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Re: have you seen this?
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@jabirulo

Your gcc is ?? Here v11 and i have problem with allignment

Thanks

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Re: have you seen this?
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@kas1e
ah! ok I understand better, indeed it goes back, my sdk has changed a lot since then. I think it also has an old environment. I have just tested a compilation there is indeed an alignment problem in object.c function object_load, on Sam440 and X5000 this problem appears but not on the x1000 where the game works.

HunoPPC

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Re: have you seen this?
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@kas1e

Hello,
It’s not my wrapper, my egl_wrap use a headers EGLSDL/ and EGLSDL2/ and define automatically GL.

Best regards

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Re: Official release date of Doom3 for AmigaOS4
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@rjd324

Hello,

Your command line is Wrong:
Use : timedemo demo1 usecache

Best regards

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@SinanSam460

Ok, good for you

Good game

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@sailor

I'm happy to see these results on X1000. don't worry about being late, there was no priority, you were right to take advantage of your family. thank you again for all the very precise tests that you carry out

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@SinanSam460

hello, first you must give us the versions of your libraries (opengles2, warp3d nova and your graphics driver). it is important to remove any old version of doom3 because this new version has new options. we are waiting for your feedback, thank you.

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@TearsOfMe

Thanks a lot.

Here on my X5000 and my X1000 it exits fine and I continue to work on my system with no issues.
Moreover during my development phases on my X5000 I quit and restart the game a good number of times and always without blocking the system

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@kas1e

Thank you Kas1e for these feedbacks.

Yes the glsl version will be slightly darker and indeed having modified some parts of the shaders there may still be small problems with triangle type rendering, sorry I haven't finished yet.
As for getting 50 fps... in the current state there is a light problem that I can't isolate on amigaos4 (my engine under Windows runs wonderfully).
The lights effects drop the engine from 20fps which is huge so to answer your question 30fps will be achievable and if we find that problem with the lights well… yes for 50fps

Like you said, we're moving in the right direction.

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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New version betatest 5 is on your link, download now !!!

News on this version:

Big work on glsl renderer (W.I.P)
3 renderers working now :
Arb simple renderer opengl without spécials effects
Arb2 use native arb2 shaders with all effects
Glsl use modified glsl shaders with all effects
Now by default use gamma in shader
Brightness working on direct renderer with gamma in shader mode active
Patch lights on shaders for speedup engine
Patch internal image loader Egl_wrap for speedup convertion rgb -> rgba

Please replace your doom3.cfg and shaders dirs by my all datas on this release (on doom3-configs)

Now on glsl renderer on fullHD with all effects 26 fps

I continue to working on shaders and EGL_wrap (now on static)

Good testing

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@kas1e

yes it's normal, the shaders you see in the console are for the future glsl version (in writing), I will remove it in the next test version to avoid problems. as for your reaction to rtcw you are absolutely right and i also suspect a big bottleneck which is the lights and shadows. in the ARB version they are not there and you have seen how fast it goes.

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@mufa

Hi MUFA

Many thanks for this video of Dhewm3 on your X5000 040
I am happy with the progress of the work already done, but there is still more to do to keep it 100% playable.

Thank you again for your video broadcast which shows users that this is progressing and that it is real and not misinformation.

Thanks to the community for your support

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@all

Update 4 is on your download betatesters

* fix crash on Save game
* fix crash ARB renderer with Null buffer.
* optimized shaders on EGL_wrap library
And others optimizations

Here with X5000/20 Rx560 FullHD 1080 and High effects

On ARB renderer 47 fps
On ARB2 20 fps

Good test

HunoPPC


Edited by HunoPPC on 2022/10/21 23:13:31
Edited by HunoPPC on 2022/10/22 5:52:37
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Re: The OpenGL ES 2.0 thread
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@Capehill

hello, you also have these games there which are passed on opengles, thank you.

Zaz ain't Z*** (ZAZ) EGL_wrap

http://hunoppc.amiga-projects.net/content/zaz-aint-z-zaz

Soulfu AmigaOS4 EGL_Wrap

http://hunoppc.amiga-projects.net/content/soulfu-amigaos4-eglwrap

Gish EGL_wrap

http://hunoppc.amiga-projects.net/content/gish

Hurrican EGL_wrap

http://hunoppc.amiga-projects.net/content/hurrican

Dhewm3 EGL_wrap

http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4


HunoPPC

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Re: EGL_Wrap SDL2-GL4ES GL-Cube run time issue
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@rjd324

I didn't know about this warning about using both types of library. I use static libraries and shared objects simultaneously in all my projects on a daily basis and I have no problems.
Just in your makefile you declare the statics first and last your shared objects and everything goes.
For the moment it is not planned to make a static library but I could do a test for you so that you can test.

HunoPPC

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Re: EGL_Wrap SDL2-GL4ES GL-Cube run time issue
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@rjd324

hello, yes of course … to facilitate its update without generating a new executable each time

HunoPPC

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Re: EGL_Wrap SDL2-GL4ES GL-Cube run time issue
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@rjd324

Hello,

Excuse me for my somewhat late response.
Yes as Kas1e said there were small problems at the time via egl_wrap to initialize native egl but now it works correctly (a triangle example proves it).
As for the sdl1 and sdl2 part, everything also works wonderfully via my library (the examples are also there to prove it).
On the other hand, it is necessary to respect the order of the code
As for the example, it should work at compile time
For my part, I have not yet migrated to a gcc higher than 4 (for lack of time) and I think that your compilation is with a higher gcc, hence the problem. Try a lower version and tell me.

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@ddni

This is not shader removal but simple ARB rendering which does not use native shaders. Users asked me to make this version to compare at the same level as the MORPHOS version (but my version is much worse than the MOS version and slower).
that's why I marked for fun because this rendering will not be supported in the future. for information there will be 3 renderings: ARB, ARB2 (native shaders) and GLSL (opengles 2.0)

to answer your question: yes I am rewriting part of EGL_wrap to speed up GLSL rendering

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@sailor

Hello,
It’s a X5000/20 with a AMD RX560

Best regards

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@All

One video for the fun





HunoPPC

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