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mce.lha - game/utility
Apr 23, 2024
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theme_list.lha - utility/misc
Apr 23, 2024
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faac.lha - audio/convert
Apr 22, 2024
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faad2.lha - audio/convert
Apr 22, 2024
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seq.lha - audio/misc
Apr 22, 2024
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libfaac.lha - development/library/audio
Apr 22, 2024
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libfaad.lha - development/library/audio
Apr 22, 2024
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image2pdf.lha - utility/text/convert
Apr 22, 2024
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libharfbuzz.lha - development/library/graphics
Apr 20, 2024
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libpng.lha - development/library/graphics
Apr 20, 2024
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Re: Beta testing
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Posted on: 2013/8/9 15:19
#61
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Not too shy to talk
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@Spot
Well all my test (including mElite) had the gfx offset problem.
I just get a very small snake game, to test sdk.
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: Beta testing
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Posted on: 2013/8/9 12:35
#62
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Not too shy to talk
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Ohhh damn Spot tricked me!.
He ask my help with porting mElite, and foolish as I was, I said yes without thinking. (Another project diverting me from all the others)
For when we was finished fixing the errors, well ofcourse I wanted to test it :)
now here I realized that I did not have Qt install, damn.
Well time to fight with another project... project install Qt.
Well after downloading the huge archive and unpacking the 1gb files and running the install script.
after the reboot, and running the first test example.. I had to figure out why it did not work... well I fast figured out the sobjs: was missing... that only took 5min to fix.
then the next was to track down missing libs...
finally I was ready to start my game port...
yay it worked well sort of, and now here its where I turn it into a bug report... for all the graphics it place at 0,0 not taking into account the window dragbar and left window border... but the Mouse click look like it does that, so you have to click below and to the left of the graphics.
This was all install on a clean hd... so there was no previous install settings to bugger this up.
the next on the todo list is to figure out how to get the sdk working.
First post on the subject, Nice work alfkil :)
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: My last AmigaOS frontier
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Posted on: 2013/7/26 21:18
#63
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Not too shy to talk
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the way I learned C was to buy a beginners paperback book worth about 5 bugs.
and then you need to practice, over and over again... this is very time consuming.
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: DeCSS.plugin - installation requires hex editing?!?
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Posted on: 2013/7/6 10:16
#64
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Not too shy to talk
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hey Chris
to install you should just have to copy it into the plugin dir and restart DVPlayer.
Now you have another menu item where you can select Open DVD/VCD option.
Mine is the one with Amiga+S as shortcut... this was a bit of a mistake as that one is already used.
about the filename, I reorganised the source so much that is would be hard to update again if the orginal linux decss got updated... so I dident want to replace the orginal driver.
René
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: The Amiga Porting Team
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Posted on: 2013/4/26 20:05
#65
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Not too shy to talk
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Maybe a list of projects in progress so other coders like myself don't duplicate work.
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Jedi Outcast & Jedi Acadamy
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Posted on: 2013/4/4 10:05
#66
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Not too shy to talk
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Ohh nice things are happening Activision and Raven are releasing this code for people to learn from and play with. This code is copyright Activision 2002. This source is released under GNU GPLv2. http://sourceforge.net/projects/jedioutcasthttp://sourceforge.net/projects/jediacademyNow if I only had the time ;) René
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: rwo still around here?
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Posted on: 2013/3/6 14:55
#67
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Not too shy to talk
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Hi whose I'm still lurking around here :) The old email address ( ac@rebels.com) is no longer valid and really should be updated on os4depot. My current email is renewolsen@gmail.comyou are welcome to use my source as you see fit (just release it under another name), it was released in the hopes others could use it. If you have problems with lag.. I would sugest you create more USBIORequest, so you make sure the system always has a request waiting... having 3 iorequest for the interrupt endpoint would speed up the driver. René
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: USB (DOT4) Printers & OS4.1 **Testing in Progress**
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Posted on: 2013/2/23 17:43
#68
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Not too shy to talk
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if you manage to open libusb.library, then manager_init has been run with success.
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: USB audio
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Posted on: 2012/11/26 20:53
#69
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Not too shy to talk
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Well I was not the coder on those drivers, so I can't say why there was not finished.
And I do no longer work on the Serion stack so I can't really say.
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: USB audio
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Posted on: 2012/11/26 6:15
#70
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Not too shy to talk
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Quote: graffias79 wrote: I thought USB audio was a generic protocol?
Yes Audio has a generic protocol but there are 2 drivers involved. The Host Control Drivers (UHCI/OHCI/EHCI) that mangages data to and from the devices need to support 4 types of transfer (Control/Interrupt/Bulk/Isochonous).. the Serion stack do not support the last one yet. Then there is the drivers that use the data like PTP, Mass Storage, HID, Printer and so on.. Those do not use Isochonous but Video and Audio need it, that is why those are not supported yet. René
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: How to debug a 68k program?
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Posted on: 2012/3/12 11:31
#71
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Not too shy to talk
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ohh I see..
ya I have been trying AsmPro as well without luck..
have you tryed IExec's DebugPrintF ?.. i'm not sure the 68k jump table has included this function.
RWO
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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How to debug a 68k program?
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Posted on: 2012/3/8 16:40
#72
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Not too shy to talk
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Just wondering what the best way is to debug a 68k program where you have the asm source code.
Afkil how did you debug Napalm?
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: Serial device problems (68k assembler)
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Posted on: 2011/12/2 15:55
#73
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Not too shy to talk
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@alfkil
OpenDevice() puts the result in D0 but only as a byte (move.b d0)..
So you should really change your 'TST D0' to 'TST.B D0'.. for I expect phxass converts your 'TST D0' into 'TST.W D0' so it check to many bits..
As the 24 upper bits in D0 is trash from anywhere, and blacklisting it will only result it being run from a diffrent place and will ofcoase result in diffrent upper 24bits.
But if this change do not work I must say I don't have an idea whats is wrong.
Btw: what serial device do you open?
EDIT: Windows locked up, so I had to make a temp save
Edited by rwo on 2011/12/2 16:13:48
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: Serial device problems (68k assembler)
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Posted on: 2011/12/2 1:32
#74
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Not too shy to talk
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Checking out you source again I found this...
acording to my old Autodoc it do not mention that the CreateMsgPort() returns the result in D0. Small chance this is wrong.
and you OpenDevice() ends with a TST D0, here you do not set the size it uses... if I remember correct ASM-Pro uses .w as default, this is wrong as the result is only a Byte size.. but that depends on the assembler you uses.
René
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: Serial device problems (68k assembler)
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Posted on: 2011/11/28 18:52
#75
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Not too shy to talk
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I can not see any errors, other than the posibility that your debug functions trashes the D0 Register.
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: Update 3 - things that have changed... and things that have not
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Posted on: 2011/9/6 13:58
#76
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Not too shy to talk
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I made the table.image class for one of my projects, and gave the source to Hypersion.
This class simple allocates a user definded rows and columns table where you can put text. You can think of it as a static spreadsheet or if you know HTML its works just like tabels.
Each cell here you can specify Text font, color, alignment.
I can't remember if I added Gfx support for the cells, it was on the todo list.
RWO
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: AmiSystemRestore - beta testers wanted!
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Posted on: 2011/9/2 2:50
#77
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Not too shy to talk
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Nice..
But why would you have it running all day? and why do you need to patch OS4?
RWO
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: Getting Napalm to run on AmigaOS 4.1.2?
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Posted on: 2011/8/23 21:57
#78
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Not too shy to talk
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alfkil what did you use to resource the binary? ira?
and what do you use to compile it again?
RWO
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: USB Printers & OS4.1 on Samflex **Beta driver at OS4depot**
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Posted on: 2011/8/22 7:58
#79
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Not too shy to talk
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I'm no longer involved with usb for os4.
And I never got finished with the 1284.4 printer support.
So this will no be included with the next os update.
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: Getting Napalm to run on AmigaOS 4.1.2?
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Posted on: 2011/8/21 9:05
#80
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Not too shy to talk
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If one would have a go at another 68k game
Here I can mention that UFO: Enemy unknown is rather system friendly..
I had a look at sevreal 68k games, and UFO is one of the nicer once. It uses intuition for screen and windows plus other stuff like disk font for text.
@alkfil looking very much forward to testing your Napalm fix
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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