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Re: Gallium (OpenGL) being ported to OS4 now!
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Quite a regular


@kas1e

Quote:

I mean that Galium on aos4, will use Radeons drivers (which done special for aos4), while AROS version of Galium use noveau/nvidia open-source drivers, what mean that "plain re-port from aros to aos4" will make no sense. I also think, that aos4 version of galium should be even better, just because we have aos4-native drivers for radeons, while aros use that 3d party drivers ported to aros (noveau).


I don't see the connection. There is nothing preventing AROS from using the Radeon drivers, and nothing preventing AmigaOS 4.x using the nVidia drivers.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Gallium (OpenGL) being ported to OS4 now!
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Quite a regular


@kas1e

Quote:

-- aros use opensource drivers for nvidia/geforces called Noveau, while aos4 version will use true native radeon drivers.


Not quite sure what you mean. Noveau is the name of the nVidia drivers, while the Radeon drivers are called Radeon, r300 or r600. Using Nuveau on AROS is as native as it will get, and that is not going to be different with AmigaOS 4.x either.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Gallium (OpenGL) being ported to OS4 now!
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Quite a regular


@Mrodfr

One word - Eh?

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Gallium (OpenGL) being ported to OS4 now!
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Quite a regular


@DAX

Quote:

DAX wrote:
@kas1e
Hans mentioned he was looking at it months ago, if you combine his expertise on graphic drivers with the work already done on Aros (which he can look at and learn from) you get only one thing: advanced 3D coming to AmigaOS soon


Hans is part of the Gallium porting team.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Amiwest Report From AmigaKit.com
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Quite a regular


@ChrisH

Quote:
Nice to know they haven't just been on holiday in Barbados all year!


You must be kidding, my last vacation was around 10 years ago, and I have never been to Barbados.

I suppose people still think AmigaOS development is a money machine; that much was clear from a recent Amiga.org posting. I can tell you it's not. Unfortunately.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Return to Castle Wolfenstein and Enemy Territory
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Quite a regular


@Helgis

64 bit support is not possible without implementing new API's, not if you want to retain compatibility with 32 bit programs. Pointers in e.g. structures or tag lists are all 32 bits. Nothing can be done to retroactively change that.

There are two possible scenarios to fix this:

1) Let each application see their own 32 bit address space but with private areas for local memory. The private areas can be mapped on a per-task basis, making use of a larger than 32 bit address space. Application size is still imited.

2) Implement a new set of API's for 64 bit applications.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Anybody knows about this Amiga related site ???
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Quite a regular


@gerograph

Quote:

gerograph wrote:
@Rogue

But wouldn't it then be hosted on www.OpenOffice.org ?


No idea, Timberwolf isn't hosted on mozilla.org either. In that case it's legal issues, no idea how OOo handles ports to other systems.

Quote:
Plus Open Office on AOS 3.x ? I doubt it, still you are right, OO stands for OpenOffice, but in this case it looks more like "OOooo cool..." sort of thing.


Well, I wouldn't think it would work, however, it could be done as a means of providing a version that runs on AmigaOS 4.x and MorphOS simultaneously.

It's the two capital 'O' that I find.. disturbing :)

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Return to Castle Wolfenstein and Enemy Territory
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Quite a regular


@netrot

Don't get me wrong, I love games and I think they are an important part of the platform. However, in absence of sufficient development resources (complicated way to say "coders"), you need to focus on those things that advance the platform.

It's what we have been doing in the last several months by providing better OS support for certain features in order to make application porting easier.

I know a lot of people frown upon ports (the same people that cheer when someone ports Quake 3 ;)) but right now, there is no way around porting software. I don't think anybody would want to start their own word processor from scratch.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Return to Castle Wolfenstein and Enemy Territory
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Quite a regular


@abalaban

Well the good news is that the scheduler will need a complete overhaul anyway once we move to dual core support, which should be directly after we released AmigaOS for the X1000. Threads will be on the list of things to do as well; it might not be in at once, but we're certainly going to keep things open enough.

The current scheduler is a 1-to-1 "map" of the original exec scheduler, and still mostly in assembler. As such, it's pretty fragile and difficult to maintain.

I think it must be one of the oldest parts of the system.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Pygame?
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Quite a regular


@spotUP

Two possibilities come to mind:

1) You are linking against a static freetype2 that hasn't been compiled with -fPIC.

2) You don't actually link against freetype2.

If you can build the fonts.so manually, add a "-Wl,--verbose" and see whether it links the correct freetype library.

EDIT: Right, what kind of crash? ISI? DSI? Can you post a crashlog please?

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Anybody knows about this Amiga related site ???
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Quite a regular


@samo79

"OOo" is frequently used as an acronym for "OpenOffice.org" which is AFAIK the official name for Open Office.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Return to Castle Wolfenstein and Enemy Territory
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Quite a regular


@abalaban

Quote:

abalaban wrote:
@Mrodfr

I'm not questioning the fact pthreads is working, but rather wondering on a *developer level* how it will interact with the rest of AOS APIs.


I am not quite sure what you mean. The pthreads API is obviously not a native AmigaOS threads API, because we don't have one (yet). That is bound to change, and if you use pthreads now the pthreads library can be easily updated to work with a native AmigaOS thread API. If you roll your own, you'll have to do the work by yourself.

Right now it uses tasks, but you can rest assured it does things the way it is supposed to be done, after all, it's by the Kernel Guy (tm).

And we're using it in Timberwolf; Timberwolf has shown a few issues that have subsequently been corrected.

Just some points to consider.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Return to Castle Wolfenstein and Enemy Territory
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Quite a regular


@all

As you might have noticed, I have changed my focus a bit. I used to think that the way to advance the platform is games, because everyone likes to play. And while games and entertainment are an important part of it, I think the productivity and applications are more important.

I recently had a talk with someone, and I asked him "which of these headlines on a news site do you think would convince someone to switch to AmigaOS more?"

- Enemy Territory ported to AmigaOS
- Firefox ported to AmigaOS
- OpenOffice ported to AmigaOS
- Java JDK running on AmigaOS

At least for me, the answer is clear. Well not clear, but the above has three headlines that I would deem more important.

While I do consider games, and games infrastructure in the OS, quite an important part, I think that more consideration is needed for application development and/or porting. Timberwolf/Firefox was one of the things I wanted to do. OpenOffice and Java are certainly candidates for ports as well.

Anyway, my humble opinion. Feel free to disagree.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Return to Castle Wolfenstein and Enemy Territory
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Quite a regular


@Helgis

Quote:

Helgis wrote:
@DAX

Could be worth mentioning this to the OS4 developers team, now that they have the X1000 to support, too!


I certainly lack the time and the motivation to start yet another project that will be used as the basis of a flame war.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: How Cool would an eLap have been?
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Quite a regular


@Daniel

We did do a mock-up user interface for a supposed AmigaOS on the PDA. Mock-up in the sense that it was running on an AmigaOne rather than the PDA - it was easier to make a screenshot ;)

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: How Cool would an eLap have been?
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Quite a regular


@xeron

Unfortunately not... I would love one tii

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: How Cool would an eLap have been?
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Quite a regular


@Mikey_C

We had a stock workbench running on the eLAP, and that was not really useful, as you could see in the video. An AmigaOS on PDA's would have looked a bit different than normal AmigaOS...

Although, we we had WBsteriod running on it, a 68k program.

But yeah, it's too bad they went out of production.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Porting more interesting stuff
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Quite a regular


@LiveForIt

You can use normal layouting that adapts the GUI to the Window when resizing.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Amiga Websites
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Quite a regular


@BillE

Quote:

BillE wrote:
@djrikki

Functionality is 100% more important than eye candy.


Every time I see the word "eye candy", I feel the urge to slap someone ;)

It becomes increasingly difficult to make a good looking website without CSS. Not a single major content management system will work without CSS, and why would it, seeing that CSS is available on every single browser except for a "chosen few".

A few static pages are fine. But as soon as larger projects are involved, you can either go CMS (Joomla, Typo3, Drupal or whatever), write your own CMS from scratch, or go with a load of hard to maintain static pages.

Seeing how sensitive the web is these days, writing your own PHP is a risky business unless you know what you are doing. It's too easy to have someone inject SQL into your text field, or one of the other exploits that most of us don't even know about.

Which is also the reason not to go with older versions of, say, Mambo, that still use tables for layout. These are bound to have security exploits that only a new version fixes.

Let's face it. Amiga people's rejection of CSS is NOT based on technical merits, or the lack thereof. It is not based on the fact that CSS does something bad, or doesn't add functionality. It is merely and solely based on the fact that up to a few months ago, no Amiga browser supported it. So instead of asking for the browsers to be upgraded, the amigans ask for the web pages to be downgraded, and complain if mainsteam web sites do not follow their technological backpedaling, or if individual web admins don't want to go through the hassle of going back to non-CSS.

I wouldn't go so far as to propose that existing Amiga web pages change anything about their technology level. After all, they are there and they work. However, I would expect future web sites to go with what is available in terms of CMS and I predict that now that OWB is working fine there will be more and more Amiga related web pages that use CSS. And why not? After all, if I had to go through the work of making a web site, I would like to spend the time making the web site, not trying to get it to work with non-CSS browsers and spend hours upon hours getting the CSS out, just to get a mediocre looking site in the end.

So, to go back to the "eye candy", it doesn't have anything to do with it. As I said, the rejection of said "eye candy" is based merely on the fact that IBrowse doesn't support it. And finally, web pages are about packing information into a readable and appealing design. Try to sell a product with a 80x25 text terminal.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Porting more interesting stuff
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Quite a regular


@number6

AFAIR, someone from the AmigaOS 4 team has tried to get clearance to port MUI 4 to AmigaOS 4, but has been denied so far.

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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