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Re: Programming question about shared objects
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@afxgroup

Why i ask about, because looks like when main binary are dinamic, GR cant say you exactly where crash is happenes, and refer just to newlib.kmod only. But when its static - you can see where is crash in programm happenes. But for see that, you need main static binary and your shared plugin , which, you cant link with any .a looks like (so, pluging then make no sense in that terms, just becasue plugins usually done for all those 3d party lib.a which you add to your plugin). But when all is -use-dynld, then all is ok (except that you cant normally detect where is crashes happenes)

For now i just create a plugin without any references to any .a , and then trying to catch error, but, in generall, its bad that i cant see where is crash happenes when main binary is dinamic (or can ? )

I also try to use GDB, but it crashes like hell, and just cant load or attach from GR that main dinamic binary at all.

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Re: Programming question about shared objects
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Btw, can i somehow mix .a files (which was not compiled with the -fPIC option) for my .so plugin ?

For example i have libjpeg_plugin.so, which i compile like:
Quote:

gcc -fPIC -shared libjpeg_plugin.c -o libjpeg_plugin.so -ljpeg


So i use libjpeg.a, which was compiled without -fPIC option, do i need to build my own copy of jpeg.a , with -fPIC option ?

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Re: Amiga OS 4.1 Software Top 10
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@xeron
Btw, did you read that with the latest PFTP mouse scroll by wheel does not works for now (not only for me, but if i remember right for 2 more users too) ? (can try to found topic about)

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Re: Amiga OS 4.1 Future Development
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@Swoop

I (for example) not use any 68k program on my os4. Only 1 time in half of year, running some games/demos over euae for 30 minuts , just to see that it works. All the stuff which i really use every day - os4 native (and i think i am not alone with it for now).

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Re: Amiga OS 4.1 Future Development
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@Daniel

You are right. But if i remember right, that question (about prefs and alt) was discussed some times, but still, we have that little mess.

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Re: Amiga OS 4.1 Future Development
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@TSK
Quote:

Why removing it completely ? Does it do any harm existing there ? (I don't think so IMHO.)

Imho it must be removed just because its old and must die at all with all those rare freaks and retro fans :)) But if say seriously, having 68k support on kernel level stop aos4 from growing up. I see no problem to just put all that 68k support code to "box", just like win32 with ms-dos support, or macos_some_version with older macos.

That will give for aos4 coders more freedom, when they will make aos4 more mature in todays standards. Imho making memory protection, resource managment and alt will not possible with having in mind 68k api support.

Making it "in box" will solve many problems, and more of it: euae have chipsets support , while petunia are just 68k support, what for new blood/users (which we need) have no sense.

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Re: Amiga OS 4.1 Software Top 10
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@djrikki

OWB
Mplayer
Dopus4
Filer
WookieChat
PFTP
Tunenet

That all what i use mostly. There is also some cool apps which i use from time to time, like DiskImageDevice (mounting of isos/etc) and inbuild Sgrab utility from aos4 distrib (for making screenshots :) ).

And of course shell + kcon (kcon it's replacement of default con:, because by default aos4 have ugly and primitive shell still) and notepad :)

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Re: Programming question about shared objects
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@Chris
And now more funny. I have for all plugins, such crashlog when close main programm:

Quote:

Symbol info:
Instruction pointer 0x7ED8C808 belongs to module "" (HUNK/Kickstart)

Stack trace:

native kernel module newlib.library.kmod+0x000165fc
native kernel module newlib.library.kmod+0x00001f48
native kernel module newlib.library.kmod+0x00002b90
native kernel module newlib.library.kmod+0x00002d54
lodepaint:_start()+0x170 (section 9 @ 0x170)
native kernel module dos.library.kmod+0x0001b524
native kernel module kernel+0x0003ef08
native kernel module kernel+0x0003ef88


I add stack cookie to each plugin, but still, error the same, and happenes when i close main programm. What can cause such problem ? (and error, always the same, for any plugin, on always the same addresses).

How can i trace where is problem ?

For one plugin that crash happenes when i only run/close main programm with loading plugin. Other plugin crashes when i load programm, open a file, then exit, and then have such crash.

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Re: Programming question about shared objects
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@Chris
I cheked my plugins, and one of them:
Quote:

0x00000001 (NEEDED) Shared library: [libpthread.so]
0x00000001 (NEEDED) Shared library: [libstdc++.so]
0x00000001 (NEEDED) Shared library: [libgcc.so]
0x00000001 (NEEDED) Shared library: [libc.so]


other one:
Quote:

0x00000001 (NEEDED) Shared library: [libz.so.1]
0x00000001 (NEEDED) Shared library: [libstdc++.so]
0x00000001 (NEEDED) Shared library: [libgcc.so]
0x00000001 (NEEDED) Shared library: [libc.so]


and another one:
Quote:

0x00000001 (NEEDED) Shared library: [libpthread.so]
0x00000001 (NEEDED) Shared library: [libgcc.so]
0x00000001 (NEEDED) Shared library: [libc.so]


So, its everythere.. And when i compile main programm as static, always have such error.

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Re: X1000 Beta Test cost/discount
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@Swisso

:)) and cup, сap and of course boing-tatu on soft place :)

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Re: Amiga OS 4.1 Future Development
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I am for video subsystem / 3d changes/speedup. That is the most important part of OS which can bring for us new blood, and will give us more enjoenable and modern software (and with bigger user base, we will have more software).

Then removing 68k support from core at all, add JIT from petunia to EUAE and make EUAE as default for running any 68k programm.

Then memory protection / resource managment (for killing all the tasks with all those windowses/resoruce opened by app) and alt :)

@varmfskii
Porting of apps already not so hard. In general all problems with porting usually come to bad source code initially. All programms which done in good way, need only few changes (like add stack cookie, change linking libs and add PROGDIR: except all that linux stuff like /usr/bin and alt).

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Re: Images Wanted - What GUI Theme and workbench do you use?
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@djrikki

Of course :) Because when you have 1ghz of cpu maximum, usage of any screen-recording programm make no sense (will slowing down everything a lot).

But for sure, quality can be better :) Need to buy someday some kind of HW recorder.

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Re: Images Wanted - What GUI Theme and workbench do you use?
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@djrikki

Are you sure that you want TW , but not OWB for example ? TW are very buggy must to say for now, so i need to reboot everytime after i visit more or less heavy sites :) (OWB in that terms very stable, and can render all that FaceBooks, Youtube and alt).

Anyway, if you do not have aos4 by hands, but want to see some more stuff, check some of my videos on youtube here.

That one imho most interesting one (aos4.1 update 1, with all that Youtube in action and such).

(Will make some other-different shots later)

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Re: Images Wanted - What GUI Theme and workbench do you use?
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@djrikki

Quote:

Kas1e, I've seen that theme in numerous pictures. What is it called? And is there a Os4Depot link for it? Or is it part of the standard distribution? :D

Yes, inbuild (but not default) from aos4.1 update 1 and later (if i remember right), and called SilverTheme (not sure about). For now, i can't found or see any other more or less good looking by design and colors theme. Sometime design ok, color bad, sometimes color good , but design bad. But that one more or less "ok" (imho of course)

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Re: Programming question about shared objects
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Btw, did it make any sense, if .so plugins have stack cookie inside, or not ?

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Re: Images Wanted - What GUI Theme and workbench do you use?
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One image from me (TW on some normal site + visibly amidock).
Here is

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

Not works from RAM ?

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Re: AISS & icon types
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@JosDuchIt

AISS it's native amigaos4 format icons done by Mason. That ones which come with AOS4 are not full (only basic ones). So, you need to download full archive from his page to make all programms happy.

Also there is pretty offten present PNG icons (just png image, without anything specific inside), and you can download png.module from os4depot, which will allow to you to have all png icons works (that module not part of basic aos4 setup, so you need install it manually).

Just install that png.icons module, and all icons will works for you with no problems.

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

Tested (peg2/1ghz/aos4.1u2) With first binary (from full archive) "options" in menu was DSI and some problems was with network, but with new binary everything seems ok. Good that we now have window mode support. Also game itself looks better than before, with all that animation, music and alt. Thanks for :)

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

Will test it in next few hours. Btw, did you fix that "sql-base problemm" ? If i remember right, something in data-base code of xmoto, stop you before from releasing it. Or that was fixed by author ?

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