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Re: Does OS4 SDL work in OPENGL mode?
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@kas1e

Of course it can be fixed! We just have to figure out why its broken first.

The SVN codebase is always a work in progress.

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Re: New SDL build up
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@Raziel

If you use the supplied install script, it sets the bits accordingly.

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Re: Does OS4 SDL work in OPENGL mode?
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Not too shy to talk


I actually have ToggleFullscreen working with GL now as well (at least it works in Giddy 3), but google's SVN server is currently having a wobbly and i can't commit the code... grrrr!

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Re: Does OS4 SDL work in OPENGL mode?
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@kas1e

Well, giddy is not "just a port". It is portable, and does use SDL, but it was ~70% developed directly on OS4.x.

But yes, it uses SDL_WM_ToggleFullscreen(), and andrea is working to implement SDL_WM_ToggleFullscreen() in SDL, which is where the fix should be done.

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Re: New SDL build up
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@nubechecorre

Since the last build:

- Its compiled with a newer SDK and GCC. <afxgroup>
- It has an amiga version string <xeron>
- Most global library interfaces used inside SDL are now prefixed with "SDL_" to avoid conflicts with applications that also use the libraries. <xeron>
- Support to load dynamically MiniGL functions <afxgroup>
- Fixed SDL_GL_STENCIL_SIZE and SDL_GL_DEPTH_SIZE values <afxgroup>

BTW: you can follow progress on OS4 SDL here.

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Re: Does OS4 SDL work in OPENGL mode?
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Not too shy to talk


@kas1e

I know plain SDL apps can be in a window, but specifically the function "SDL_WM_ToggleFullscreen()" has always been a NOP on os4 sdl.

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Re: Does OS4 SDL work in OPENGL mode?
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Not too shy to talk


@Raziel

No. I'm talking about "SDL_WM_ToggleFullscreen()".

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New SDL build up
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Not too shy to talk


On the OS4 SDL page, there is a new build of SDL up.

Thanks to Andrea Palmate for building it (for some reason I can't build working versions at the moment). I just prepared the actual release archives and uploaded them.

This does NOT include andrea's changes for windowed GL, since they are not working 100% yet.

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Re: Does OS4 SDL work in OPENGL mode?
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@afxgroup

Amiga SDL doesn't support toggling fullscreen, GL or no GL. The windows port didn't for a long time as well (i don't know if it does yet, even). There is a command to do it, but it isn't widely supported.

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Re: Does OS4 SDL work in OPENGL mode?
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Not too shy to talk


@afxgroup

I don't know. I have reinstalled my SDK many times since the build of SDL was put up on there.

BTW, the graphics in that giddy screenshot are stretched vertically... the logo is hardly shown!

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Re: Does OS4 SDL work in OPENGL mode?
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@afxgroup

Wow! GREAT work!

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Re: Does OS4 SDL work in OPENGL mode?
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Not too shy to talk


@afxgroup

I can't prepare SDL releases at the moment. I don't get more than about 5 minutes in front of my AmigaOne every now and then for the time being :-/

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Re: SDL_Sound
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@corto

I actually think we should have a google code project for each library, e.g.:

os4sdl
os4sdl_mixer
os4sdl_image
...

That way they all get their own bugtracker etc.

The projects would of course all have links to each other on the project homepages.

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Re: Does OS4 SDL work in OPENGL mode?
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Not too shy to talk


@afxgroup

Perhaps you'd like to tackle this:

Quote:

* Prepare a new release of the current code. Apparently, I cocked some things up with my releases (statically compiled GL into the shared object, included an out-of-date static libSDL.a in the newlib archive...)


too?

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Re: Does OS4 SDL work in OPENGL mode?
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Not too shy to talk


I'd just like to point out that ANYONE can work on OS4 SDL, you don't need permission, you can check out the SVN code at any time and work on it.

People often ask me to fix SDL, but if its GL related, i really don't know how to fix the problems (i've tried a couple of times). Also, my life these last few months has been a LOT busier than I expected. The only time I have for hobby programming is on the train (on my laptop) which is why there has been a lot of progress on Oricutron (I can code/test on Windows, and compile it on Amiga later), and not much on Amiga-specific projects (like the OS4-specific parts of SDL).

Anyway, if someone makes some fixes and wants commit access, they just have to ask me or Hans-Joerg.

If you are a developer and want to help improve OS4, SDL is one place where you can make a big difference right now.

There are some things that REALLY need to be done and are probably easier than fixing the GL issues:

* Prepare a new release of the current code. Apparently, I cocked some things up with my releases (statically compiled GL into the shared object, included an out-of-date static libSDL.a in the newlib archive...)

* Fix the bugs that Spot keeps nagging me to fix E-mail him for more info. Some of them are probably even quite easy to someone with the time to do it.

* Bring the code in line with 1.2.14. This is probably easier than it sounds. To go from 1.2.11 to 1.2.13, I downloaded the 1.2.11 OS4 sources to my PC, and used Beyond Compare to compare them to the official 1.2.13. I merged in all the changes, tweaked the configure script a bit (there were some new parts for 1.2.13 that required an amiga section), copied the result to the amigaone, configured it and built it. That was it, aside from some tweaking.

When you configure SDL on the amiga, just remember to disable pthreads, and it'll then use the OS4 native threading (for some reason it picks pthreads by default).

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Re: A few new Timberwolf screenshots
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@Rogue

www.a-eon.com ?

Interesting. Especially if you view source.

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Re: list of software on sam440 and amigaOS 4.1
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Not too shy to talk


@jackepc

Well, I think its a rubbish list; you havent listed any of my software

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Re: Ladies and Gentlemen...
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Not too shy to talk


@alfkil

Welcome!

I think you are referring to "Swingball".

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Its over! Hyperion won!
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Not too shy to talk



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New SDL build up
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Not too shy to talk


I uploaded a new build of SDL to the OS4 SDL page.

The changes aren't big enough to warrant a news item; some small bug fixes, and a fix for joypads that don't report the X and Y axes as the first two.

It doesn't mean it'll necessarily work with your USB pad if it didn't work before, though, there are some bugs in the current public AmigaInput.

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