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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@Templario
Oh, I bet you do understand (this at least ) quite well...
And I still see no quotes backing your bs claims.

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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@Templario
Please, instead of adding more word-bubbles (and no, I don't mean the english form), why not simply link to quotes of me which backup any of the bs you are claiming? Can't be that hard.
And no, now trying to link and excuse any of your countless bs claims to the well deserved Tower57 relnotes entry won't work. But we had that before already.

Quote:
And pardon for breathing too.

No prob.

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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@Templario
Trillions +6 (that stuff counted for 2).
And I still see no quotes, only blablabla.
And regarding kas1e, although that's a totally different story: you were the first who came up with such nice words in spanish. And you were the one spreading VPDF lies about him. It's there for everybody to read.

Quote:
ni has hecho bromas sobre mí inglés

Yep, still waiting a quote.

Quote:
ni que hago juegos de mierda

Yep, still waiting a quote.

Quote:
ni que soy estúpido

Oh, you are, no doubt on that. Could well be that I explicitly said so in one of our latest conversations.

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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@Templario
Trillions +4
I never ever made any joke about your english.
Care to quote me otherwise?
But, to be honest: it doesn't matter if spanish or english - what I laugh about is the "content", not the form

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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@Templario
Well, your usual "poo"-output. But why in Spanish? I mean, I lived several years in Ecuador as a teen which is why Spanish is my sort-of 2nd mother language, so that's fine with me. But IMHO you should show at least some respect to the other readers here and stick to english.
Trillions +3

And, who'd guess it:
once more no quote or whatever to back your bs claims.

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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@Templario
LOL, wow, me a racist ! On what base is that bs claim again? Phew, you really are the most lost case I ever met.

Quote:
you made a fool of yourself trillions of times already

Now we are at trillions + 1. And counting, I'd bet.
And this better programmer thingy, hm, looks like you also got some pretty deep ego problems too. Needless to say, but I never talked about your coding qualitites ever.
Care to quote me otherwise? Or is that just another of your projections?

And regarding my unbelievably arrogant intentions on getting bug reports by mail:
how about this explanation here, you ... ( <- put adequate wording here by yourself).
Although this kind explanation shouldn't have been necessary because it was all in the readme in the first place. But well, you and reading
Trillions + 2, I'd say.

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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@Templario
Well, you made a fool of yourself trillions of times already, in this case once more because you didn't read something. Plus you didn't even mail me when you were told to do so. So that little ping in the Tower57 relnotes was well deserved. Live with it and change your attitude.
And no, this does not excuse any of the constant repetetive nonsense you're spreading (see above), not just towards me btw.


Edited by Daytona675x on 2020/9/14 10:03:47
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Re: Installing OS4
Not too shy to talk
Not too shy to talk


@noXLar
SSD? Then take care that it doesn't run in PIO mode! I had quite some trouble with certain SSDs in the past which apparently didn't correctly support PIO anymore here you find (all?) respective U-Boot env vars.
Regarding your settings: increasing buffers to e.g. 4000 or so won't hurt, leave the rest as is. And maxtransfer etc. are only used by FFS anyway.
Other than that I'd follow pjs recommendations. But technically large partitions are no problem at all with SFS or SFS2.

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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@magnetic
Quote:
So you finally resurfaced?

Pardon?

Quote:
arrogant

Arrogant is the implicitness with which you or friend Templario spread their blurp.

Quote:
I had to read your posts twice.

And apparently it didn't sink in yet. Try again.

@Cap
@benny



Edited by Daytona675x on 2020/9/14 9:15:34
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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@Templario
It will be done when it's done and when I say that it's done. And the repetetive lies, nonsense and other brain-farts you are spreading around once in a while will neither speed up nor slow down that process. After all you are absolutely meaningless. Unfortunately one cannot always simply ignore you completely. But that's how it is with stupid trolls.

@Walkero
Quote:
So this will be the ultimate hard level? Even so, it will be a little bit easier than original Project-X

The engine can throw thousands of bullets at you in the bombing-levels, even on low-end sam440, so I think Templario will have a really hard time

EDIT: done
Resized Image


Edited by Daytona675x on 2020/9/11 16:23:51
Edited by Daytona675x on 2020/9/11 17:10:11
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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@walkero
I'm pretty motivated right now again: next thing I'll do is to add a functionality that will make the game unplayable hard if your pilot's name smells anything like "Templario"

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Re: Wings Remastered
Not too shy to talk
Not too shy to talk


@Templario
Quote:
I know what means donation

Then why would you "recover the donation" you made to kas1e? First of all that clearly shows that you don't understand the concept of a donation. And second of all: he delivered, your whole rant is as pointless as everything else you just spit into the forum again. The least you could do is apologize to him.

Quote:
and for it you can ask donations to make ports and after doesn't do it? During these years I know some similar case and against that person I read very bad comments, but here in your case and the other

Sorry, I see no significant digits in that pile of words.

Quote:
answer you was cheated from Cinemaware

I never said so. I never was cheated by Cinemaware. Quote me otherwise or shut your mouth.

Quote:
but two times? And you didn't seen nothing strange the first time.

I don't have the slightest idea what you're talking about. Why twice? Wings Remastered was and is my first and only project for them. Which I told you already (which also includes all other of my statements), but well, you're really a lost case I guess...

Nothing of what you bubble makes any sense at all. Which is no news actually.

Oh, and regarding this:
I simply answered your dumb question in a neutral way. You and nobody else started derailing the AmiKit thread.

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Re: Free AmiKit update for all WinUAE & Vampire users released
Not too shy to talk
Not too shy to talk


@AmiKit
Sorry man

@noXLar
I do what I can.

@kas1e
So far Sven didn't scam me. I haven't delivered yet and didn't ask Sven for any pre-cash, that's it.

@Templario
Quote:
Are you the creator of the Amikit? So why do you answer?

No, but I don't have to be the creator of it to answer your super dumb question about it which you posted in a public forum. Why? Because I'm a nice guy and like to help people.

Quote:
At least I don't scam people by selling vaporware like Wings

Me neither. I suggest you go pee elsewhere.

Quote:
... recover the donation

Unsurprisingly, you also didn't quite grasp the concept of a donation.

Quote:
Pretty much all your other bla

While I won't lower myself to tell you the appropriate words for people like you, I suggest that you lean back, get a handkerchief and play one of your games to relax and get your brain running at half decent levels for once.



Edited by Daytona675x on 2020/9/11 9:48:21
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Re: Free AmiKit update for all WinUAE & Vampire users released
Not too shy to talk
Not too shy to talk


@Templario
Really? I thought that you're the low quality porn games type of guy.
Asuming that you're on topic and not derailing yet another thread: AFAIK neither Wings nor porn are part of the AmiKit distribution, so you're on your own, if I may say so.

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Re: Free AmiKit update for all WinUAE & Vampire users released
Not too shy to talk
Not too shy to talk


@Templario
Quote:
What authors?

Click the "COMPLETE CHANGELOG" link, it's all there in the very first lines.

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Re: The OpenGL ES 2.0 thread
Not too shy to talk
Not too shy to talk


@kas1e
Those are the two which I told you on FB cannot be detected "by design". The detector currently doesn't track such (in)outs, they are completely ignored. This won't change in the foreseeable future, most likely.

You mean line numbers? Those are gone in the SPIR-V, usually. However, I could add an aglSetParam-option to enable the emitting of OpLine instructions, which the detector could then pick up easily.
But IMHO that's not worth the bloat. Such shaders usually don't consist out of hundreds of lines. A search for the respective variable name will most often immediately and the rest of the time very quickly lead you to the critical location in the shader anyway.
But if you really want it real hard, then I'll add it
(but note that the line numbers won't necessarily be what you expect in case of ShaderJoy, because the listings get a trailing "invisible" static piece of code attached internally... So if I add support for this, then another optional int agl-parameter for a line-number report-offset would be mandatory, I guess).


Edited by Daytona675x on 2020/8/8 7:56:19
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Re: Shaderjoy 1.14
Not too shy to talk
Not too shy to talk


@Capehill
Yes, well done! Considering that currently most of kas1e's Nova bug reports are based on ShaderJ/Toy shaders this solution will make sure that Hans is only flooded with real Nova issues and not so much with issues caused by broken shaders.

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Re: Shaderjoy 1.13
Not too shy to talk
Not too shy to talk


@Capehill
Regarding log / log display of compiler warnings like unitialized variables:
As far as I can see one problem is that (unless you run the uninit-detector in GL-error-mode) you are only spitting it into the log if in "verbose" mode. But in "verbose" mode you also fill the log with the shader source etc.
In general you should always show the GL-log if it's not empty, verbose or not. This would already help kas1e with his flooded log: if not in "verbose" mode it would usually be empty or contain the uninitializer warning.

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Re: The OpenGL ES 2.0 thread
Not too shy to talk
Not too shy to talk


@Capehill
@kas1e
Another ogles2 v3 wip update with even more improvements of the uninitialized variables detector is on my FTP. It now correctly detects even more stuff, e.g. in these shaders:

KissingDonuts, "g" (note: this is the only critical uninitialized variable here, despite what's being said here)
Glowing Stone, "color"
Aya Tunnel, "dO" (note: this is the only critical uninitialized variable here, despite what's being said here)
Glass looking modulo trick, "acc"
Dancing circles, "f"

A stupid typo prevented the detection of some of those until now. Essentially this typo made the detector look for invalid jump target names in one situation, which in turn led to early quits. The second stupid typo eventually made the detector not start at the true entry point, also leading to early quits sometimes. This one was responsible for the other missed hits.
En passant the performance was increased significantly (although the detector's impact wasn't measurable before already ).

EDIT: didn't check if the followin weren't detected before, those were just coming around in the Mantis right now, so I quickly used those for verification.

Valentiness, "z" (note: this is the only critical uninitialized variable here, despite what's being said here)
Intricate circles, "col"
Another Cloudy Tunnel, "vecOld"
Solar distortion, "dpMin"



Edited by Daytona675x on 2020/8/7 12:38:00
Edited by Daytona675x on 2020/8/7 12:41:27
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Re: The OpenGL ES 2.0 thread
Not too shy to talk
Not too shy to talk


@Capehill
@kas1e
New ogles2 v3.0 wip version is on my FTP. I further improved the unused variable detector (whopping 185 lines now ). As a direct result it now also correctly detects the missing initialization of the int "temp" in this shader. Until now stuff like that could eventually slip through undetected because I didn't correctly handle certain OpDecorations (in this case RelaxedPrecision).

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