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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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@joerg

So with OWB do you believe it will be removed from OS4.x? Ahhh, it's true, now even Yam is becomes an important OS4.x 3rd part software included into Utilities/, so...

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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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@Rigo

Quote:

Bear in mind MUI is a contribution, present purely to allow third party applications to run without the need to download the MUI package first. None of the OS uses it (AHI prefs uses it, yes, but that too is a contribution, not a component)


It's just curious that, a part of CodeBench (AWeb is old to be considered) I don't see any other kind of big new software which uses Reaction (joerg himself tells us its OWB port is using GadTools, so...)...
It's just curious that in this thread Reaction "lovers"(;D) speak about external classes as the first evil thing of MUI when even Codebench to work uses an external class (richeditor.gadget).

If software makes a platform (and this is true) I find very strange to give an OEM version of main GUI framework used by 90% of all Amiga software.
If you prefer don't believe MUI as an essential component because OS4 core parts don't use it you're free to believe this, but if without it you can't take your mails, goes into any kind of chat, see webcameras, etc... then this framework can considered an important part of your OS, because without it you can only open drawers and few other things...

Your idea of MUI as contrib for OS4 would work if when OS4 was distribuited to users, all new software were written using Reaction, but this was not happened.

To make a comparison of the current Amiga situation and with your idea (which sees MUI worse then reaction): it's as if on MacOS, with OSX version, devs had worked using Carbon (MUI) instead of using Cocoa (Reaction) for new applications. It would be an anomal situation...it means Cocoa was not like to devs and so it should be change to offered better alternatives to Carbon, or, if this was not possible, it would be better to enhance Carbon. And in this situation Carbon is not OEM, but full. This is another important thing on which to think. Why a dev should choose an OEM framework for a new software instead of a fully supported GUI framework like Reaction? This is just happened on OS4...

With the current Amiga situation and with current choice of 3rd part devs (which does the real Amiga platform from Commodore to now with their software) it would be at least to give to user a full version of MUI/Zune...

Quote:

So, I see the bottom line as: The effort expended in this thread talking about MUI/Zune could already have been better spent, and the end result is still the same - highly unlikely that Zune will be adopted, even as a contribution, let alone the OS actually using it.


It's a forum, we're discussing about interesting things IMO :)

btw, good work :)

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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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@Rigo

Quote:

I haven't used MUI much in the past, and not for years, but I wasn't smitten with the way the application interacts with MUI, the whole idea just seemed very clunky. Using the AmigaOS4 BOOPSI classes can be very flexible. It can be used the way that is shown in the example sources, or you can set up notification on just about everything by using IDCMP_IDCMPUPDATE and a hook. Personally I like the way Reaction works, as opposed to my memories of MUI.


Different point of view :)

I believe that if I should connect click of a button with a string for me it's simpler to write:

DoMethod(button,
MUIM_Notify,
MUIA_Pressed, FALSE,
string,
3,
MUIM_Set,
MUIA_String_Contents,
"Button Pressed!");

Than BOOPSI/Reaction method :)

Quote:

I have nothing against someone porting Zune, but IMO it will only ever be a third-party thing, as opposed to an OS component. There is no need to include it, as we already have MUI (and all its apparent shortcomings), and the system will probably not be rewritten to use it, otherwise that would have already happened with MUI.


In the actual state MUI is a third part thing (OEM), a Zune port would be much integrated to OS4 from fact it would be full and not OEM, and because you can have full power on Zune sources...

Quote:

I think you (and everyone else that favours MUI) is going to have to resign themselves to the fact that AmigaOS4.x will not be supporting MUI, or a deriviative, as the default GUI toolkit. If a move away from the BOOPSI classes occurs, I'm sure it will be in favour of something that offers something more suitable.


But this move away from BOOPSI will not happen tomorrow or from a year, I'm sure you know how much time taken to design a complete new GUI system with actual resources of Amiga universe, and time for testing a complete new solution. If Zune/MUI appears now better than BOOPSI/Reaction in many situation, most of modern ones, I don't understand why don't use this opportunity during waiting of a new modern GUI framework (and I believe this waiting will be long because there are many others very important thing to write before this GUI system). To use a full Zune version instead of a OEM MUI version could give to OS4 only benefits:

1) benefits for users = complete package without any key;
2) benefits for 3rd part devs = an alternative and under development GUI framework to use instead of BOOPSI/Reaction (under development because you could be free to add features without violating any kind of contract, like if I've understand, it happens now with MUI OEM on OS4);
3) benefits for OS4 team = you don't have to ask permission to modify Zune as you like, and you have full power over its sources...;

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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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@joerg

Quote:

but just updating MUI wouldn't help anyway, it's broken by design.


it's an your opinion, in my opinion it's Reaction to be broken by design compared with most modern GUI frameworks...

Quote:

If would want to have something as broken as MUI I could port the AROS Zune to AmigaOS 4.x and add the required AmigaOS 4.x changes, but since Zune can be used instead of MUI with MUI programs on AmigaOS 3.x they obviusly copied all design flaws of MUI and, except for the required AmigaOS 4.x changes MUI doesn't have, it would be just as bad


It's for you is not too difficult to port and add OS4.x features of MUI3.9 into Zune, a similar thing for final user and for you (OS4 team) wouldn't be bad because:

1) all users could have a complete Zune package (full personalization) without any key (MUI3.9OEM has only OS4.x default style...);

2) I believe that for OEM version of MUI the author taken a % on OS4, I don't know about what contract you have signed...using Zune nobody would take nothing to OS4 team...;

3) You can modify Zune to be more integrated with Intuition OS4 (for example, a trivial one, OS4 GUI prefs could configure even Zune and Zune prefs could disappear...);

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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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@Rigo

Quote:

I don't know how the licencing would work with Zune, I assume it's open source (everything else AROS is), so including it in a commercial distribution may be problematic.


Nope, AROS public licence provides commercial product can use code under this licence, in fact MorphOS uses dos.library taken from AROS and other parts...
The only thing is to release enhancements and fix under the same licence. The code used doesn't pollute with its licence the commercial product, close parts codes, etc... it's very similar to BSD licence from which all Amiga TCP/IP stacks were born...
So there isn't any real problem for AmigaOS4.x to include/integrate/enhance Zune instead of MUI.

Quote:

Apart from that, the ongoing improvements to the AmigaOS4 BOOPSI classes is built upon an existing frameswork which has been tried and tested.

Good to know this However...

Quote:

Those improvements are far easier to test than a complete gui toolkit.


I want noticed you Zune was just ported on AmigaOS3.x (an old version, so now it's enhanced), and many OS3.x users just test it with MUI programs. If you port Zune on OS4.x will be MUI programs theirself to be a good test for Zune:

http://amidevcpp.amiga-world.de/afaupload.php

http://amidevcpp.amiga-world.de/afa_binarie_upload.php


Quote:

I am currently working on parts of the BOOPSI system as we speak, and development in this area is constantly evolving.


Sure, thanks for your work, but lack into BOOPSI design are not fixable...you can enhance it for sure, add much personalization for users, new methods and attributes to classes...but to have a better system notification than MUI you should upset BOOPSI itself, and not only for notification (think about MDI paradigm of some posts ago...).

Zune is here, ready to be ported by someone who knows Intuition/BOOPSI programming, it is just usable instead of MUI3.8 on OS3.x, so I really see few steps for OS4 then a complete enhancement of BOOPSI/Reaction...and to abandon MUI where you haven't no decisional power (like Fab has suggested...)

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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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@Fab

Quote:

Feelin may have some cool ideas (much inspired from MUI, btw), but it's *totally* unproven on real use. The only app using it is its prefs GUI, apparently. I wouldn't like to develop serious stuff with such an unproven toolkit.


I totally agree with you, in particular way in a situation like Amiga universe (where there are 30- active devs at all? :D) I find imprudent don't use MUI for big projects, it's much tested, reliable and with behaviours known than other alternatives...Same problem if it would be implemented a new GUI framework...

Quote:

And once again, it's too bad you don't control MUI development. I guess that's the real reason for OS4 using "Reaction" instead of MUI (along with 3.5/3.9 legacy), actually, not all these weird statements about unresponsiveness, slowness and all... :)


There is always Zune, I've just told I'm sure a couple of OS4 devs could fix and enhance it instead to try to improve Reaction (of which in this thread was told about many lacks of design...). They could better integrate it to OS4 than MUI3.9 is now...

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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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@joerg

Quote:

OWB, a program which doesn't even use the ReAction class (window.class) for it's GUI. OWB uses plain intuition windows with a few BOOSI gadgets and gadtools menus.


Reaction is a plain (more or less) collection of BOOPSI classes, so if you use clicktab.gadget, arexx.class (it was into classact archive in fact) you're using Reaction. The fact you're using part of GadTools API into OWB instead of use BOOPSI window.class is an your choise (if it's better or worse it will be show by yourself and users in future)...

Quote:

Most obviously don't or there wouldn't be that much crap MUI programs with unresponsive GUIs


If you fill main loop of checks instead to use OOP subclassing method it's always an your choise....I've just written problem of MUI (and Amiga) is lack of documentation...

Quote:

Since AmigaOS 3.5 there is no such thing as ReAction, the methods it added like GM_DOMAIN are standard AmigaOS BOOPSI methods now, and not only the classes which where added to AmigaOS from ReAction support it but old ones like gadgetclass as well.
Quote:

GM_DOMAIN -- Obtain gadget sizing requirements.



What is it concerns GM_DOMAIN with notification? In any case this method does same things MUI gives you from its first version... I don't see any new and better way to have notification with BOOPSI/Reaction , you have to use always OM_NOTIFY/ICA_TARGET/ICA_MAP tools, they are all except modern and easy to use if they are compared with MUIM_Notify of MUI...and problems increase when there are many notification chains to mantain...


Quote:

Some things MUI does were required on AmigaOS 2.x, but it was never updated to newer versions of AmigaOS, and never will be,


this is false, MUI from version 3 provided a MUIC_BOOPSI class which can encapsulate all new BOOPSI classes from AmigaOS3.x so they can use into MUI program if a 3rd part dev wants... In other words it's similar to Java's wrapper classes for primitive types... And not only this MUIC_BOOPSI was added...

Quote:

Of course it would have to be updated for AmigaOS 4.x as well before it could be used, but unlike with MUI that's possible for Triton.


Why MUI3.9 was not update in this field?

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Re: OWB 3.6
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@Rogue

Quote:

Yes, but it doesn't change the reality. The problem is there, and therefore it makes MUI difficult to use at best.


It's the usual story of cat which bites its tail :) If you give more freedom users can use bad this freedom, instead if you insert rules that user can feel limited by them...


Quote:

There is no such chaos on Reaction, yes it is mostly because these external classes don't exist, but that is a good thing in this case.


Uhm but problem isn't into Reaction nor MUI...this problem could give problems even to Reaction...MUI shows us like this is really a problem. "How could you manage BOOPSI external classes?How better deal problem of different versions of same external class" This is the real problem...

Quote:

About 50% of all MUI stuff I tried wants specific versions, sometimes they don't even work with newer versions of the same external class they're using.


Ehm, this is a problem of some specific (old?) application... I can't understand why an application should check something as:

if (version== 1)

instead of:

if (version >= 1)

this is senseless :)

Quote:

MUI isn't to be blamed for that, sure, but it still makes me shy away from anything MUI related, and makes me not even consider it for my own stuff.


If MUI has not fault for this, it's even true that MUI can't take responsibility for bad written applications...I could understand user POV, but from dev POV I must admitt MUI is not fault for bad programming style...
So really problem is missing of a proper documentation and lack of a better external classes management (again not MUI, but BOOPSI itself).

Quote:

No, the BOOPSI stuff is not the problem. It's a simple object oriented class framework. The problem are incompatible changes in classes, a thing that should normally not occur.


Again, MUI has not fault for bad written external classes, and again, this is a problem which could happen even to Reaction. It's useless hide ourselves into sand...
So if BOOPSI external classes are libraries, on OS4 it could be possible to mantain different versions of same external class using interface method... but this is not my field programming, in fact I've asked you (I've implied;D) what do you think about this :) I'm interested to your opinion about how improve Amiga GUI system/framework (too work which couldn't be useful? is it better to abandon BOOPSI? write from scratch a new system with API compatibility?)

Quote:

The fundamental issue with MUI on one extreme and Reaction on the other extreme is customization. MUI has too much, Reaction has too little.


IMO is not true, because on OS4 I can configure Reaction much more then MUI3.9 OEM (so without a key), but in any case I feel MUI better than Reaction, and I'm not the only one... (I'm speaking like user from now).


Quote:

I find arguments like this dubious at best. It's like saying "I like MUI better because I like MUI better". It's wrong as well, because if someone decided to use Highlight color on a background that doesn't give enough contrast you're pooped anyway.


But this doen't deny that empirical sentence it's an example of what modern designers begin to focus what it's worng in a certain GUI than onother one. Why user feels that feeling with Reaction? Why with MUI he feels another thing? Reaction and MUI are BOOPSI, so what MUI has/not has than Reaction? You tell me that main reason is how user can customize his GUI, I'm not agree with you :) MUI seems "softer" than Reaction even you don't customize it, so it must be something else :)

Quote:

There are more problems with Amiga GUI's that will need to be addressed in further updates. Basically, I think a complete redesign is needed.


I'm very curious about your ideas about this field

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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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@R-TEAM

Quote:

And sorry to prove you wrong, but i remember the good old
Amiga days who no serious app was built with MUI [only freeware
or shareware apps] and it was big discuse as IB use MUI as GUI,
it slowing down the GUI ws the main outcome.
Nowdays no seriouse app is still use MUI, because it ISS no serious
app on OS4/MOS more ....[sad but true]
So only shareare/freeware apps use MUI nowdays.
As MUI was createt it was to simplyfi the GUI writing process
for freeware progger.Any proffesional software use his own native GUI.
Not [or most times] the easy way is the best ...


In "the good old Amiga days" so 1992-93, MUI was born, so it was very young and it wasn't what it becomes in the version 3 (I don't know the year, but I believe 1996). ClassAct was born in 1995. So all big application which were born before 1995-1996 didn't use MUI or Reaction. It's something of logic: if you have just built your application GUI with your blood without MUI/ClassAct you can't insert your work into trashcan, but update your work, because it's simpler for you.
Tell in this topic all Amiga big applications of "the good old Amiga days" don't use MUI/Reaction is totally unsense because if authors of these software at that time could choose between to write from scratch their GUIs and to use MUI/Reaction they would be choose second way, it's obvious.

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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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@joerg

Where you see problems I see opportunities
MUI can use external classes, and it can use even Reaction classes incapsulated with MUIC_BOOPSI, so this isn't a real problem... And perhaps OS4.1 on Pegasos2 could move current situation with MUI author who hadn't a proper machine in which he could execute OS4.x...

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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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@R-TEAM

Quote:

Have you tried Wildfire on 68060/66 with CV64 ?
It is slow like hell in comparing with a native
8bit gui like in Imagine.Both use realtime preview.
Both have many bottons/menues - but wildfire suck in all
MUI aspects - realy Bloatware!


It's slow because MUI3.8 is compiled for 68000, not for 020 or 040, 68000! And MUI doesn't patch anything as ClassAct did in past with rootclass (do you remember RAPatch launched into s-s before OS3.5 came with Reaction?). Imagine uses GadTools or worse, build from scratch its gadgets with Intuition/Graphics primitives, so you can't compare anything of similar... nobody in 21th century uses GadTools or build from scratch its gadgets, all devs uses Reaction or MUI, so there is nothing to speak about this, you must forget that kind of programming, you can't see anymore in moderd applications...

Quote:

MUI is nice for small/simple GUIs !
Not more.
This is the Reason nearly all "new" prg use it - it is eays
to make a nice simple GUI with it.


In fact SimpleMail/Yam (I'm sure if you are an amigans you use one of them) or IBrowse are simple programs with simple GUIs :)

Quote:
This i have said the past 10years - you are welcome to proof me wrong.


10years ago Amigans said virtual memory and protect memory are useless on the Amiga, what we told 10years ago is not necessary valid in 21th century...

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Re: OWB 3.6
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@Rogue

First of all, thanks for your reply

Quote:

One thing I always disliked about MUI and which is the reason why I won't use it is that it is totally unpredictable how things look on another machine. Its over-configurability is a severe handicap. I once wrote a program with it, gave it to someone else and he complained that the GUI looked crap. And yes, it did. You can change all sorts of aspects, whether they make sense or not. People might think that this is "good" and "powerful", I think it's a severe flaw and that it makes writing programs way too complex because you have to be able to cope with anybody's weird configuration.


MUI leaves free programming style because:
1) it wants remain compatible with old versions of itself;
2) because it's legal to use some attributes on buildin classes instead thought for subclasses (even if in newer mui docs is recommended to not use them in this way);

These things give problems, in fact if you bad use attributes of MUIC_Area (like MUIA_Inner*, MUIA_Fix*, etc) your gui could be bad drawn on another system different by yours. If all MUI 3rd part devs would follow OOP paradigm using subclasses instead to build guis with structured programming these kind of problems would disapperar. In this case if a GUI is bad drawn on a system is because user chooses to personalize it in that (ugly) way. Instead when you use some MUI attributes some users' personalizations don't take setted objects resulting a complete crap gui. In other words : it's always guild of 3rd dev, not of user or MUI :)
So why all 3rd part devs don't write their sw in right way? It's because on Amiga (and even on MUI) there is lack of documentation. In particular way, MUI documentation is old and things like MUI builder which gives obsolete code don't help for sure...


Quote:

I am not a fan of Reaction either, and I have discovered its shortcomings as well (especially when it comes to dynamic GUI creation), but for most purposes it is way better suited than MUI. The only reason I thin that people like MUI is that it looks fancy if you configured it, but the version chaos with external classes makes it overly complicated.


Chaos with external classes could happen even with Reaction, the only reason because this isn't happens yet is because Reaction/ClassAct was always less widespread than MUI. The real problem is into BOOPSI/Amiga itself, it should be written to load in a own part of memory an external version class by a program, if another program would want another (crap) version it could load it without to remove from memory thats other version class. In this way a program would include their own set of version classes and user is not bored by classes installation. I believe this is possible only on OS4.x (different interfaces?)...obviously here you are more expert than me ;) If I right understand is the same thing which happens on other OSes with external classes of their GUI systems...
People like MUI because for many reasons, for example for a 3rd part dev is simple to add d&d feature to its program, gui elements are resizable by user with or without a balance object, to choose if to open a program in a own screen or on workbench, to choose to save user configurations when program is close, etc... show to user as he can do everything with their programs, I know, it's an illusion, but it's even one of rules of good GUI design programming...
If I should describe a sensation when I use a MUI GUI and a Reaction GUI I could say:"when use a Reaction GUI all seems hard and cumbersome, like wood, while while I use a MUI GUI seems I use plasticine, I can shape it as I want". This is an empiric concept, but on these concepts are founded and fixed modern UI...

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Re: The MUI vs Reaction slapfest thread (was OWB 3.6)
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UP

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Re: OWB 3.6
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@joerg

Quote:

if you want to do it correctly for complex GUIs using MUI is much more work than any other AmigaOS GUI system.


In fact there are so many OS3/OS4 programs which uses Reaction and have a complex GUI... what programs???

Quote:

MorphOS includes a full version of MUI, and the AROS Zune clone of MUI isn't a limited demo version either, but AmigaOS 4.x only includes a demo version of MUI (or maybe it's an OEM version, but with nearly the same limits as the AmigaOS 3.x demo versions of MUI).


This is a totally choose of OS4 team, you could use a port Zune and improve it if you want a full MUI distro... in any case MUI OEM on OS4.x follows GUI style of Reaction, It's not a demo version... any OS4 dev could make Zune better than MUI3.9 instead to lose his time on Reaction...

Quote:

MUI itself, without using any 3rd party classes, is much worse and has much less features than the AmigaOS BOOPSI classes.
MUI just has much more 3rd party classes, and there is next to no MUI software which works without any of them.


The only Notify MUI system (MUIC_Notify) is enough to choose MUI instead Reaction: much modern, smarter and following OOP paradigm...then Reaction... all classes are child of it and you can have complex notifications wherever you want without any complex work...

Into MUI philosophy user is at the center of everything, he can change everything from saving position of windows (respecting Amiga Interface Style Guide :"if the user moves or resizes a window
during a session and later closes the window, your
application should remember those settings and use them"), to each gadget aspect, and this can be done for each application (suggested even by Intuition Reference Manual). MUI itself has inspired many modern GUI systems in other platforms...
Yes, your OWB port doesn't save window position when it is closed, and this is boring ;)

To have 3rd party classes is an advantage, not the opposite. You can choose to use a solution instead of another one...without to have a choose you have to write from scratch all things... Even Reaction, when was ClassAct had 3rd party classes, few in comparison to MUI ones, and after they were integrated to Reaction. to have a choose in 3rd party classes avoid to reinvent the wheel each time...

If it was so difficult to use MUI for complex GUI I'd like to know why all complex Amiga programs which are used on AmigaOS are written in MUI and not using ClassAct/Reaction: Yam, SimpleMail, Newscoaster, WookieChat, AmIRC, Contact Manager, NewsRog, Voyager, IBrowse, AmiTradeCenter, ecc... and many of them are used even on OS4... We can say that 90% of Amiga applications updated are written with MUI.

Quote:

If I would have had too use the MUI crap instead of ReAction there wouldn't have been any AmigaOS 4.x port of OWB with GUI at all, at least not from me.


So you have choosen Reaction because you like Reaction, not because Reaction in better, it's simple. You have to choose Reaction because was simpler for you, not because it's simpler in general.
You could have a dynamic tab class (clicktab.gadget) ready to use, instead of MUIC_Register which can't permitt to add dinamically tabs. On MUI4 there is a new class called MUIC_Title to have dynamic tabs. On AROS OWB port uses a dynamic tab class written from scratch (it will be an external class, and so it will be ported on OS3 and OS4 as well). Ok, no prob, you tell us you have few spare time, and I understand it's simpler to use a ready to use class instead to write from scratch a new one. However I'm just curious to see if you will implement other GUI part using MDI paradigm instead to get to window pollution of screen: I don't believe Reaction give you enough support from this POV.
Another thing to should be noticed is with choose of use a ready to use class has obliged you to remove tabs from OS4.0 version of OWB, so I expect that even many other GUI related things will not be available to OS4.0 users if there will not be a Reaction OS4.0 update (and to make a comparison: on MorphOS all users from 1.4 to 2.x will use GUI related features of their OWB port...). If OWB AROS port will arrive on AmigaOS all users, from OS3.9 to 4.x, will can use all GUI related features... This is another aspect to bear in mind...
I will happy to be denied about MDI, but I just see a bookmark into a separate window...

It's useless to tell to user who doesn't know very well of MUI and Reaction programming some your opinions like a general true thesis, because he can't know all vision of (Amiga) programming. It would be only a part politican discussion, as it is in fact.

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Re: OWB 3.5
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@joerg
Quote:

You have to do it for all fonts you installed.


OMG :)

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Re: OWB 3.5
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Re: Non scrolling text when navigating with keyboard
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@Rigo

In fact. It goes down, counter shows me that cursor continues to move down, but text is not scrolled. if text is scrolled with vertical scrollbar from its first loaded position to a new position (for example the first line is not visible anymore) then if I move cursor with keyboard down text is scrolled down, or up if I goes up with up arrow button. If I go again to the first line with cursor (and so text is showed as when it was loaded) and I go again down with cursor, then we have the same problem again(cursor doesn't scroll down).

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Re: OWB 3.5
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Quote:

- Implemented text shadow.


is this the cause to see all bold lines bad ?

http://img264.imageshack.us/img264/6378/owbmt4.png

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Re: OWB 3.4
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Joerg please give us configurable mouse button for context menu...:)

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Re: Sputnik bounty canceled.
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@virgola

Yes, I agree with you, a part of bounty for an OS4 MUI4 version (OEM?) would be help Sputnik author to port his program on OS4, we should contact Stefan Stunz...

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