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Re: Updater tool: latest releases and updates
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I just ran through update and although it say Partition Wizard is updated. When I run update it reports not found on server.

Regards
Doug

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Re: Tower57 AmigaOS4 version out!
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@Daytona675x

I appreciate your reply. You are correct "fraud" may not be the right term however the wording is correct. I appreciate the efforts that you are doing and its unfortunate that others may not visit a forum such as this will not know that the "extra" for the developer is not you.

Regards
Doug

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Re: Tower57 AmigaOS4 version out!
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@ddni So you are saying that the individual hosting the files for sale on itch.io as a developer and soliciting extra funds for the developer is not the developer of version for sale? That not constitute fraud in which case I will file a claim against Paypal for the extra money a contributed.

Thanks
Doug


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Re: Tower57 AmigaOS4 version out!
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Bought and little extra for dev effort.

Regards
Doug

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Re: Remote Desktop towards Win10?
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@outrun1978
I think the read me included says sound does not work past windowsxp.

Regards
Doug

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Re: Remote Desktop towards Win10?
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@Deniil

Glad you got it working. There are some options regarding experience and bitmap caching that might help.


Regards
Doug

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Re: Stack Size
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@Marko
Thanks Marko.
Please reach out and let me know of any challenges. I tried to make the self building install as simple as possible and from a hardware perspective. I test builds on X5000 as well as OS 4.1FE update 1 running a super slow I5 laptop under WinUAE around 700 something megs avail. It make take a while to build on the emulated platform but its really helpful as GDB really works unlike the X5000 so lot of kudos to the emulator people as I can single step compiler output.

Regards
Doug

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Re: Stack Size
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@all

Thanks for the suggestions. I chose to set a default cookie to 256k and added optional argument to override during compile to allow setting from 64k to 1024k. That should cover everything and the weird issues I was seeing with GCC 5.4 disappeared.

Regards
Doug

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Re: Remote Desktop towards Win10?
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@All

You can connect to Windows 10 with the version of RDesktop that comes with the AmigaOS FE CD.

Ensure your registry entries on your windows 10 machine are set to these values.
Quote:

HKLM\System\CurrentControlSet\Control\Terminal Server\fDenyTSConnections = 0 HKLM\System\CurrentControlSet\Control\Terminal Server\WinStations\RDP-Tcp\UserAuthentication = 0 HKLM\System\CurrentControlSet\Control\Terminal Server\WinStations\RDP-Tcp\SecurityLayer = 1


The key value is SecurityLayer this is defaulted to 2 on a windows 10 install. Changing this in your home LAN to 1 is fine but do not expose that setting outside of your home network and you will be fine.

Regards
Doug

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Stack Size
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I need some expert advice regarding stack size. My BlitzMax code seems to run pretty well as the overall design of the language is very heap oriented. However it does integrate with C and C++ and I believe I sometimes run into stack issues especially when invoking GCC to compile some of the C++ bits and pieces that are 3rd Party.

Now I understand I can set a stack cookie and could just set it to a 500k or 1meg and frankly on a minimal system that not a huge loss. Alternatively I have thought about exposing a compile time option to generate a stack cookie and allow user to control. Since this is supposed to be easy to use for end user I am unsure of best approach. I also note that I could just swap out via Exec Swap Stack at App startup. What are some suggestions on more expert Amiga gurus?

Thanks
Doug

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Re: OpenAL-soft for AmigaOS
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@salass00
I was playing with the prebuilt shared object on OS4Depot.

I got it to load and bind functions. Got the proper calls in place for the constructor/destructors so cleanly loaded and unloaded.

I dont have source handy but it crashed in stack trace in pthreads call. It was basically open the device close it. Died on the open.

I tabled it until I had more time to look at then saw this thread here about you reworking it.

Ill build from your git repo and retry and show my simple example.


Thanks
Doug

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Re: BlitzMax for AmigaOS4.x
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@samo79

Mark abandoned Monkey-X and moved on to Monkey2.
*Fixed Link*
Monkey 2


Monkey2 is pretty neat and a much more complex language that generates C++ that feeds into compiler chain vs BlitzMax which generates PPC assembly. So should be significantly easier to port.

That being said I am not all that interested in as I took this up because of the challange of the PPC assembly aspect of the compiler and getting it working on Amiga ABI. Not to say I wont think about it but lot more to accomplish on BlitzMax yet mainly the GUI support.

I have another richer language(Blitz like) I authored that I would like to port but I have but yet to get LLVM to compile correctly on AmigaOS.

Thanks for interest,

Regards
Doug

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Re: OpenAL-soft for AmigaOS
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@LiveForIt

Thanks for the information. OpenAL Audio is option for my BlitzMax port but it uses dynamic loading to test for existence of the shared object. So all coded to fail right now on my part. I have made audio driver that works but would love to have access to the spatial audio in OpenAL.

Added to the list of things to look at someday


Regards
Doug

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Re: OpenAL-soft for AmigaOS
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@salass00

Is this possible to dynamically load with NEWLIB? I have tried to get it to work with elf library and got it close but ran into pthreading issues.

Regards
Doug

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Re: BlitzMax for AmigaOS4.x
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@LiveForIt

Thanks for insight. I will look to increase the default stack size when my code launches the GCC tool chain to compile the Blitzmax generated assembly. Currently it just uses the C run-time system command, but I will look at creating a more controllable sub process via DOS API.


Regards
Doug

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Re: BlitzMax for AmigaOS4.x
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@Marko
Thanks for the feedback. I too suffer occasional lockups with the GCC part of toolchain but its uusally after running. Odyssey. I gave up and use netsurf if I need to surf on Amiga.

Try Tempest in the samples directory its pretty faithful recreation.

Regards
Doug

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Re: BlitzMax for AmigaOS4.x
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@All

Thanks for encouragement.

@ChrisH

Thanks for insight. I will spend some time on the wiki as well as adding additional tested examples to the repository.

There is significant html documentation with many examples but without working IDE to glue it together I should gather more links to assist newcomers.

Here is the fun sample code of a triangle in OpenGL

Strict
' create a graphics window '
GLGraphics 640,480,' 0 for window mode 24/32 for Fullscreen depending on graphics driver '
' create pixmap 64x64 '
Local p:TPixmap CreatePixmap(64,64,PF_RGB888)
' map it red AARRGGBB '
p.ClearPixels($FFFF0000)
' main loop '
While Not AppTerminate() And Not KeyHitKEY_ESCAPE )
    
' some simple OpenGL'
    
glClear GL_COLOR_BUFFER_BIT
    glBegin GL_TRIANGLES 
    glColor3d
(1.0,0.0,0.0)
    
glVertex2i 0,
    glColor3d
(0.0,1.0,0.0)
    
glVertex2i 1,-
    glColor3d
(0.0,0.0,1.0)
    
glVertex2i -1,-
    glEnd 
    glColor3d
(1.0,1.0,0.0)
    
' helper function to text '
    
GLDrawText "Red Pixmap"1010
    
' Draw Pixmap *note this is slow* '
    
GLDrawPixmapp,10,30)
    
Flip
Wend


Doug

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BlitzMax for AmigaOS4.x
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Hi after a time of off and on development due to my work schedule I am finally pleased to make an initial publication of my port of Blitzmax available on GitHUB.

The BlitzMax language is a BASIC like(use that very loosely) that supports some object oriented concepts. It integrates very well with native C/C plus plus for very easy extension and includes LUA support for easy enhanced scripting capabilities in applications.

BlitzMax for AmigaOS4.X


This my first Amgia contribution so feedback is appreciated. The level of effort was considerable as the back-end of PPC compiler had to be re-coded correctly for System V ABI vs the original Apple OSX ABI. AmigaOS applicable defines where required in Build system and Runtime but seems to be working well.

I have covered the basics of the runtime to provide graphic support for Max2d with MiniGL as well as Audio driver and networking support. I still need to work out the Joystick support.

The big limitation is support for MaxGUI as I am torn on strategy with regard to UI support. MaxGUI was never all that great and there is a huge AmigaOS API gap that needs to be filled.

If interested I have also forked the original BlitzMax repo and intend on pushing my changes into that Fork but I doubt it will be up-streamed as author has moved on but who knows. This will allow you to also use the language on Linux/Window/OSX if desired. There is a large number of downloadable modules and extensions and would be happy to provide guidance adding additional support for Amiga.


I have tested on Classic under emulation(very slow give the install some time) as well as my X5000.

I appreciate all feedback good and bad. And although i have done my best to download and install you guys are getting first exposure so my fingers are crossed.

Thanks and Regards
Doug





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Re: Pointer API
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@thomas

Thank you sir!

Regard
Doug

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Pointer API
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I have been all through the Intuition Autodocs and I am at a loss. I am not sure if I am just missing it.

Is there a API to set position the mouse pointer relative to the active window or to a specific window.

Thanks
Doug

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