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Re: Allegro coding help for Return of the Beast project
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@Joeled

Yes, as Elwood said, it's at early stage. I'm planning to release a playable technical demo during 2011 in order to prove credibility of the project and start a donation campaign scheme to finance completion of the project (mostly to finance artist work). The game cannot be commercial for obvious copyright reasons

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: Allegro coding help for Return of the Beast project
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@spotUP

Thanks spotup, yes, problem was in makefile, I changed the makefile using examples of already ported allegro game (open sonic). And it worked! My first port is complete! More seriously, the engine is interesting but still needs a lot of work, but now it's not about porting but coding...
I just have to put off -lalpng from the makefile contrary to open sonic because this lib was not found. At the end, seems the lib was not necessary as it works without but anyway where can I find it?

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: Allegro coding help for Return of the Beast project
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Some more investigations...

The errors from the build.log are related to allegro functions calls that are unknown.

It can be related to calls to allegro functions that are not implemented in allegro os4 implementation (cause amiga allegro is not the last rev). I doubt of that because the functions seems to be core allegro graphics functions (see buil.log in previous post), thus existing from a long time...

I think more that my allegro sdk setup isn't ok. I extract allegrosdk archive from os4depot in my SDK assign.
I tried also to put allegro includes directly in my project directory, no success. Under codebench, in header files section, in addition from the game .h files, I put also all .h allegro includes files before compilling, no success...

Help still welcome! It's my first porting attempt...

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: Allegro coding help for Return of the Beast project
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@spotUP

Yes, you're right, I put the build.log here: http://www.lamtec.fr/Build.log

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Allegro coding help for Return of the Beast project
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Hi amigans,

Shadow of the Beast (SOTB) remake project called Return of the Beast is still ongoing (more informations at http://www.lamtec.fr. As I am actually investigating various possibilities for the game engine, recently I found a very interesting but abandoned SOTB remake project (http://www.bertinettobartolomeodavide.it/beastpc/en_index.html).
The game was at very alpha stage, the graphics are not so good but the game engine is interesting. The sources are available on the website, it is using C/C++ and Allegro libs.

I tried to port myself with OS4 SDK and Allegro SDK installed. I used CodeBench to manage the project (source and header files). The setup seems ok but when building I have an error with set_gfx_mode allegro function. Argument for this function was GFX_DIRECTX_ACCEL, so a windows/directx dependancies. I tried other possible arguments like GFX_AUTODETECT, GFX_AUTODETECT_WINDOWED, GFX_AUTODETECT_FULLSCREEN but then I have a lot of errors when building that seems to be directx dependancies...

maybe a more skilled coder can confirm this? are there other arguments for set_gfx_mode that directly use OS4 graphics card drivers? is it possible to replace directx functions with opengl/minigl equivalent as the source and program is not so complex?

I am not a coder expert, any help will be appreciated (maybe spotup or hitman that have already ported some allegro games??).

Thanks

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: Learning HollyWood (~Tutorial) Vol. 1
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@PEB

Thanks, I will give a try to the functions you told me. Concerning Asyncframe(), I don't have this function in the hollywood index (I am working with hollywood 3.1). Is it a hollywood 4 new function?

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: Learning HollyWood (~Tutorial) Vol. 1
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@PEB

Yes, all my buttons are attached to BGPic1 and I don't switch to any other BGPic. The problem is for example to cut off music, I use MakeButton with OnMouseUp event. This OnMouseUp event is associated to a function that stops music (StopMusic() function). But when the "slideshow" is running (with calls to other functions and loops), the fact to click on the button has a delayed effect. It is only when the "slideshow" and all the assiociated running functions are finished that the music is cutting off. What I would like is to have the OnMouseUp event permanently active as a task so to have an immediate effect.

Other question, when creating a text object, I would like to have the possibility to go to a new line without having to create as many text objects as lines. I think it's possible as in the hollywood help, there is the possibility to insert a newline character but what is this character?

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: Learning HollyWood (~Tutorial) Vol. 1
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@fuskoSCN

I think I should be able to unveil my secret project in a not too far future
I'm not on the hollywood mailing-list, I didn't know there was one, I went on airsoft website but nothing to find about that, for sure I would be interesting to be part of it!

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: Learning HollyWood (~Tutorial) Vol. 1
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@fuskoSCN

Yes, I know Designer but in my thinking it was more to make powerpoint style presentations. Do you work only with designer?
Your multimedia applications are very impressive and show the full potential of hollywood for multimedia.
For my project, that is a "multimedia entertaining "project, I use some effects on texts and images and I had to program special functions for this, that's why I prefer to work directly on hollywood script instead of designer.

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: Learning HollyWood (~Tutorial) Vol. 1
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@PEB

Unfortunately it doesn't work for me. On windows side, I think the fonts are well installed because I can use them with openoffice for example. With hollywood script, I tried without extension and with .ttf extension but it doesn't work either.
I hope hollywood update with embedded fonts isn't so far away...

@any hollywood expert

As my own "secret ambitious project" is going forward, I have some new questions:

- Basically, even if my program is not a slideshow utility, it works in the same way as I need to control a sort of slideshow, automatic playing, hand click page by page playing, music on, music off... I am doing this with graphical buttons (MakeButton function) but it seems this function and the associated events aren't permanently active when the program is already running functions or loops. I would like to know how it would be possible to have them permanently active so that is possible to cut off music for example at anytime during the "slideshow".
- Is it possible to generate borders all around a brush. I know it is possible to do it around a font for example with #EDGE argument.

That's all for the moment...

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: image diaporama on os4.1
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@Allanon

Great, very nice program, It's exactly what I wanted to do! So let's go for the next project !!! I have a lot of ideas hollywood is very powerfull!

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: Learning HollyWood (~Tutorial) Vol. 1
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Oh now again a little problem when trying to use my hollywood program compiled for windows. The win32 compiling is ok but when I want to start the exe I have an error message "cannot open font...". I only use true type font in this program and they are in the fonts directory inside my program directory. I also copy the fonts into the fonts directory of windows but still no success! Have you got an idea?

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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Re: Learning HollyWood (~Tutorial) Vol. 1
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@PEB

Great it works perfect! Thanks!

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Re: Learning HollyWood (~Tutorial) Vol. 1
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Hi,

One little question about fonts in hollywood 3.1. I have downloaded some nice truetype fonts on the net but I don't manage to have them working with SetFont function. The fonts have .ttf extension whereas for the moment the only extension hollywood seems to accept are .font extension.
Has anyone got a solution for this problem?

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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image diaporama on os4.1
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Hi,

I would like to know if there are some softwares on os4.1 in order to generate images diaporamas/slideshows like the integrated diaporama function under windows by just selecting various image files in a directory.
I'm asking because I'm in the starting block to create this type of tool with hollywood but I don't want to waste time on something already existing!

A1XE G4@800 OS4.1, Pegasos1 G3@600 MorphOS 2.3, Amiga 1200+Fast Ram OS3.0
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