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Re: MilkyTracker v1.04
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@Maijestro

We probably don't have CSound, SuperCollider etc. Maybe they are not mandatory.

MilkyTracker itself is quite simple to build using a cross-compiler and cmake, or even natively if you get cmake working.

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Re: SDL2
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@Maijestro

These fixes were done some time ago, but if I remember correctly:

Quote:

Fix renderer viewport issues


testviewport was visually wrong, drawing was in wrong place with compositing.

Quote:

Fill renderer bitmaps with 0 during creation
Fill frame buffer bitmap with 0 during creation


Some cases of testautomation failed with compositing, because bitmaps were not initially filled with 0, like software surfaces. So behaviour is now consistent.

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Re: SDL2
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2.28.4 RC1 is available:

https://github.com/AmigaPorts/SDL-2.0/ ... /tag/v2.28.4-rc1-amigaos4

AmigaOS 4 specific changes:

Quote:

Fix renderer viewport issues
Fill renderer bitmaps with 0 during creation
Fill frame buffer bitmap with 0 during creation

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Re: SDL2 -> SDL3 (SOLVED)
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@rjd324

Just to add that SDL2 is a dev branch (SDL 2.29) and there are separate release branches so you probably want to use 2.28 branch. This is similar to upstream.

Ideally repo name would be just SDL like in upstream but there is an obsolete repository with the same name already under AmigaPorts, based on the unofficial mirror from times when upstream used their own Mercurial repo.

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Re: MilkyTracker v1.04
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@trixie

I got your e-mail, sorry I forgot to reply. Anyway, I wanted to work on the port first before giving any promises :)

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MilkyTracker v1.04
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Re: sdl12-compat
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@smarkusg

So you are testing E-UAE? Is that built using newlib or clib2? Can you do readelf -d on binary?

And which C library sdl12-compat is using?

Maybe you could install debug variant of the SDL2 shared object over normal .so and use sashimi to collect serial logs. Actually, it should work even if you make a local SOBJS directory in application dir and copy debug shared object there with a proper name (no _debug).

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Re: XRick Version #021212
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@smarkusg

Zoom level 4 works? How about zoom level 1 and 3 (2 is default)?

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Re: SDL1 open issues
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@Maijestro

So, XRick is using 8bpp in HWSURFACE mode. For some reason this doesn't work on Pegasos(QEMU) in 16-bit mode (?). And possibly window size can have some impact? (for example zoom option in XRick)

Can somebody test XRick on a real Pegasos in 16-bit mode? If somebody already did, then sorry, I have missed that information.

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Re: XRick Version #021212
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@smarkusg

If you are building XRick, could you please try to change SDL_HWSURFACE to SDL_SWSURFACE just for test?

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Re: SDL1 open issues
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XRick port is from 2004 (19 years!) and it has been statically linked to whatever libSDL.a existed at time. In order to investigate, probably a newer build should be made so that nobody goes out to hunt potentially non-existing bugs.

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Re: SDL2
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@samo79

Please use SDL1 thread for SDL1 issues https://www.amigans.net/modules/newbb/ ... &order=ASC&status=&mode=0

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Re: Micro A1-C, overclocking, PCI cards, etc..
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@walkero @Mikey_C

Unfortunately I couldn't get my Micro to boot. It hasn't been used for a long time. Nothing on serial. It could be the CMOS battery but I cannot seem to access it without taking the motherboard out of the case so I need to try it again some other day.

I could see a green light on the board and the CPU fan worked.

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Re: Micro A1-C, overclocking, PCI cards, etc..
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@walkero

It's Radeon 9250 PCI 256MB. P/N 102A3420801 156475.

I cannot check UBoot version at the moment but probably it's the latest. I checked that Hyperion's site has a 2005 version publicly available but it must be too old.

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Re: Micro A1-C, overclocking, PCI cards, etc..
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@sailor

I had a Radeon 9250 PCI years ago. It probably needed an updated UBoot and it could use only half of the VRAM but it worked.

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel @Maijestro

It seems problem is not AmigaOS 4 -related. I admit I didn't try ScummVM on Linux but I created a smaller example and sent a question to SDL developers. Let's see if there is a response.

https://discourse.libsdl.org/t/questio ... -and-window-surface/44846

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

Removed one "goto" statement from SDL 2.28.0 and ScummVM window/fullscreen switching started to work again. Need to do more testing with a simpler test program and test it on Linux to clarify where and how this issue should be handled.

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Re: SDL2
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@jabirulo

Joystick GUID creation was fixed in 2.26.1, older libraries generate broken GUIDs.

https://github.com/AmigaPorts/SDL-2.0/ ... /v2.26.1-release-amigaos4

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Re: SDL2
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@samo79

I just ran SDL 2.28.0 testjoystick, testgamecontroller and controllermap tools and they all worked.

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

Well, it seems upstream has changed something https://github.com/libsdl-org/SDL/comm ... 6a01c9da3d08a0c0844761965

I am not sure yet what this means for emulation/software renderer users. Or whether ScummVM or our SDL2 port needs to adapt.

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