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Re: What the fastest possible x64 emulation way of OS4 today ?
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@Hans

just replied our survey.

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Re: Radeon RX cards on X1000
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With soft reboot you can use also RAD: device
It’s an AmigaOS peculiarity, we should maintain our differencies against other OS.

Memento audere semper!
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Re: What the fastest possible x64 emulation way of OS4 today ?
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Maybe Hyperion should consider two next steps to take as soon as possible.
Support Zoltan Balaton in his efforts to improve Sam/Peg2 virtual boards (I know Zoltan until almost one year ago was not looking for money) and make a digital "new" version of os4.1 fe with full support for QEMU, possibility at low price between 20 and 30 euro/dollars.

Ask some last os4 developers and other skilled programmers on Amiga community to join QEMU project could be the right choice.

I tried to do something in past years but I have no time and it's really over my skills.
You have to know how to do things at very low level and in a QEMU way..

On Oowermacs with a linux distro should be verified if KVM-PR is enabled and functional with PEG2 board.

Memento audere semper!
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Re: Codebench having GFX issues and freezing in WinUAE using UAEGFX card (was working fine with PIV)
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When we can expect an updated version of codebench and what we can do to speed up it a bit?
Even on a G4 it’s quite slow but at same time really powerfull.
It could be the default ide for OS4, fully integrated with sdk and system.

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Re: Qt 6 progress
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Well done, congrat!

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Re: Enhancer Software Core Release 2
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Latest Enhancer software for first generations AmigaNG systems, why not?

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ChatGPT and Amiga Os 4
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Just asked to ChatGPT to generate code to draw a rainbow targeting Amiga OS4.

Here the exact question -> "Write a C program to draw a rainbow in a 24bit screen for Amiga OS computer"

I got following result (untested), any comment?

#include <graphics/gfx.h>
#include <intuition/intuition.h>

#define WIDTH 640
#define HEIGHT 480

void draw_rainbow(struct RastPort *rp)
{
    
int xyhue;
    for (
0HEIGHTy++)
    {
        for (
0WIDTHx++)
        {
            
hue 360;
            
SetRGB32(rphue1.01.00);
            
WritePixel(rpxy);
        }
    }
}

int main(void)
{
    
struct Window *window;
    
struct RastPort *rp;
    
struct Screen *screen;

    
screen OpenScreenTags(NULL,
                            
SA_Depth24,
                            
SA_WidthWIDTH,
                            
SA_HeightHEIGHT,
                            
SA_QuietTRUE,
                            
TAG_END);

    if (!
screen)
    {
        return 
1;
    }

    
window OpenWindowTags(NULL,
                            
WA_Left0,
                            
WA_Top0,
                            
WA_WidthWIDTH,
                            
WA_HeightHEIGHT,
                            
WA_NoCareRefreshTRUE,
                            
WA_ActivateTRUE,
                            
WA_RMBTrapTRUE,
                            
WA_CloseGadgetTRUE,
                            
WA_DragBarTRUE,
                            
WA_DepthGadgetTRUE,
                            
WA_Title, (ULONG)"Rainbow",
                            
WA_IDCMPIDCMP_CLOSEWINDOW,
                            
TAG_END);

    if (!
window)
    {
        return 
1;
    }

    
rp window->RPort;
    
draw_rainbow(rp);

    
WaitPort(window->UserPort);
    while (
GetMsg(window->UserPort))
        ;

    
CloseWindow(window);
    
CloseScreen(screen);

    return 
0;
}

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Re: What's the best/latest EUAE build for OS4?
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Maybe the issue is in "pen numbers", look inside ObtainBestPen function and similar.

Memento audere semper!
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Re: My Amiga Projects
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Great job, ..you could have gone back to the amiga scene earlier!

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Re: WebKit based browser initiative
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Congrats to everyone involved!

Memento audere semper!
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Re: Wipeout2097 progress
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@TheMagicSN

Yes I know about different API.
What I intend to say is for Visual Studio there are plugins to cross compile for OS4.
About OpenGL there are also PSX sources to look inside, for sure there's not any DirectX API inside there.

Waiting to resolve licence issues here there's the archive just to give a look at project

Here instead there are some reactions and considerations to the leacked release

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Re: Wipeout2097 progress
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@BSzili

About Wipeout from Windows sources (it's visual studio project) should be not very hard, for an experienced programmer, make an Amiga version via cross compiler.

WO2097 WarpOS version is buggy (some degug code still enabled poking chip ram) and on my OS4 is unplayable, instead under MorphOS (with same hardware Pegasos 2) it runs much better.

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Re: Wipeout2097 progress
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As I understand in post #42 Wipeout code is now opensourced.
Maybe you have to buy still a valid licenced CD for other platforms, or also the original one for Amiga, but now you can build a native OS4/MorphOS binary, with full support to AmigaNG hardware.

As for speed I'm quite sure all PowerPC machines are able to run Wipeout at full speed. Remember Wipeout was released for first generation Sony Playstation, it was really slow compared to any NG Amiga.
Maybe first generation of NG Amiga that rely on RV200 radeon gfx chip could have some issue at fullhd resolution.

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Re: Wipeout2097 progress
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@TheMagicSN

I really don't think there will be any issue with licence. It's open sourced so anyone could make a port to AmigaOS or any other machine.

If you released a first port years ago you could go quite easily for a second new port from scratch.
If you'll decide for a go please let also old AmigaNG systems like A1/Peg2/Sam boards to enjoy the game.

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Re: SDK 54.16
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@walkero

In OS4 SDK I expect to find all specific options related to AmigaOS4. The wiki page it's a plus and yes inside SDK an url can be pointed to wikipage to complete documentation.

It would nice to have also an update every six months with small/bix fixes and improvements like recompilation of GCC/VBCC with latest patches.

I'd like to see also more support for most used external libs, with a dedicated installer.

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Re: SDK 54.16
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@all

Please tell me when -athread gcc option is mandatory and when not.
Can you specify also what's overehead indroduced by this option and how it works?

A wiki description is usefull but it's also better to update SDK docs about this.
In SDK docs I expect to know all/most about amiga specific options.

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Re: Amigaworld.net what is going on over there?
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Until AW.net will exists, Amigans will be a safe piace.
So ..long live to AW.net

Memento audere semper!
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Re: Switch between many amigaos4 machines
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@kas1e
Pegasos2 100% works witc just usb mouse and usb keyboard. I didnt have anything ps2 anymore and peg2 works just with usb devices. The key there is to have latest firmware and put keyboard on the first port. Same issue like on x1000, where you need to connect keyboard to first port

How can I identify first port? Is that at the upper between ps2 ports and ethernet port? Or it's at same place but at the bottom?

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Re: big video about X1000
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Great video!
Have fun with Amiga, always!

Memento audere semper!
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Re: FlashMandelNG A1222/Tabor compatibility
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@eliyahu

I’ll look insidie it and I will fix it, please sent me your email andress via pm to make some test in next days

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