@Maijestro
These fixes were done some time ago, but if I remember correctly:
Quote:
Fix renderer viewport issues
testviewport was visually wrong, drawing was in wrong place with compositing.
Quote:
Fill renderer bitmaps with 0 during creation
Fill frame buffer bitmap with 0 during creation
Some cases of testautomation failed with compositing, because bitmaps were not initially filled with 0, like software surfaces. So behaviour is now consistent.