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Re: M.A.C.E. Tower Defense
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No beging needed ;) We only have to talk about.
As i wrote already in the os4depot comment, it is also for support. It is better for us to be able to make updates. We will be able to have control over our releases and itch.io is a platform we want to try more in future and it is good to make some rules before ;)

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Re: M.A.C.E. Tower Defense
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@kas1e: message to origin sent. I hope it is the right email i found.

I also think that Samir´s intention was not to hurt us. But i would assume to ask the creators, especially if they are alive and communicate in many forums, threads etc. For our software, archives and description we want and need to have access.

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Re: M.A.C.E. Tower Defense
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@Reynolds: Thanks for your fast reply! Yes, we need small sales too. The free download with a hint to give at least a coffee was a try. Also to test how our Warp3D Nova/ OpenGLES engine works on our systems. As there is a big performance problem for our newer games, we choose this option to get some feedback.

Some next games whould be paid games, smaller wones for free with a support option. I think this is a fair way. Some people don´t play all kinds of games but want to test it on their system.

The next game should be Super Star Blast, we could try it on other Hardware on an AmigaMeeting and got some direct feedback from other Users. This helped us to manage how we work with performance issues. As we want 60FPS, most users say: publish it also if the performance is not the best ;) So it was good to get some information. The plan was to put into all of our new games some quality settings and people can play with it for best performance or visuals....

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M.A.C.E. Tower Defense
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http://os4depot.net/?function=showfil ... mup/mace_towerdefense.lha

Even if the game is basically free to download, a purchase or a donation is also recommended on our supporting platform "itch.io". This upload is done without our permission and we don´t want it. No email, no asking...just upload!!! Maybe we should stop developing. Also if we can get no big sales (40 sales from 1 to 15$ ;) ), we need the small income. Our silent upload on itch.io was a first try and it may be our last, free or not.
We also have an own account here on os4depot and no one should upload our work!!!

There is also no button on OS4depot to claim our rights. I hope someone can read it here.

Maybe we have to communicate clearly what is free or not but we think every AmigaOS user should accept some rules, spoken or not.

We hope to get removed the entry.

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Re: RadeonHD V.5 driver
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@K-L:
Frank looked into your videos and it seems that the pictures does not come fast enough and emotion synchronizes sound and video and then we get som stuttering.

The other players which runs does this not. And wen you look into the other videos from the other players than you can see that the images does not synchronize. Look into Minute 2:50, the video runs but the sound is ready for a while... A video with talking people should show you more details. So other players seems that they don´t care about matching sound and video together and they may seem more seamless but it does not make sense if a video later ready as the voice ;)

DV Player seems to have an aggressive frameskipping, in Emotion this function is only for software encoder because in real live a hardware accellerated system don´t need such stuff, it should play it smooth.

We can not do much here, the HW acceleration on the new RadeonHD drivers does not work well, i think. Emotion runs well on RX cards, RadeonHD Cards are fast enough to handle the videos (maybe we should enable it for HW acceleration too but it is a workaround which does not make a smooth video).

If he has time, frank will update Emotion to a never version of ffmpeg but it we don´t think that we can see much improvements.

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Re: RadeonHD V.5 driver
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Hello. Frank is looking into the Emotion issue. He want to make an update if he finds the time.

Anyway. It is hard to find issues which worked before installing new drivers or on RadeonRX Cards. We don´t make Drivers and the new RadeonHD drivers does not work well here too... And this makes it e bit harder to find real issues.

@Support and no answers from us: AmiStore does not work since 10 Years!!! We get the support questions but can not answer to it because there is no Email to answer! So maybe you should ask here the coders too what they have done. It is all a bunch of sh**t.

We only can answer to our Email ;) Nice...
Resized Image

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Re: Updater tool: latest releases and updates
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I would be happy to pay for a RadeonBridge library (but if it is only available for a V54 system and not OS4 than i am out) ;)

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Re: Updater tool: latest releases and updates
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The Problem ist not that we are not willing to pay. The problem is that we have threads full of discussions what we need, how we get it and what the hell it means ;)

Less is more. Simplyfy the process and Shops and also Devs have less problems (have we now be care of the different drivers when we develop something? The same stuff as we have now with Enhancer 2.2 which brings VA.library but crashes working software because of missing RadeonHD drivers?).

Simplify the process and the range of stupid versions that we understand what we get...

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Re: Updater tool: latest releases and updates
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@DJBase: devided by screen resolution ;)

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Re: M.A.C.E. Tower Defense
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Don´t forget that we have to go a path wich works for our work we have to live from and Amiga related stuff.
It should work with a decent/realistic amount of optimization. Maybe it is not your goal, but we want to finish and release :)

Anyway. In our newer games we have much more polygons, we have much more objects and in Pyramid Quest we also use bones for manipulating the mesh to get smooth animations. This breaks the frame rate down. Some shader tweaking don´t brings us 60 frames instead of 6.

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Re: M.A.C.E. Tower Defense
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@Hans: Thanks for the explanation. I think we are all happy to read such deeper insights ;)

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Re: M.A.C.E. Tower Defense
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... Maybe i misundersund Matthew´s Email:

"You shouldn’t expect much more performance unless GART is implemented by Hyperion in the old graphics library. Hans has already added GART support in our drivers."

... So, it will never be faster than that we have now? We try our best but newer games never will work on our systems well. I hoped there is a bit "more" we can get ;)

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Re: M.A.C.E. Tower Defense
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@emeck: Thanks for playing our games. And Yes Pyramdi Quest has its roots in Montezuma´s Revenge. This was and is my favourite game on my Atari 130XE (my first computer ever!).

@K-L: We try. But from current perspective it is too much for our systems. We use much polygons and animations with bones which slows down our systems. We hoped for GART Support but it does not work. If we have time, we will reduce some objects and settings and hope to get it work in an acceptable way (performance + visuals). But Frank say it is a bigg problem ;)

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Re: M.A.C.E. Tower Defense
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@Kas1e ;) Very cool!

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Re: M.A.C.E. Tower Defense
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COOL ;)

fight-balance in such games is Frank´s work. I never reached Level 26 ;) Swamp Defense 2 is the easyer TD and this is hard enough for me.

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Re: M.A.C.E. Tower Defense
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Yes the laser is a key to many maps. It can remove the smaller enemies and the bigger towers have time to hit the bigger enemies.

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Re: EntwicklerX are working on Super Star Blast for OS4
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@Rob: Looks great. Our idea was to make more games based on similar technics. But often we drop it to make something new, because of fun. But it would be better to use some parts more than one time (mechanics or graphics). It is much work to start from scratch again and again ;) A Heli game is on our list, maybe we can use some Super Star Blast parts...

@AmigaOldskooler:
Yes, Super Star Blast is available on other platforms like Xbox One, Playstation, Nintendo Switch or Steam Windows. When we made the game we thought to bring the game to AmigaOS but time, money and technics stopped us. Currently we can spend more AmigaOS-Dev-Time again and drivers (Warp3DNova, OpenGLES etc.) are much mature now.

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Re: M.A.C.E. Tower Defense
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Re: Evo Theme
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@tekmage : I will ask frank for a download. It should be available on github but i am not shure... There is some work to do (translation etc.) not final but time floats away ;)

We look into it and will post a link.

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Re: EntwicklerX are working on Super Star Blast for OS4
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Thanks for testing! Frank wrote me, he plays around with PowerPrefs, the video is with HIGH settings.

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