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Re: have you seen this?
Not too shy to talk
Not too shy to talk


@jabirulo

Yes same error..

I also tried build BeWorld's version and smarkusg's version,
both of them fails with objects_load() function.

I used mrneo240's fork and added fixes from BeWorld's fork..

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: have you seen this?
Not too shy to talk
Not too shy to talk


@kas1e

LIBGL: Initialising gl4es
LIBGL: v1.1.5 built on Apr 17 2021 23:02:30
LIBGL: Using GLES 2.0 backend
LIBGL: Using Warp3DNova.library v54 revision 16
LIBGL: Using OGLES2.library v3 revision 3
LIBGL: OGLES2 Library and Interface open successfuly
LIBGL: Targeting OpenGL 2.1
LIBGL: NPOT texture handled in hardware
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: try to use VBO
LIBGL: Force texture for Attachment color0 on FBO
LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
LIBGL: Current folder is:Sam460-2:Wipeout-rewrite
Failed to load gamecontrollerdb.txt
created texture ( 2 x 2) size 0kb
load save data success
load cmp wipeout/textures/drfonts.cmp
created texture (212 x 64) size 13kb
created texture (208 x 36) size 7kb
created texture (216 x 16) size 3kb
created texture ( 24 x 16) size 0kb
created texture ( 8 x 8) size 0kb
created texture ( 20 x 16) size 0kb
created texture ( 20 x 16) size 0kb
created texture ( 24 x 16) size 0kb
created texture ( 24 x 16) size 0kb
created texture ( 12 x 12) size 0kb
load: wipeout/textures/speedo.tim
created texture (128 x 32) size 4kb
load: wipeout/textures/target2.tim
created texture ( 16 x 16) size 0kb
load cmp wipeout/common/wicons.cmp
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
load cmp wipeout/common/allsh.cmp
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 64 x 64) size 4kb
created texture ( 48 x 48) size 2kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 72 x 64) size 4kb
created texture ( 32 x 64) size 2kb
created texture ( 64 x 64) size 4kb
created texture ( 48 x 48) size 2kb
created texture ( 48 x 48) size 2kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 64 x 64) size 4kb
created texture ( 96 x 64) size 6kb
created texture ( 72 x 64) size 4kb
created texture ( 48 x 48) size 2kb
created texture ( 64 x 64) size 4kb
created texture ( 48 x 48) size 2kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 72 x 64) size 4kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 72 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 48 x 48) size 2kb
created texture ( 96 x 64) size 6kb
created texture ( 64 x 64) size 4kb
created texture ( 96 x 64) size 6kb
created texture ( 72 x 64) size 4kb
created texture ( 48 x 48) size 2kb
created texture ( 96 x 64) size 6kb
created texture ( 64 x 64) size 4kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 48 x 48) size 2kb
created texture ( 72 x 64) size 4kb
created texture ( 96 x 64) size 6kb
created texture ( 64 x 64) size 4kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 48 x 48) size 2kb
created texture ( 72 x 64) size 4kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 72 x 64) size 4kb
created texture ( 48 x 48) size 2kb
load: wipeout/common/allsh.prm
load cmp wipeout/common/alcol.cmp
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
created texture ( 96 x 64) size 6kb
load: wipeout/common/alcol.prm
load: wipeout/textures/shad1.tim
created texture (128 x 256) size 32kb
load: wipeout/textures/shad2.tim
created texture (128 x 256) size 32kb
load: wipeout/textures/shad3.tim
created texture (128 x 256) size 32kb
load: wipeout/textures/shad4.tim
created texture (128 x 256) size 32kb
load cmp wipeout/common/rescu.cmp
created texture ( 64 x 64) size 4kb
created texture ( 48 x 144) size 6kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 96 x 96) size 9kb
created texture ( 64 x 64) size 4kb
created texture ( 96 x 48) size 4kb
load: wipeout/common/rescu.prm
load cmp wipeout/common/effects.cmp
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
load: wipeout/textures/target2.tim
created texture ( 16 x 16) size 0kb
load cmp wipeout/common/mine.cmp
created texture ( 64 x 64) size 4kb
created texture ( 32 x 32) size 1kb
load: wipeout/common/rock.prm
load: wipeout/common/mine.prm
load: wipeout/common/miss.prm
load: wipeout/common/shld.prm
load: wipeout/common/shld.prm
load: wipeout/common/ebolt.prm
open music track 7
render_textures_reset: resetting to 100 of 100
created texture (320 x 192) size 60kb
render_textures_reset: resetting to 100 of 101
load: wipeout/textures/wiptitle.tim
created texture (320 x 240) size 75kb
render_textures_reset: resetting to 100 of 101
load: wipeout/textures/wipeout1.tim
created texture (320 x 240) size 75kb
load cmp wipeout/textures/track.cmp
created texture (128 x 74) size 9kb
created texture (128 x 74) size 9kb
created texture (128 x 74) size 9kb
created texture (128 x 74) size 9kb
created texture (128 x 74) size 9kb
created texture (128 x 74) size 9kb
created texture (128 x 74) size 9kb
load cmp wipeout/common/leeg.cmp
created texture ( 64 x 64) size 4kb
load: wipeout/common/leeg.prm
load: wipeout/common/teams.prm
load cmp wipeout/common/pilot.cmp
created texture ( 96 x 85) size 7kb
created texture ( 64 x 76) size 4kb
created texture ( 64 x 82) size 5kb
created texture (128 x 128) size 16kb
created texture ( 72 x 68) size 4kb
created texture ( 72 x 72) size 5kb
created texture (192 x 64) size 12kb
created texture ( 96 x 56) size 5kb
created texture ( 96 x 56) size 5kb
load: wipeout/common/pilot.prm
load cmp wipeout/common/alopt.cmp
created texture ( 64 x 64) size 4kb
created texture ( 96 x 96) size 9kb
created texture ( 64 x 64) size 4kb
created texture ( 12 x 38) size 0kb
created texture (128 x 24) size 3kb
created texture (118 x 169) size 19kb
created texture (128 x 171) size 21kb
created texture (128 x 128) size 16kb
load: wipeout/common/alopt.prm
load cmp wipeout/common/rescu.cmp
created texture ( 64 x 64) size 4kb
created texture ( 48 x 144) size 6kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 96 x 96) size 9kb
created texture ( 64 x 64) size 4kb
created texture ( 96 x 48) size 4kb
load: wipeout/common/rescu.prm
load cmp wipeout/common/pad1.cmp
created texture ( 8 x 8) size 0kb
created texture ( 64 x 64) size 4kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture (128 x 72) size 9kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
created texture ( 32 x 32) size 1kb
load: wipeout/common/pad1.prm
load cmp wipeout/common/msdos.cmp
created texture ( 64 x 64) size 4kb
load: wipeout/common/msdos.prm
render_textures_reset: resetting to 100 of 145
load cmp wipeout/textures/dekka.cmp
created texture (128 x 140) size 17kb
created texture (128 x 140) size 17kb
load cmp wipeout/track02/library.cmp
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
created texture (128 x 128) size 16kb
load cmp wipeout/track02/scene.cmp
created texture ( 96 x 96) size 9kb
created texture ( 96 x 48) size 4kb
created texture ( 32 x 96) size 3kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 122) size 7kb
created texture ( 64 x 64) size 4kb
created texture ( 96 x 40) size 3kb
created texture ( 16 x 160) size 2kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 96) size 6kb
created texture ( 64 x 64) size 4kb
created texture (128 x 96) size 12kb
created texture (128 x 96) size 12kb
created texture ( 64 x 128) size 8kb
created texture ( 64 x 133) size 8kb
created texture (164 x 82) size 13kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 45) size 2kb
created texture ( 64 x 256) size 16kb
created texture (128 x 128) size 16kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture (128 x 96) size 12kb
created texture (128 x 77) size 9kb
created texture (128 x 64) size 8kb
created texture (128 x 64) size 8kb
created texture (128 x 64) size 8kb
created texture (128 x 96) size 12kb
created texture ( 96 x 64) size 6kb
created texture (128 x 96) size 12kb
created texture ( 96 x 64) size 6kb
created texture (128 x 72) size 9kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture ( 64 x 64) size 4kb
created texture (136 x 68) size 9kb
created texture ( 64 x 64) size 4kb
load: wipeout/track02/scene.prm
load cmp wipeout/track02/sky.cmp
created texture (128 x 218) size 27kb
load: wipeout/track02/sky.prm
LIBGL: Shuting down

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: have you seen this?
Not too shy to talk
Not too shy to talk


@kas1e

Yes this is the GL4ES build.

No errors in console and .psa file in the directory.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: have you seen this?
Not too shy to talk
Not too shy to talk


@beworld and @all

Thanks Beworld.

Some progress, more textures are loaded.

But no still no fonts, no sky

Resized Image

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: have you seen this?
Not too shy to talk
Not too shy to talk


@all

@all

I tried to add some fixes from

https://github.com/phoboslab/wipeout-rewrite/issues/56

My current version looks like this

Resized Image

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
Not too shy to talk
Not too shy to talk


@kas1e

How can I compile libGLU_gles4.a for clib2?

Last year,you sent me clib2 version of GL4eS sdk for clib2 but that library is missing.

I want to try compiling wipeout-rewrite with clib2 to see if it makes any changes with wrong colors

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: have you seen this?
Not too shy to talk
Not too shy to talk


@jabirulo

yes same problem here when I build from Beworld. I asked him if he did something else.

have you built it with newlib or clib2 ?

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: have you seen this?
Not too shy to talk
Not too shy to talk


@samo79

He published his port @ Github.

https://github.com/BeWorld2018/wipeout-rewrite

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Ladybird : a new browser. Possible port on OS 4.1 ?
Not too shy to talk
Not too shy to talk


@Controller

QT6.2 (WIP) for AmigaOS4

https://github.com/alfkil/amiga-qt6

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: ffmpeg SDK for clib2 ?
Not too shy to talk
Not too shy to talk


@walkero

I use Cygwin64 as cross compiler environment.

Now I want to use Walkero's docker


How do I mount Windows directories from Docker Desktop on Windows.?

I followed several tips and documentation , but I couldn't manage it ?

Any ideas ?

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


ffmpeg SDK for clib2 ?
Not too shy to talk
Not too shy to talk


Dear all

I want to compile ffmpeg SDK for clib2, since current release on OS4 depot only includes newlib SDK files.

Does anyone have a clib2 version of SDK? Can anyone point to last working for sources for AmigaOS4 ?

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: Official release date of Doom3 for AmigaOS4
Not too shy to talk
Not too shy to talk


@HunoPPC

I found the problem..I had a wip version of ogles2.library..
It seems this wip version is not compatible with DOOM3.

Beta1 is working again..

Thanks for your port :)

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Official release date of Doom3 for AmigaOS4
Not too shy to talk
Not too shy to talk


@SinanSam460

I noticed that no text are displayed in splash screen.
There are blue blank rectangles instead of text.

Game music plays and there is no crash..

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
Not too shy to talk
Not too shy to talk


@all

I'm stuck with this error
"Expection 'basic_sting::M_create' occured during application time
when running the game.
If anyone wants to check the sources.
Here it is

https://drive.google.com/file/d/1eAzw_ ... AbKeM/view?usp=share_link

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Official release date of Doom3 for AmigaOS4
Not too shy to talk
Not too shy to talk


@all

I am trying to run Doom3 Beta1 on my X5000 and Sam460. However if behaves differently than PreRelease Beta5 that I tried as a beta-teser

After Doom3 logo and ID Software movie Game opens a blank black screen (I can move mouse)
If I switch to fullscreen, I can quit the game with CTRL+C

Edit: all other Warp3DNova e.t.c software works fine...

Doom3 AOS4 joystick: 8Bitdo SN30 Pro
Doom3 AOS4 joystick: 4-axis 15-buttons 0-balls 1-hats
terminal support disabled
pid: 227
2048 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
256 MB Video Memory
----- Initializing File System -----
Loaded pk4 base/base/game00.pk4 with checksum 0x29cdb978
Loaded pk4 base/base/game01.pk4 with checksum 0x51c6981f
Loaded pk4 base/base/game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 base/base/game03.pk4 with checksum 0x5d4230ea
Loaded pk4 base/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 base/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 base/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 base/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 base/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 base/base/pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 base/base/pak006.pk4 with checksum 0x95b65ab
Loaded pk4 base/base/pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 base/base/pak008.pk4 with checksum 0x23ae5993
Current search path:
Doom3-Configs/base
Doom3-Saves/base
base/base
base/base/pak008.pk4 (3 files)
base/base/pak007.pk4 (38 files)
base/base/pak006.pk4 (48 files)
base/base/pak005.pk4 (63 files)
base/base/pak004.pk4 (5137 files)
base/base/pak003.pk4 (4676 files)
base/base/pak002.pk4 (6120 files)
base/base/pak001.pk4 (8972 files)
base/base/pak000.pk4 (2698 files)
base/base/game03.pk4 (2 files)
base/base/game02.pk4 (2 files)
base/base/game01.pk4 (2 files)
base/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------- Initializing renderSystem --------
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
"" isn't a valid key
execing doom3.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing OpenAL AmigaOS4 for Doom3 EGL_Wrap 2022 -----
Setup OpenAL device and context
OpenAL: found device 'AHI Default'
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.18.2
OpenAL: found EFX extension
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing Dhewm3 OpenGL subsystem
Using 8 color bits, 24 depth, 8 stencil display
OpenGL vendor: ptitSeb
OpenGL renderer: GL4ES wrapper
OpenGL version: 2.0 gl4es wrapper 1.1.5
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
... got GL2.0+ glStencilOpSeparate()
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
ARBFragmentProgram is Available now! for EGL_Wrap and arb2
...using GL_ARB_shading_language_100
X..EXT_depth_bounds_test not found
---------- R_ARB2 renderer Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
Loading external shader ARB2 == glprogs/test.vfp

Loading external shader ARB2 == glprogs/test.vfp

Loading external shader ARB2 == glprogs/interaction.vfp

Loading external shader ARB2 == glprogs/interaction.vfp

Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp

Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp

Loading external shader ARB2 == glprogs/ambientLight.vfp

Loading external shader ARB2 == glprogs/ambientLight.vfp

Loading external shader ARB2 == glprogs/shadow.vp

Loading external shader ARB2 == glprogs/environment.vfp

Loading external shader ARB2 == glprogs/environment.vfp

Loading external shader ARB2 == glprogs/arbVP_glasswarp.txt

Loading external shader ARB2 == glprogs/arbFP_glasswarp.txt

-------------------------------
---------- R_GLSL_Init ----------
Available.
---------------------------------
----- R_ReloadGLSLPrograms -----
glslprogs/interaction.vert
glslprogs/interaction_etc.frag
glslprogs/shadow.vert
glslprogs/shadow.frag
glslprogs/default.vert
glslprogs/default.frag
glslprogs/zfill.vert
glslprogs/zfill.frag
glslprogs/cubemap.vert
glslprogs/cubemap.frag
glslprogs/reflectionCubemap.vert
glslprogs/reflectionCubemap.frag
glslprogs/zfillClip.vert
glslprogs/zfillClip.frag
glslprogs/fog.vert
glslprogs/fog.frag
glslprogs/blendLight.vert
glslprogs/blendLight.frag
glslprogs/interaction_blinnphong.vert
glslprogs/interaction_blinnphong_etc.frag
glslprogs/diffuseCubemap.vert
glslprogs/diffuseCubemap.frag
glslprogs/texgen.vert
glslprogs/texgen.frag
-------------------------------
using ARB_vertex_buffer_object memory (FAST)
using GLSL AmigaOS4 renderSystem
Will apply r_gamma and r_brightness in shaders (r_gammaInShader 1)
----- Initializing Game -----
gamename: baseDOOM-1
gamedate: Mar 5 2023
Initializing event system
...473 event definitions
Initializing class hierarchy
...142 classes, 382184 bytes for event callbacks
Initializing scripts
Compiled 'script/doom_main.script': 2306 ms
----- Compile stats -----
Memory usage:
Strings: 79, 9648 bytes
Statements: 67875, 1357500 bytes
Functions: 2109, 250532 bytes
Variables: 147376 bytes
Mem used: 2576440 bytes
Static data: 2477552 bytes
Allocated: 3481696 bytes
Thread size: 13212 bytes
...6 aas types
game initialized.
-----------------------------
----- Initializing Session -----
Shutting down sound hardware
Shutting down OpenGL subsystem
----- Initializing OpenGL -----
Initializing Dhewm3 OpenGL subsystem
Using 8 color bits, 24 depth, 8 stencil display
OpenGL vendor: ptitSeb
OpenGL renderer: GL4ES wrapper
OpenGL version: 2.0 gl4es wrapper 1.1.5
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
... got GL2.0+ glStencilOpSeparate()
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
ARBFragmentProgram is Available now! for EGL_Wrap and arb2
...using GL_ARB_shading_language_100
X..EXT_depth_bounds_test not found
---------- R_ARB2 renderer Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
Loading external shader ARB2 == glprogs/test.vfp

Loading external shader ARB2 == glprogs/test.vfp

Loading external shader ARB2 == glprogs/interaction.vfp

Loading external shader ARB2 == glprogs/interaction.vfp

Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp

Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp

Loading external shader ARB2 == glprogs/ambientLight.vfp

Loading external shader ARB2 == glprogs/ambientLight.vfp

Loading external shader ARB2 == glprogs/shadow.vp

Loading external shader ARB2 == glprogs/environment.vfp

Loading external shader ARB2 == glprogs/environment.vfp

Loading external shader ARB2 == glprogs/arbVP_glasswarp.txt

Loading external shader ARB2 == glprogs/arbFP_glasswarp.txt

-------------------------------
---------- R_GLSL_Init ----------
Available.
---------------------------------
----- R_ReloadGLSLPrograms -----
glslprogs/interaction.vert
glslprogs/interaction_etc.frag
glslprogs/shadow.vert
glslprogs/shadow.frag
glslprogs/default.vert
glslprogs/default.frag
glslprogs/zfill.vert
glslprogs/zfill.frag
glslprogs/cubemap.vert
glslprogs/cubemap.frag
glslprogs/reflectionCubemap.vert
glslprogs/reflectionCubemap.frag
glslprogs/zfillClip.vert
glslprogs/zfillClip.frag
glslprogs/fog.vert
glslprogs/fog.frag
glslprogs/blendLight.vert
glslprogs/blendLight.frag
glslprogs/interaction_blinnphong.vert
glslprogs/interaction_blinnphong_etc.frag
glslprogs/diffuseCubemap.vert
glslprogs/diffuseCubemap.frag
glslprogs/texgen.vert
glslprogs/texgen.frag
-------------------------------
using ARB_vertex_buffer_object memory (FAST)
using GLSL AmigaOS4 renderSystem
Will apply r_gamma and r_brightness in shaders (r_gammaInShader 1)
Regenerated world, staticAllocCount = 0.
----- Game Map Shutdown -----
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
----- Game Shutdown -----
----- Game Map Shutdown -----
Shutdown event system

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
Not too shy to talk
Not too shy to talk


@afxgroup

I am still a beginner in C++.

There is no mention lhs or rhs anywhere in the code..

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
Not too shy to talk
Not too shy to talk


@all

I have compiled Beworld's port fheroes2 V1.0.0 (Heroes of Might and Magic II engine). Thanks to Beworld, I made BigEndian fixes.

However after starting the game , game shutdowns itself with these error in CLI windows:

"Expection 'basic_sting::M_create' occured during application time

I looked at sources and basic_string is only used here.

What may be wrong ?

maps_fileinfo.cpp:

namespace
{
    const 
size_t mapNameLength 16;
    const 
size_t mapDescriptionLength 200;

    
template <typename CharType>
    
bool CaseInsensitiveCompare( const std::basic_string<CharType> & lhs, const std::basic_string<CharType> & rhs )
    {
        
typename std::basic_string<CharType>::const_iterator li lhs.begin();
        
typename std::basic_string<CharType>::const_iterator ri rhs.begin();

        while ( 
li != lhs.end() && ri != rhs.end() ) {
            const 
CharType lc std::tolower( *listd::locale() );
            const 
CharType rc std::tolower( *ristd::locale() );

            ++
li;
            ++
ri;

            if ( 
lc rc ) {
                return 
true;
            }
            if ( 
lc rc ) {
                return 
false;
            }
            
// the chars are "equal", so proceed to check the next pair
        
}

        
// we came to the end of either (or both) strings, left is "smaller" if it was shorter:
        
return li == lhs.end() && ri != rhs.end();
    }

    
uint8_t ByteToColor( const int byte )
    {
        switch ( 
byte ) {
        case 
0:
            return 
Color::BLUE;
        case 
1:
            return 
Color::GREEN;
        case 
2:
            return 
Color::RED;
        case 
3:
            return 
Color::YELLOW;
        case 
4:
            return 
Color::ORANGE;
        case 
5:
            return 
Color::PURPLE;

        default:
            break;
        }

        return 
Color::NONE;
    }

    
int ByteToRace( const int byte )
    {
        switch ( 
byte ) {
        case 
0x00:
            return 
Race::KNGT;
        case 
0x01:
            return 
Race::BARB;
        case 
0x02:
            return 
Race::SORC;
        case 
0x03:
            return 
Race::WRLK;
        case 
0x04:
            return 
Race::WZRD;
        case 
0x05:
            return 
Race::NECR;
        case 
0x06:
            return 
Race::MULT;
        case 
0x07:
            return 
Race::RAND;

        default:
            break;
        }

        return 
Race::NONE;
    }
}

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: AmigaOS 4 Monthly Roundup - February 2023
Not too shy to talk
Not too shy to talk


@AmigaOldskooler

Thanks for mentioning Fallout2 and DeathRally :)

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


@TheMagicSN

About the game videos, they are in .MVE format, I have converted to M4V file on Windows. However these videos are compressed in dat files. Maybe I can try to replace each video call with an external video player.

What is the best code for playing external video inside a SDL2 port ?

Can you share it here on share it via e-mail ?

Thanks.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


Thanks to Beworld, now load/save game is working.

I will upload an updated version soon.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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