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rave.lha - audio/edit
Feb 8, 2026
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libxmp.lha - development/library/audio
Feb 8, 2026
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videovortex.lha - video/play
Feb 8, 2026
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vintagesongplayer.lha - audio/play
Feb 5, 2026
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libsdl3_gfx.lha - development/library/graphics
Feb 5, 2026
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libsdl3_image.lha - development/library/graphics
Feb 5, 2026
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libsdl3_ttf.lha - development/library/graphics
Feb 5, 2026
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amiarcadia.lha - emulation/gamesystem
Feb 5, 2026
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yt.lha - video/misc
Feb 5, 2026
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wbkillwin.lha - development/misc
Feb 2, 2026
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Re: VIM the editor
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Posted on: 2019/4/24 8:33
#1
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Just popping in 
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@kas1e
i mean RPTAG_FgColor works different as RPTAG_APenColor RPTAG_FgColor expects RGB and RPTAG_APenColor ARGB
so my tip is: define #define RPTAG_FgColor RPTAG_APenColor #define RPTAG_BgColor RPTAG_BPenColor
as you did. and in gui_mui.c file in VimConSetFgColor and VimConSetBgColor
tags[0].ti_Data = msg->Color|0xFF000000;
to remove the 100% transparency
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Re: VIM the editor
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Posted on: 2019/4/23 13:02
#2
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Just popping in 
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@kas1e
You should be sure that the alpha value of the color for RPTAG_APenColor/RPTAG_BPenColor is set correctly. (0xAARRGGBB) Differently than described in the documentations, the alpha value is used e.g. in text rendering.
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Re: emotion media player
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Posted on: 2019/2/28 10:38
#3
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Just popping in 
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@Hans
Yes as imago already wrote, the avformat library needs ssl support ... I would have liked to integrate amissl for that. The only problem is that the network code is written in POSIX and AmiSSL needs the socket interface pointer, which I don't get easily from newlib. Therefore the network code must also be adapted, this is feasible, needs only time. When I get some time again, I'll take care of it, if no one else wants to make this before ... the code is open.
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Re: Simon the Sorcerer FREE on Amazon App Store today (Saturday)
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Posted on: 2014/10/18 9:50
#4
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Just popping in 
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@ChrisH cool thanks for the hint 
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Re: Sysmon x1000 9250 speed @ zzd10h
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Posted on: 2014/5/4 14:12
#5
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Just popping in 
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@kas1e
yes 640x480 low geometry medium texture quality
on ioquake3 i got 40 - 90 fps in first arena 640x480/medium geometry/enabled Lightmap
LodePaint: same here while i draw the fps goes down to 20 fps
@BSzili
hehe, trees are the most insidious enemies in this game ;)
ok with cg_drawfps enabled i see 12-30fps outdoors and 25-46 fps in buildings.
my Radeon is still a 64Bit Version, i hope, i can get a 128Bit , for more testing
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Re: Sysmon x1000 9250 speed @ zzd10h
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Posted on: 2014/5/4 12:22
#6
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Just popping in 
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@ddni Hi just bought the Steam Version of Jedi Academy ... this weekend only 3,05 EUR so i have some money saved, to do some donations ;) runs very playable here on my Radeon9250... here a short Video of my first Jedi season: https://www.youtube.com/watch?v=rU8XPTaTU-o
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Re: Network Harddrive
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Posted on: 2014/2/24 11:22
#7
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Just popping in 
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@Nuder_Try Hi There, i am using a Synology DiskStation DS112+ and created there a Shared Folder called HomeNAS to connect you need smbfs. i've create a little bat file with the command line: smbfs domain=WORKGROUP USER=username PASSWORD=password DEVICE=SMB1 VOLUME=HomeNAS SERVICE=//192.168.0.10/HomeNAS and run this in the s:Network-Startup file: run <>NIL: execute s:HomeServer_Connect.bat now i have a new Device SMB1: with the Name HomeNAS and i can access the files like a normal hard disk partition
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Re: Sysmon x1000 9250 speed @ zzd10h
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Posted on: 2014/2/11 11:52
#8
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Just popping in 
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@netrot ive now find the time to test the adapter in my sam460, but sadly the sam does'nt boot with the adapter :( But the onboard PCI of the Sam already performs to good results: 
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Re: Sysmon x1000 9250 speed @ zzd10h
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Posted on: 2014/2/10 12:46
#10
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Just popping in 
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@ddni Iam not totally sure, but the card is labeled as 64 Bit DDR here some photos of my radeon 9250:  
Edited by Goos on 2014/2/10 19:44:08
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Re: Sysmon x1000 9250 speed @ zzd10h
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Posted on: 2014/2/10 11:10
#11
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Just popping in 
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@ddni
Right, it is a Supermicro RSC RR1UE-AXL RSC-RR1UE-AXL + PCI-E 8x Extender cable
and the gfxcard model: ATI Sapphire Radeon 9250 128MB/64bit DDR PCI VGA/TVO/DVI-I
Edited by Goos on 2014/3/7 11:54:58
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Re: Sysmon x1000 9250 speed @ zzd10h
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Posted on: 2014/2/9 12:48
#12
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Just popping in 
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It's important which PCI adapter you use. All PCI-e 1x -> PCI Adapter's ive tested brings only a 33 Mhz PCI slot. I use now a PCI-e 8x -> PCI-X 133 Mhz Adapter (a PCI-X slot is PCI 66Mhz compatible)    Which bring good transfer rates: http://hdrlab.org.nz/benchmark/gfxbench2d/OS/AmigaOS/Result/1312
Edited by Goos on 2014/2/9 13:21:33 Edited by Goos on 2014/2/10 12:17:11 Edited by Goos on 2014/2/10 19:42:48
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Re: Atheros WLAN driver success/failures
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Posted on: 2013/7/5 16:09
#13
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Just popping in 
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@ncafferkey
Big Thanks !! the atheros5000.device with the new DMA functions now works without any problems on my AmigaONE X1000
Tested an Abit AirPacer WLP-01 PCI-E Adapter and a D-Link DWL-G520+XtremeG+ PCI Adapter both are working here now.
Thanks Goos
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Re: Atheros WLAN driver success/failures
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Posted on: 2013/7/1 9:01
#14
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Just popping in 
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on my X1000 this program prints:
Virtual address: 0x5F69FAE0 Virtual block size: 64 Physical address: 0x12CE7AE0 Physical block size: 64
after this, the program crash with an DSI and the reaper give this stack trace out:
Stack trace: native kernel module kernel+0x000396f4 native kernel module kernel+0x00038ca0 native kernel module kernel+0x0002ad9c module dmatest at 0x7FA332F0 (section 5 @ 0x2D8) module dmatest at 0x7FA33178 (section 5 @ 0x160) module dmatest at 0x7FA33BB4 (section 5 @ 0xB9C) module dmatest at 0x7FA34034 (section 5 @ 0x101C) native kernel module dos.library.kmod+0x00022d9c native kernel module kernel+0x00043054 native kernel module kernel+0x000430d4
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Re: new game comin soon !
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Posted on: 2013/6/29 16:32
#15
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Just popping in 
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This Game Rules !!
Thanks :)
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Re: Atheros WLAN driver success/failures
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Posted on: 2013/6/20 12:36
#16
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Just popping in 
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I have the same wirelessmanager crash like Cara on my X1000 with an ABIT WPL-01 Airpace on X1000 (PCI-E 1x card) here is a crashlog from memguard: http://crashlog.os4depot.net/cl367
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Re: How put text file contents into the clipboard?
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Posted on: 2012/12/28 14:13
#17
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Just popping in 
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put the output stream to textclip like:
type ram:test.txt > textclip:
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Re: Game wish - Nuclear War
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Posted on: 2010/3/23 16:26
#18
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Just popping in 
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@kas1e hi, ok here the soures: http://goos.aucb.de/data/netnuclear_src.lhathanks to write readme but my real name is Frank Menzel i had forget to change this on my website ;)
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Re: Game wish - Nuclear War
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Posted on: 2010/3/22 20:24
#19
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Just popping in 
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@kas1e no it isn't a bug in the code, it is a "bug" in newlib.library the memcpy function in newlib, don't support possible overlapping regions between destination and source. wich eg. happens in draw_telegraph() in this line: memcpy(tele_printed, tele_printed + i + 1 , len);
The MoveMem function in utility.library support this.
i have simple add this lines in headerfile to fix the textoutput:
#ifdef __amigaos4__ #include <proto/utility.h> #define memcpy(x,y,z) IUtility->MoveMem(y,x,z); #endif
and the bug was gone ;)
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Re: Game wish - Nuclear War
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Posted on: 2010/3/22 18:29
#20
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Just popping in 
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@kas1e hi, you need to start a server by yourtself "/host" then you can connect with a client to servers ip eg. "/connect 192.168.0.1" after that, the server can "/add" a bot or "/start" the game. (to chat, typing in console without "/") i have fixed the endian issues and the text output by myself here the binary, please test: http://goos.aucb.de/data/netnuclear.lha
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