Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
48 user(s) are online (33 user(s) are browsing Forums)

Members: 0
Guests: 48

more...

Headlines

Forum Index


Board index » All Posts (IamSONIC)




Re: Shadow Warrior 1997 game for 68k Amigas
Just popping in
Just popping in


@BSzili

I must remember this one

Go to top


Re: Shadow Warrior 1997 game for 68k Amigas
Just popping in
Just popping in


@mufa

Quote:
After such a declaration, I expected release in a few days. What's happening?


These 99% are comparable to a charging mobile device. The last percent takes longest

The JFShadowWarrior Beta Testers have now access to the RC.

IF there are no critical bugs - this will be the release version you can download pretty soon.

Go to top


Re: Shadow Warrior 1997 game for 68k Amigas
Just popping in
Just popping in


@mufa

Quote:
Now "Blood" has been left to be done.
Maybe you will also be able to do such a port?


Sadly my "porting-pipeline" is currently booked out. Maybe at a later time.

Go to top


Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
Just popping in
Just popping in



Go to top


Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
Just popping in
Just popping in


@kas1e

Ok thank you. I'll file a bug report at GitHub later.

Quote:
As for issues with minigl4gl4es and directly gl4es : minigl4gl4es uses gl4es fully, so no surprise the same bug arise everywhere.


In general yes of course, but MiniGL4GL4ES has been build over 15 months ago and uses a GL4ES version from that time. Recently released GL4ES Library has vastly improved GL compatibility. TriggerRally for example, from zero to (almost) hero

Go to top


Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
Just popping in
Just popping in


@kas1e

Something else.

The game Giddy 3 (old version) shows some black background flickering when playing using MiniGL4GL4ES.

Since the version available on OS4Depot is quite old i thought lets compile the more recent version of Giddy 3 and link it directly against GL4ES. Giddy 3 uses native AmigaOS4 code in order to draw to the screen (P96+MiniGL). I adjusted the OS4 render paths in order use OpenGL directly (like linux/pandora versions) so no more calls to P96+MiniGL.

The funny but bad thing: The new Giddy 3 build using GL4ES directly shows excactly the same rendering issues regarding black background flickering. I tried out almost all GL4ES environment variables but no luck so far.

And here is how it looks:

Resized Image

Maybe this is something where GL4ES can be improved. If you need the sources of new Giddy 3 or anything else let me know.

Go to top


Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
Just popping in
Just popping in


@kas1e

The cars are not being rendered because the car model data is not being loaded/parsed correctly. This game uses physfsf for file system access. I adjusted some stuff already to load the map data, textures, sound ect. correctly.

In the meantime i switched to the latest version of the game. But compiling shows a lot of std::xyz not found. I fixed already few of them 'manually' but since you wrote into the (adtools) bug ticket at github that this missing std:: stuff has been fixed in newer version of newlib i paused porting for now. However if i become bored i continue porting the old version.

Go to top


Re: Shadow Warrior 1997 game for 68k Amigas
Just popping in
Just popping in


@ddni

Quote:
Quick tip, press t and type SWLOC to get an FPS counter.


Nice tip, thx!

Go to top


Re: Shadow Warrior 1997 game for 68k Amigas
Just popping in
Just popping in


@utri007

Quote:
No issues here. I there something you would like to us test?


Nothing spesific. Playing the game as much as possible or even better complete the game

Go to top


Re: Shadow Warrior 1997 game for 68k Amigas
Just popping in
Just popping in


@BSzili

Quote:
That was really fast! Many thanks for this.


No not really

I ported the main component, the build engine already earlier this year. I applied a few fixes from your/BeWorlds repo. So many thanks to you!! As soon as the build engine was working i 'played' rather tested that example game inside kenbuild directory. The remaining components like jfaudiolib, jfmact and jfsw were ported just about 2 weeks ago. First builds of JF-ShadowWarrior worked great but no music and sound fx at all. So this was the big deal halting the OS4 version back. For now i fixed this in a Q&D manner and first beta tester feedback looks promising.

Go to top


Re: Shadow Warrior 1997 game for 68k Amigas
Just popping in
Just popping in


Beta #1 sent out to 4 JF-ShadowWarrior Beta Testers



Thank you!!!

Go to top


Re: Shadow Warrior 1997 game for 68k Amigas
Just popping in
Just popping in


I am looking for one betatester, preferably somebody having an A1-G3/G4/SAM/X1000 as i have an X5000.

Closed beta release late tonight.

Interested? PM me.

Go to top


Re: Shadow Warrior 1997 game for 68k Amigas
Just popping in
Just popping in


OS4 port 99% completed:

Resized Image

Go to top


Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
Just popping in
Just popping in


@kas1e

Quote:
Made new full SDK, grab it ...


Thank you and all involved very much for this!

It's the first time Trigger-Rally, a wip port shows correct* and fluid rendering!

*Cars excluded, but this might be related to some changes i've performed in the past, let's see.

Resized Image
(Tearing is only visible on the screenshot)

Go to top


Re: Enhancer Software v2.0 Released
Just popping in
Just popping in


Regarding that Yeston RX 560 (purple shield - single slot) i've read that this card becomes very hot and users had to lower the clock rates in order to achieve stable results. The cooling system of this card seems to be maxed out with an RX 550 chip.

Go to top


Re: gcc 9 and 10
Just popping in
Just popping in


@sTix

also tried 10.3.0. Works fine! Thank you!!

Do you have an idea why "-flto" doesn't work when building natively?

Go to top


Re: Enhancer Software v2.0 Released
Just popping in
Just popping in


Related to my previous post

Quote:

The thumbnails within PTP window are not being shown anymore when connecting a phone

The only step i tried so far was reverting to the previous version of the datatypes.library and datatypes but it didn't helped.


The problem is that the Install_Enhancer_Software script deletes the "JPEG" file from SYS:Devs/DataTypes and therefore PTP window won't show thumbnails anymore.

If it is correct that this file is being deleted by Install_Enhancer_Software script than theres something wrong with "AK-JFIF" which doesn't act as a full replacement for "JPEG" Datatype in all cases (PTP window for example, maybe other applications are affected too).

Bug report:
http://www.amiga.org/developer/bugreports/view.php?id=743

@all (who want an immediate solution):
Restore the "JPEG" file from OS4 installation media to SYS:Devs/DataTypes as it will not be backuped by Install_Enhancer_Software script backup routine.

Go to top


Re: Enhancer Software v2.0 Released
Just popping in
Just popping in


@SinanSam460, geennaam

While reading through your logs i've found another difference to my system. While you are using a 2018 U-Boot Version i have the following:

U-Boot 2014.04 (Oct 17 2016 - 08:22:22)

Go to top


Re: Enhancer Software v2.0 Released
Just popping in
Just popping in


The thumbnails within PTP window are not being shown anymore when connecting a phone:

Resized Image

The only step i tried so far was reverting to the previous version of the datatypes.library and datatypes but it didn't helped.

Go to top


Re: Enhancer Software v2.0 Released
Just popping in
Just popping in


@Spectre660

yes. Both is working:

Only video (mp4):

Resized Image

Only audio (m4a):

Resized Image

Go to top



TopTop
« 1 2 3 (4) 5 6 7 ... 10 »




Powered by XOOPS 2.0 © 2001-2023 The XOOPS Project