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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@TheMagicSN

Quote:
Involved ? I am the original author )) Per mainly fixed a few Bugs as I said (though one bug were I was looking ages for it and had not find a solution, and he found it in a matter of days only).


Yes, you're right, the term "involved" was maybe a bit sweetened )

Quote:
I remember I have a half-finished port of tgemu (Per's port was based on mine which again was based on the MOS version of tgemu). I only got my own code of tgemu though which was lacking sound, I could provide it but somebody would need to add back in the sound (unless Per can be reached).


I looked for him practically everywhere but I couldn't find him even on Facebook... if you have the sources maybe you could upload them on os4depot?

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@kas1e

Yeah, latest Snes9x code is way slower compared to old 1.4x branch used for our Warpsnes
This are the changes introduced in 1.5:
https://www.snes9x.com/news.asp

A new 1.6.x exists too, but probably will be even slower

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@TheMagicSN

Ah I really had no idea that you were involved..
Of course we are certainly interested...
Btw by any chance do you also have the latest sources of all the other related emulators with you?

Nowadays only Warpsnes more or less works under latest AmigaOS4, but all the others from you/him (AmiNes, GenesisPlus, TgEmu and SMSPlus) are broken or just crashed on AOS4.1 :-/
Getting them to work probably shouldn't be a lot of work ...

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Re: DrawerGenie for AOS4?
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A navigation bar was introduced even on AROS more than 10 years ago... even if a "simple" thing the inability to navigate between the windows is one of the most hateful things about the Workbench!..
A prehistoric 80's thing that have no sense to exist nowadays... more than due to technical difficult I have the impression that not introducing a banal navigation bar was more of a choice than anything else, sometimes I wonder why Amigans are so conservative
So yep until we will have a proper solution even an hacky patch would be more than welcome

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Re: sdl12-compat
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@smarkusg

Better, but still a few problems
I just wrote you a full report via mail

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Re: AAA News
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Finally ...

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Re: Adding an Amiga menu to an SDL1 window?
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@jabirulo

Mmm do you think we can use something for the project we are working on hint hint

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Re: Running my OS4 games on QEmu
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@TheMagicSN

I know and i'm still waiting for, even because the game still also refuse to work on my AmigaOne G3 :-/

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Re: Running my OS4 games on QEmu
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@TheMagicSN

Shogo support both MiniGL and sofware rendered mode, but it lacks gl4es (as it wasn't availible at release time)

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@LiveForIt

I don't remember the exact problem but I seem to remember that after an AmigaOS update the pad stopped to being recognized by Warpsnes...
About AmigaInput, yeah it's a bit of a shameful situation, it's been in this state for 10/15 years without any updates whatsoever... maybe a small bounty could be made to incentivize a developer to fix it?

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Maijestro

170mb is due to the inclusion of Romsets and game images

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@kas1e

I've tried many times to contact the author about the white borders problem in WaspSnes, but he doesn't seem to be reachable anymore... a hack to fix the issue would be more than welcome... maybe even improve the AmigaInput support, which I seem to remember had some problems too

About performance, obviously the Huno's Snes9x is based on version 1.51, therefore a more recent version than Warpsnes that was based on 1.42, which however runs much faster, a Sam440 is sufficient to play with it

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@kas1e

Another alternative is FinalBurn Neo, it has a built-in SuperNes emulator based on SNES9x

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Re: have you seen this?
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@HunoPPC

Any news?

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Re: My Amiga Projects
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@TheMagicSN

Well done!

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Re: sdl12-compat
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@smarkusg

You may just pass him an MPlayer test binary compiled with SDLcompact ... the two issues still pretty self explained ...
Of course there might also be some other minor problems, but basically the problems were the ones we already reported

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Re: DrawerGenie for AOS4?
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Yeah an interesting utility for sure

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Re: sdl12-compat
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@Capehill

As Markus explain, we mostly have two big issues with "MPlayer SDLcompact" .. and one of this is related to the mouse pointer
An help would be great for sure, if needed of course we can do any stress test for you

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Re: sdl12-compat
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We would really need an SDL2 output for MPlayer, also it would be really useful to Steffen Hauser for his upcoming games too

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Re: WebKit based browser initiative
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With the old QT4 we had reached a good level of integration, stability and resolution of the vast majority of the graphical issues... yeah we really spent months of betatesting into it!...
However the problem is that the work did not continue after that, as Alfkil prefer to bring a more recent version with the need now to have to rewrite almost everything...
of course one can always understand the necessity of an update, but in this way we never have a finished and decently integrated version, expecially if only one person will work on it ...

As for the general GUI for the future WebKit based browser, I expect MUI to be used, it would at least be useful in case wr manage to bring Wayfarer from MorphOS, as it would seem the most logical step to do at this point

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