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Just popping in
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@ChrisH BTW, about Quake 3 tuning. You may have noticed sound is really jerky when reaching low FPS. Just uses thoses consoles commands: s_mixprestep 0 s_mixahead 1 This wont improve performances, but at least you'll have much better sound. Quote: Lighting = Vertex (Lightmap is massively slower, and I can't see the difference)
This is one of the most important visual setting, Lightmap gives much better experience. Try to lower other settings to keep good performances with Lightmap. Lightmap Vertex
Edited by Crisot on 2010/11/30 14:32:41 Edited by Crisot on 2010/11/30 14:41:42
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AmigaOne XE --- 7455A@1.4Ghz --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Re: Optimising ioQuake 3 for Sam440
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Posted on: 2010/11/30 4:52
#19
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Just popping in
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The patch improved a bit the graphics read performance.
In a such game, the graphic memory is never read.
The bottleneck is: Warp3D/MiniGL are slow. Q3 runs 2x to 4x faster on a G4. Difference: CPU.
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Re: ragemem benchmark results thread !
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Posted on: 2010/11/17 13:46
#20
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Just popping in
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@m3x
Happy to see this small benchmark enlightened a MMUCR problem on 440.
But about the 460, maybe you can explain me the L2 write speed?
---> L2 <--- READ32: 1061 MB/Sec READ64: 1061 MB/Sec WRITE32: 521 MB/Sec WRITE64: 520 MB/Sec
---> RAM <--- READ32: 311 MB/Sec READ64: 310 MB/Sec WRITE32: 521 MB/Sec WRITE64: 521 MB/Sec WRITE: 1251 MB/Sec (Tricky)
Read speed is acceptable, but write speed is strange. Once again a problem, or just the PPC460 design?
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