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Re: NovaBridge compatibility thread
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Posted on: 2022/10/30 20:52
#41
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Just popping in 
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@mufa
same on my machine but unsure if related to NovaBridge.
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Re: Switch between many amigaos4 machines
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Posted on: 2022/10/27 17:58
#42
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Just popping in 
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@kAs1e Quote: Just between two computer x5000 and a1200 ? It's just mechanical switch, or all automatically ? I had 3 devices connected to it. It automatically switches to the first device you're powering on. Additionally it has a button on it to switch manually. Quote: Not needs for manual button press ? It has a wired button ~1m long. It remembers the last active Computer (1-4). Both devices are electronical switches.
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Re: Switch between many amigaos4 machines
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Posted on: 2022/10/27 17:33
#43
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Just popping in 
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@kas1e Quote: At first i will be happy with just hdmi switch, as it pain to replug them in the dark :)
I basically will be happy with just mechanical switch controlled manually and only use one computer at time Thats the HDMI Switch i used some time ago with X5000 (RadeonHD and Radeon RX): HDMI Switch 3 to 1 with AmplifierEven if product description says max resolution is 1080p It worked flawlessly using 2560x1440@75. The USB Switch i am using is a "ATEN US 424". It offers support for 4 Computers and works like a charm* with X5000 and A1200 (+SUM USB). *No problems even when switching often, in uboot, during boot, on WB, in Games, .... probably beacause it simply connects electronically the selected Computer while not intercepting/forwarding USB-HID like high end KVM devices do.
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Re: NovaBridge released!
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Posted on: 2022/10/27 15:30
#44
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Just popping in 
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@kas1e Quote: One of my most expected releases since you created that preview video last year  Quote: YES!!! Quote: Daniel made some hackish attempts to fill the gap: he took the GL4ES and wrapped it in a wrapper, so RadeonRX had "minigl4gl4es," which was buggy, crashy It was 'ok' and way better than nothing after switching from RadeonHD+W3D-SI to Radeon RX Quote: For real comparisons you could define the benchmark environment (default settings, customized, resolution, scene, ...) My first impressions are quite positive: - Seems not to eat much CPU cycles - In general more fluid, correct and faster rendering - Blender, again, finally Quote: Is it absolutely bug free ? Probably not but thanks to your extensive testing it contains less bugs. One thing i've noticed without deeper investigation so far: As a heavy user of WarpView i could finally switch back from SW to W3D rendering again. Unfortunatelly having W3D enabled in WarpView leads to a cropped screen when (horizontal) resolution is higher than 1920. Can someone confirm this? Thanks to all involved!
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Re: Switch between many amigaos4 machines
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Posted on: 2022/10/27 14:41
#45
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Just popping in 
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@kas1e Quote: But for HDMI video, usb mouse/keyboard and speakers, want this KVM box, which can produce me 1920x1080x60 with no probs Does it needs to be excactly ONE device, or would it be ok for you to have separate devices to switch USB and HDMI? Everything that is "Active" can shows its own problems (USB HIDs not detected, Adding display lag...)
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Re: Odyssey scripts
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Posted on: 2022/7/18 19:53
#46
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Just popping in 
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Thanks walkero!
The Stack Overflow and GitHub scripts are really nice.
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Re: Porting OpenGL
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Posted on: 2022/7/10 13:12
#47
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Just popping in 
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@rjd324 Quote: minigl cannot be used on X5000 with RX cards Quote: installing minigl is pointless right now for the X5 + Rx combination Simply install MiniGL4GL4ES to get MiniGL support using a Radeon RX Graphics Card:  Quote: How do I build a program that includes glut on an X5000 with RX card? Quote: Just link your app against regular MiniGL SDK. MiniGL4GL4ES is not a development library.
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Re: Shaderjoy 1.22
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Posted on: 2022/2/16 23:33
#48
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Just popping in 
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@Capehill Feature request  Show GLSL Help like shadertoy.com (? Button in the lower right corner) by clicking the button "GLSL Help". The "GLSL Help" Button could be placed to the existing Buttons (Pause, Rewind and Compile) below the editor. Simple Version: After clicking the "GLSL Help" Button the GLSL ES Specification is being shown in a new Window. Outstanding Version: After clicking the "GLSL Help" Button pause the rendering of the active Shader. Display the GLSL ES Specification inside the shader rendering rectangle. Add some button to leave "GLSL Help".
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Re: What the fastest possible x64 emulation way of OS4 today ?
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Posted on: 2022/2/16 23:05
#49
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Just popping in 
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@kas1e
I tried FS-UAE Version 4 one more time. No luck using UAEGFX at all. Tried options like "uaeboard=full+indirect" and so on... doesn't work.
However it works using the Picasso IV. You need to save 640x480@24 as resolution using FS-UAE Version 3. Then you can boot without GFX garbage to workbench using FS-UAE Version 4. After OS4 has been booted you can change the resolution to 800x600, or 1024x768. Unfortunately when i tried to use a Widescreen Resolution the picture gets ugly again, because of those Bezels on the left and right. Tried disabling them. Couldn't get rid of them. But for some performance Tests FS-UAE Version 4 could be used now.
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Re: What the fastest possible x64 emulation way of OS4 today ?
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Posted on: 2022/2/15 18:24
#50
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Just popping in 
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@kas1e I use FS-UAE. 1.) FS-UAE 3 only supports Picasso IV. FS-UAE Version 4 (only git Releases right now) should support UAEGFX, because of the support for "UAE Expansions". However i tried it one time and only got GFX garbage, even when using a Picasso IV. So i went back to 3.1.66 for now. Using a Picasso IV you can use resolutions a bit higher than 1280x720. 1280x800@24 and 1440x900@256 Colors  works too. 1440x900@256 is absolutely fine for coding, DEBUGGING  and other stuff like that. For 256 Colors i recommend the "Low Color" Theme or some comparable Theme to avoid ugly dithering. 2.) Directory hard disks should work using FS-UAE Version 4You can download Version 4 builds here.3.) I also were looking for an option like that. However i decided to launch FS-UAE in Fullscreen.
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Re: SDL 2.0.20 RC3
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Posted on: 2022/2/4 20:36
#51
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Just popping in 
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@Capehill Good job  Tested RC3... works great! Logical size mode seems to work now as expected.
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Re: SDL2
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Posted on: 2022/1/30 12:49
#52
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Just popping in 
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@Capehill
Enabled Batching. Now the resulting image is not just flickering also some strange scaling problems of single textures appeared.
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Re: SDL2
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Posted on: 2022/1/30 12:40
#53
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Just popping in 
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@Capehill
Interesting! Setting SDL_HINT_RENDER_LOGICAL_SIZE_MODE to "0" / "letterbox" works on my machine using compositing renderer. I get some random flickering when using OpenGL ES 2 renderer.
However i get a black or grey screen when using "1" / "overscan" using compositing renderer. It works using OpenGL ES 2 renderer, but the resulting image doesn't looks like as supposed to look like: "Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen".
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Re: SDL2
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Posted on: 2022/1/30 11:41
#54
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Just popping in 
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@capehill
Cool, i am still experimenting with this feature. I intend to support it optionally in upcoming releases.
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Re: x5000 benchmarks / speed up
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Posted on: 2022/1/30 11:27
#55
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Just popping in 
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@kas1e Quote: Yeah, check it plz, just we can be sure that it's not me. Radeon R7 250E gave me 31 Mb/s for Video Bus read. So 1 Mb more than RX 560 :)
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Re: x5000 benchmarks / speed up
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Posted on: 2022/1/30 11:23
#56
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Just popping in 
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@trgswe
The R9 280X wasn't/isn't supported by Power Prefs. Therefore it generated a lot of heat combined with high electric power consumption, even on common Workbench/App usage. The Warp3D-SI driver (MiniGL compatibility) also did not unleashed the possible performance when using such a card. The Radeon RX 560 in combination with Power Prefs keeps my system cool and quiet.
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Re: x5000 benchmarks / speed up
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Posted on: 2022/1/29 18:33
#57
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Just popping in 
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@kas1e Quote: While probably it should be at best not have those warnings? I don't have a serial cable plugged currently. Is there a way to obtain this information from OS4? Quote: Also, did you try anything except "cache line" as well? Were there any differences? No, i kept the default setting "Cache-line". Quote: Do you have your RadeonHD by hands? I've sold the Radeon R9 280X. But i still have a Radeon R7 250E i could use for a Benchmark tomorrow.
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Re: x5000 benchmarks / speed up
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Posted on: 2022/1/29 18:02
#58
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Just popping in 
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@kas1e Quote: As can be seen, while Read32/64 didn't change much, Write32/64 almost doubles!
And the changes are real, and not just numbers. For example, in the quake3 benchmark, I had +10 fps in 1920x1080. For Hcraft game +10 fps. For Irrlicht Engine examples for some of them even +40 fps!
Welcome to the (X5000) Dual Channel Memory Experience  As my original posting on OS4Welt is already over 4 years old, i remember that not just fps in games rose, also Odyssey's rendering became quicker! Quote: And another issue i found that i can't understand for now. I have too slow speed for the Video Bus "Read". I mean, before (few years ago) when i do test ragemem bench, i do have 54mb/s , that for sure. Today, i have just 23. I tried to put back my old RadeonHD, and it is still 30. Nowhere is a 54. I tried 3 other video cards HD and RX ones, all of them 50% slower in Read as they should be instead. I tried to rollback drivers/ etc, but so far found nothing which can make this difference. Any ideas? Maybe some uboot settings or so ? Maybe related to Radeon RX? Benchmarking with my Radeon RX 560 also just gives me 30 Mb/s. For the tests i've performed in the past (55 Mb/s) i was using a XFX Radeon R9 280X (Radeon HD). The only U-Boot setting i've ever touched is "amigabootmenu_animcycles".
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Re: Introducing Profyler
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Posted on: 2022/1/27 17:58
#59
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Just popping in 
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@kas1e I have an Radeon RX 560 too. Kickstart 54.30, Workbench 53.62, Radeon RX 2.8, graphics.library 54.248 It could also be related to RAM config.
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Re: Introducing Profyler
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Posted on: 2022/1/27 16:36
#60
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Just popping in 
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@kas1e Quote: compositing effects enabled in GUI. Once disabled it start to be on the same values Compositing is always enabled on my machine. Maybe it's related to "Power Prefs". I switched to "High Power" before executing the tests. I noticed that the setting in "Power Prefs" affects all drawing operations. Including simple 2D ones.
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