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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@smf

Right, then we need to see what version he still using

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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Strange that according to Olle, it seems to work on his MicroA1... but it doesn't on Sam440/Pegasos2

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Olle

Same problem under Sam440, all still black in fullscreen...
But I could test it on AmigaOne aswell so to more or less match your dev machine

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Olle

Mail sent with a quick report

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Re: IBrowse 3.0 released
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@K-L

Implementing a fully working CSS functionality won't be done in a morning, it will be a rather complex process... to get an idea just try browsing with NetSurf, although nominally it also partially supports CSS3 in reality we are far away from how the pages are actually displayed by a modern WebKit based browser (for ex. Odyssey)

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Olle

Is your old public mail address still valid?
--> amigan()comhem.se

I tried to contact you some time ago but I wasn't able to
In general i prefer send emails to report problems and/or bugreports, it's also easier to exchange files to try and considerations!

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Olle

As others says, fullscreen give now a black screen.. but audio in background still works
Tried fullscreen --> 320*240 32 bit TrueColor ARGB

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Olle

Welcome back
Yeah i remember Katana, i was there when Davide showed it as a preview at Pianeta Amiga .. many years ago
Unfortunately it doesn't work anymore

Sam440ep Flex 800Mhz 160GB HD + AmigaOS 4.1
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Re: IBrowse 3.0 released
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@LiveForIt

Yep :-/

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Re: IBrowse 3.0 released
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The new miggy seems faster, probably due to the fresh new HTML parser

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IBrowse 3.0 released
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IBrowse 3.0

IBrowse 2 and IBrowse 3 Unification
It's finally time to move on from IBrowse 2, which has been developed for over 20 years! IBrowse 3.0 makes available the previously unreleased features that were originally being worked on alongside IBrowse 2.4 (on a completely separate development branch), whilst retaining everything from IBrowse 2.5.9 and all the new developments since its release.
The IBrowse 2 and 3 development branches are now fully merged, which was a complex and time-consuming task, due to considerable divergence.
The process was completed methodically and carefully, in order to not compromise stability or lose any functionality. Development can now move forward without being restricted to the limitations of the IBrowse 2 framework, allowing for more substantial changes.

Source: https://www.ibrowse-dev.net/

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Re: DrawerGenie for AOS4?
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Just thinking, the openamiga site still active, including its repository for posting sources and projects...

http://openamiga.org/

Its purpose was exactly to collect new projects to integrate into AmigaOS
So how about opening a project there?... Maybe, once we have a working basic version this could push the team to officially integrate these changes into AmigaOS

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Re: DrawerGenie for AOS4?
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@kas1e

That's really cool!!
.. and it's exactly what we've needed for years to finally start making Workbench better usable...

A question, does it also work in icon mode, or for now just in list mode?

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@smf

Great news, I had little hope after all these years
Might you ask him if he also have the updated sources of all other emulators?

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Re: DrawerGenie for AOS4?
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@kas1e

Ideally 3 buttons, 2 back/forward arrows and an home button to go back into the main root

@Javier: kudos to you!

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@smf

Thanks, me too but it's for a good cause
Crossing fingers

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@smf

Quote:
I seems to have better stalking skills than you, i found Per quite easily :)


LOL

Thanks, but maybe you could simply post this thread to him, or in alternative simply ask him if he still has the sources... possibly he can even directly send his sources via mail to Steffen

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@TheMagicSN

Great, I'm applying as a betatester

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@TheMagicSN

Quote:
Involved ? I am the original author )) Per mainly fixed a few Bugs as I said (though one bug were I was looking ages for it and had not find a solution, and he found it in a matter of days only).


Yes, you're right, the term "involved" was maybe a bit sweetened )

Quote:
I remember I have a half-finished port of tgemu (Per's port was based on mine which again was based on the MOS version of tgemu). I only got my own code of tgemu though which was lacking sound, I could provide it but somebody would need to add back in the sound (unless Per can be reached).


I looked for him practically everywhere but I couldn't find him even on Facebook... if you have the sources maybe you could upload them on os4depot?

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@kas1e

Yeah, latest Snes9x code is way slower compared to old 1.4x branch used for our Warpsnes
This are the changes introduced in 1.5:
https://www.snes9x.com/news.asp

A new 1.6.x exists too, but probably will be even slower

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