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Re: Some news
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Wohoo!

/Me, myself and A1G4!
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Re: AmiKit X video preview
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@AmiKit

Looking good. Nice work!

/Me, myself and A1G4!
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Re: Google Drive handler and AmigaOS
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@Sir_Lucas

Great! Thanks to all involved!

/Me, myself and A1G4!
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Re: Tower 57, pixel art Chaos Engine homage, coming to OS4
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@orgin

From AmigaWorld: "The developer has already said if the game reaches it's goal he'll top off the extra 1k for the Amiga port"

Don't know the real info source but I guess it could be found somewhere.

/Me, myself and A1G4!
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Re: OS4Depot hosting payment 2014-2015
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A small token of appreciation sent!

/Me, myself and A1G4!
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Re: FinalBurn Alpha is coming to AmigaOS4
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Please PM me link to rom for testing.

/Me, myself and A1G4!
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Re: FinalBurn Alpha is coming to AmigaOS4
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I have now tried this (registered version) on my AOneXE G4-800MHz/Radeon9200 and it is dead slow. Everything I tried had so low fps that it was unplayable.

Is it supposed to run fine on such a setup or is it time to retire it and go for the upcoming X5000 (start saving money)?

/Me, myself and A1G4!
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Re: Reloc, JAmiga and JamVM
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Sounds great! Keep it up!

/Me, myself and A1G4!
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Re: Still development of Codebench and where to get Debugger Plugins from?
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When I code for OS4 I use CodeBench too.

Nice to see that there is still life in this project. Keep it up and I hope it will reach v1.0 in a not so distant future.

/Me, myself and A1G4!
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Re: Getting Napalm to run on AmigaOS 4.1.2?
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Hopefully I will have some time to try it tonight... And if it runs OK I will play a few levels at least.

When it was released some people had problems with lvl 4 and I wrote a small guide for that level.

/Me, myself and A1G4!
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Re: Getting Napalm to run on AmigaOS 4.1.2?
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I'm just curious about the status of the fixed Napalm... Is some work being done or is the development stalled?

How stable was the last release?

/Me, myself and A1G4!
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Re: MUI OWB fonts problem
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Make sure you have MUI-OWB on a file system that can handle long file names. If you don't MUI-OWB can't create the cache file...

/Me, myself and A1G4!
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Re: Getting Napalm to run on AmigaOS 4.1.2?
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One of the more annoying things about the speed of Napalm was that the speed option changed the speed of the whole UI, for example the scrolling.

When I played it on my 060 + gfx card at full speed the scrolling was nice but the vehicles moved too fast.

/Me, myself and A1G4!
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Re: Getting Napalm to run on AmigaOS 4.1.2?
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Incredible! Can't wait until I can run it on my A1! Since my A4000 broke I have missed that game. Never could complete the last robot mission without cheating... :P

/Me, myself and A1G4!
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Re: CodeBench 0.13
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@Rigo

Well, my old CB-project does not behave like this but the one I created in 0.13 did (it works now and I don't know if it's because I have restarted CB, if a successful build fixed the problem or anything else?)...

I did a quick test:

Created a new project from a fresh started CB to see if I could reproduce (my description in the last post was not so good).

Generating Makefile (rest of options unchanged).
Using g++ as compiler and compiler switches that gives an error.
(Added linker options too but it never gets that far with the error when compiling.)
Importing source file to project.
Compiling.

Result: Failed build and no button to build again

Maybe it was a feature when lib files was missing and I had to fix it in the settings before trying to compile again? I was missing some lib and include files after installing the new SDK...

/Me, myself and A1G4!
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Re: CodeBench 0.13
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@Rigo

I just installed it and when I get errors building my project the 'Build/Make' button is not activated again after build has been "completed".

If I do a little settings change and saves the settings it is activated again.

CodeBench-generated Makefile used...

/Me, myself and A1G4!
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Re: CodeBench 0.13
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@Rigo

Any changelog available anywhere so one can know what is improved?

/Me, myself and A1G4!
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Re: CodeBench 0.9SE is now available
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@Rigo

Ok! Thanks for the answers!

/Me, myself and A1G4!
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Re: CodeBench 0.9SE is now available
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@Rigo

Thanks for the update! It works great! It takes some time to get used to it but it has evolved really much since laste version.

Now a few questions/"simple" feature requests:

How do I select/mark text with the keyboard?

It would be nice to have a key shortcut to mark an entire row with a key shortcut.


Is there any way to delete an entire row with a key shortcut?


Many of us use the { at the end of the row (for example after a function/method name, "void myMethod() {") and it is not recognized as a function/method and listed in the Quicklinks window.


Well, keep up the good work!

/Me, myself and A1G4!
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Re: AmiDARK Engine WIP - Multi Camera, Instance, Load/Save Objects
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@freddix

Looks like SDL_Mixer is a winner (mp3, ogg, mod and wav) and is easy to use too.

/Me, myself and A1G4!
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