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losmalditosdemo.lha - game/adventure
Mar 26, 2024
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Re: ragemem benchmark results thread !
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Posted on: 2010/12/1 22:00
#381
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Quite a regular
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@328gts Doh... didn't notice the PCI_Update tool. I thought that it was for Sam440_Setup tool.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Quake plays but without any sound
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Posted on: 2010/12/1 21:56
#382
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Quite a regular
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@nubechecorre
Yes, maybe it's probably that one. I need to get hold of the peecee version shortly for checking.
Thanks.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: ragemem benchmark results thread !
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Posted on: 2010/12/1 21:52
#383
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Quite a regular
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@328gts
John, what gfx card do you use? Because I can see you have WRITE: 63MB/sec, while mine is still the same!?!
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Quake plays but without any sound
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Posted on: 2010/12/1 20:58
#384
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Quite a regular
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@nubechecorre Here's what generated by Snoopy. Strange though as there are a lot of FAILS in this one! Sorry for the big output. My apologies. Quote: Log Generated by; Snoopy 53.22 (26.11.2010)
00047 : Quake : o.k. = Open("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT",OLD) = [0x15B86B04] [11897uS] 00048 : Quake : o.k. = DupLock("Quake") [37uS] 00049 : Quake : CurrentDir("Quake") 00050 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT") 00051 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT") 00052 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT") 00053 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT") 00054 : Quake : FAIL = GetVar("EXEC_IMPORT_LOCAL",0x5577ED18,8,0x00000200) [17uS] 00055 : Quake : o.k. = Lock("Games:FPS/Quake",SHARED) [67uS] 00056 : Quake : CurrentDir("Games:FPS/Quake") 00057 : Quake : o.k. = [exec] OpenLibrary("utility.library",36) [10uS] 00058 : Quake : o.k. = [exec] OpenLibrary("lowlevel.library",40) [2208uS] 00059 : Quake : o.k. = [exec] OpenLibrary("graphics.library",36) [9uS] 00060 : CON : 0 = FindSegmentStackSize("<untracked>") [307uS] 00061 : CON : o.k. = [exec] OpenLibrary("dos.library",37) [22uS] 00062 : CON : o.k. = [exec] OpenLibrary("intuition.library",37) [8uS] 00063 : CON : o.k. = [exec] OpenLibrary("gadtools.library",37) [15uS] 00064 : CON : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS] 00065 : CON : o.k. = [exec] OpenLibrary("workbench.library",37) [15uS] 00066 : CON : o.k. = [exec] OpenLibrary("utility.library",37) [5uS] 00067 : CON : o.k. = [exec] OpenDevice("input.device",0,0x4F2DB8D0,0x00000000) = 0 [41uS] 00068 : CON : o.k. = CreateNewProc("KingCON DOS-process") [275uS] 00069 : KingCON DOS-process : 0 = FindSegmentStackSize("<untracked>") [26uS] 00070 : KingCON DOS-process : o.k. = [exec] OpenLibrary("dos.library",37) [21uS] 00071 : KingCON DOS-process : o.k. = [exec] OpenLibrary("intuition.library",37) [10uS] 00072 : KingCON DOS-process : o.k. = [exec] OpenLibrary("gadtools.library",37) [16uS] 00073 : KingCON DOS-process : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS] 00074 : KingCON DOS-process : o.k. = [exec] OpenLibrary("workbench.library",37) [15uS] 00075 : KingCON DOS-process : o.k. = [exec] OpenLibrary("utility.library",37) [4uS] 00076 : KingCON DOS-process : o.k. = [exec] OpenLibrary("icon.library",37) [10uS] 00077 : Quake : FAIL = Lock("CON:0/0/640/200/Quake output/CLOSE",SHARED) [3863uS] 00078 : CON : 0 = FindSegmentStackSize("<untracked>") [321uS] 00079 : CON : o.k. = [exec] OpenLibrary("dos.library",37) [21uS] 00080 : CON : o.k. = [exec] OpenLibrary("intuition.library",37) [9uS] 00081 : CON : o.k. = [exec] OpenLibrary("gadtools.library",37) [28uS] 00082 : CON : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS] 00083 : CON : o.k. = [exec] OpenLibrary("workbench.library",37) [15uS] 00084 : CON : o.k. = [exec] OpenLibrary("utility.library",37) [6uS] 00085 : CON : o.k. = [exec] OpenDevice("input.device",0,0x4F2DBC90,0x00000000) = 0 [42uS] 00086 : CON : o.k. = CreateNewProc("KingCON DOS-process") [259uS] 00087 : KingCON DOS-process : 0 = FindSegmentStackSize("<untracked>") [26uS] 00088 : KingCON DOS-process : o.k. = [exec] OpenLibrary("dos.library",37) [21uS] 00089 : KingCON DOS-process : o.k. = [exec] OpenLibrary("intuition.library",37) [9uS] 00090 : KingCON DOS-process : o.k. = [exec] OpenLibrary("gadtools.library",37) [16uS] 00091 : KingCON DOS-process : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS] 00092 : KingCON DOS-process : o.k. = [exec] OpenLibrary("workbench.library",37) [16uS] 00093 : KingCON DOS-process : o.k. = [exec] OpenLibrary("utility.library",37) [5uS] 00094 : KingCON DOS-process : o.k. = [exec] OpenLibrary("icon.library",37) [11uS] 00095 : KingCON DOS-process : FAIL = GetVar("KCON.prefs",0x4EF43D34,299,0x00000400) [416uS] 00096 : CON : o.k. = [exec] OpenDevice("timer.device",0,0x4F2DBB10,0x00000000) = 0 [48uS] 00097 : KingCON DOS-process : o.k. = [exec] OpenLibrary("locale.library",38) [25uS] 00098 : KingCON DOS-process : FAIL = Lock("PROGDIR:",SHARED) [33uS] 00099 : KingCON DOS-process : o.k. = Lock("LOCALE:",SHARED) [120uS] 00100 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/greek/kingcon.catalog",OLD) = [0x00000000] [123uS] 00101 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/greek_UTF-8/kingcon.catalog",OLD) = [0x00000000] [119uS] 00102 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/greek_US_ASCII/kingcon.catalog",OLD) = [0x00000000] [106uS] 00103 : KingCON DOS-process : FAIL = Lock("PROGDIR:",SHARED) [20uS] 00104 : KingCON DOS-process : o.k. = Lock("LOCALE:",SHARED) [105uS] 00105 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/english-british/kingcon.catalog",OLD) = [0x00000000] [144uS] 00106 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/english-british_UTF-8/kingcon.catalog",OLD) = [0x00000000] [121uS] 00107 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/english-british_US_ASCII/kingcon.catalog",OLD) = [0x00000000] [117uS] 00108 : CON : FAIL = [exec] FindResident("MorphOS") [29uS] 00109 : ramlib : FAIL = [exec] FindResident("screennotify.library") [29uS] 00110 : ramlib : FAIL = Lock("LIBS:screennotify.library",SHARED) [129uS] 00111 : ramlib : FAIL = Lock("CLASSES:screennotify.library",SHARED) [32uS] 00112 : CON : FAIL = [exec] OpenLibrary("screennotify.library",1) [3403uS] 00113 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [3072uS] 00114 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [31uS] 00115 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [25uS] 00116 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [18uS] 00117 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [19uS] 00118 : CON : o.k. = [exec] OpenDevice("console.device",3,0x4F2DB8D0,0x00000000) = 0 [2763uS] 00119 : CON : o.k. = [exec] OpenDevice("console.device",-1,0x4F2DBBA0,0x00000000) = 0 [28uS] 00120 : KingCON DOS-process : o.k. = Open("ENV:Sys/def_KingCON.info",OLD) = [0x1399A014] [168uS] 00121 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [52uS] 00122 : Quake : o.k. = Open("CON:0/0/640/200/Quake output/CLOSE",RW ) = [0x15B86884] [61283uS] 00123 : Quake : FAIL = ExamineFH("") [167uS] 00124 : Quake : o.k. = IsInteractive("CON:0/0/640/200/Quake output/CLOSE") 00125 : Quake : o.k. = [exec] OpenLibrary("muimaster.library",19) [75uS] 00126 : Quake : o.k. = [exec] OpenLibrary("icon.library",36) [10uS] 00127 : Quake : o.k. = [exec] OpenLibrary("intuition.library",36) [19uS] 00128 : Quake : CurrentDir("Quake") 00129 : Quake : o.k. = Open("Quake.info",OLD) = [0x1399A394] [118uS] 00130 : Quake : FAIL = GetVar("quake1/cd_device",0x5577E658,79,0x00000000) [446uS] 00131 : Quake : FAIL = GetVar("quake1/cd_unit",0x5577E658,79,0x00000000) [378uS] 00132 : Quake : o.k. = [exec] OpenLibrary("mui/Popasl.mui",20) [142uS] 00133 : Quake : o.k. = [exec] OpenLibrary("mui/Popasl.mui",20) [97uS] 00134 : Quake : o.k. = [exec] OpenLibrary("Picasso96API.library",2) [25uS] 00135 : Quake : o.k. = [exec] OpenLibrary("mui/Numericbutton.mui",20) [186uS] 00136 : Quake : o.k. = [exec] OpenLibrary("workbench.library",36) [37uS] 00137 : Quake : o.k. = [exec] OpenLibrary("icon.library",36) [9uS] 00138 : Quake : o.k. = Lock("env:mui/QUAKEGUI.1.prefs",SHARED) [193uS] 00139 : Quake : o.k. = [exec] OpenLibrary("muiconfig.library",20) [74uS] 00140 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [11uS] 00141 : Quake : o.k. = Open("env:mui/QUAKEGUI.1.prefs",OLD) = [0x1399A014] [164uS] 00142 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [20uS] 00143 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [10uS] 00144 : Quake : o.k. = [exec] OpenLibrary("muirexx.library",20) [81uS] 00145 : Quake : o.k. = [exec] OpenLibrary("rexxsyslib.library",0) [28uS] 00146 : Quake : o.k. = Lock("MUI:Images/default_OS4/smallerw.png",SHARED) [198uS] 00147 : Quake : o.k. = Examine("smallerw.png") [15uS] 00148 : Quake : o.k. = DupLock("MUI:Images/default_OS4/smallerw.png") [15uS] 00149 : Quake : o.k. = OpenFromLock("MUI:Images/default_OS4/smallerw.png") = [0x1399A014] [61uS] 00150 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [23uS] 00151 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [9uS] 00152 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [5uS] 00153 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [9uS] 00154 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [5uS] 00155 : Quake : o.k. = [exec] OpenLibrary("datatypes/WarpPNG.datatype",0) [35uS] 00156 : Quake : o.k. = FOpen("MUI:Images/default_OS4/smallerw.png",OLD,0) [0x1399A014] [236uS] 00157 : Quake : FAIL = GetVar("Datatypes/WarpPNG.prefs",0x50691998,511,0x00000500) [410uS] 00158 : Quake : o.k. = DupLockFromFH("MUI:Images/default_OS4/smallerw.png") [42uS] 00159 : Quake : o.k. = Info("MUI:Images/default_OS4/smallerw.png") [7uS] 00160 : Quake : FAIL = GetVar("classes/datatypes/picture/DitherHiColour",0x5577D5FC,10,0x00000000) [303uS] 00161 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [27uS] 00162 : Quake : FAIL = Open("default_OS4/PopDrawer.mf0",OLD) = [0x00000000] [93uS] 00163 : Quake : o.k. = Open("MUI:Images/default_OS4/PopDrawer.mf0",OLD) = [0x1399A0D4] [173uS] 00164 : Quake : FAIL = GetVar("MagicWB",0x5577CFA8,4,0x00000100) [412uS] 00165 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [24uS] 00166 : Quake : FAIL = Open("default_OS4/PopDrawer.mf1",OLD) = [0x00000000] [82uS] 00167 : Quake : o.k. = Open("MUI:Images/default_OS4/PopDrawer.mf1",OLD) = [0x1399A0D4] [195uS] 00168 : Quake : FAIL = GetVar("MagicWB",0x5577CFA8,4,0x00000100) [412uS] 00169 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [26uS] 00170 : Quake : FAIL = Open("default_OS4/CheckMark.mf0",OLD) = [0x00000000] [96uS] 00171 : Quake : o.k. = Open("MUI:Images/default_OS4/CheckMark.mf0",OLD) = [0x1399A0D4] [162uS] 00172 : Quake : FAIL = GetVar("MagicWB",0x5577CF38,4,0x00000100) [3800uS] 00173 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [23uS] 00174 : Quake : FAIL = Open("default_OS4/CheckMark.mf1",OLD) = [0x00000000] [90uS] 00175 : Quake : o.k. = Open("MUI:Images/default_OS4/CheckMark.mf1",OLD) = [0x1399A0D4] [179uS] 00176 : Quake : FAIL = GetVar("MagicWB",0x5577CF38,4,0x00000100) [3714uS] 00177 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [28uS] 00178 : Quake : FAIL = Open("default_OS4/Cycle.mbr",OLD) = [0x00000000] [90uS] 00179 : Quake : o.k. = Open("MUI:Images/default_OS4/Cycle.mbr",OLD) = [0x1399A0D4] [171uS] 00180 : Quake : FAIL = GetVar("MagicWB",0x5577CBB8,4,0x00000100) [4229uS] 00181 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [26uS] 00182 : Quake : FAIL = Open("default_OS4/PopUp.mf0",OLD) = [0x00000000] [91uS] 00183 : Quake : o.k. = Open("MUI:Images/default_OS4/PopUp.mf0",OLD) = [0x1399A0D4] [167uS] 00184 : Quake : FAIL = GetVar("MagicWB",0x5577C838,4,0x00000100) [1669uS] 00185 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [37uS] 00186 : Quake : FAIL = Open("default_OS4/PopUp.mf1",OLD) = [0x00000000] [88uS] 00187 : Quake : o.k. = Open("MUI:Images/default_OS4/PopUp.mf1",OLD) = [0x1399A0D4] [174uS] 00188 : Quake : FAIL = GetVar("MagicWB",0x5577C838,4,0x00000100) [436uS] 00189 : Quake : o.k. = [exec] OpenLibrary("muiwinborder.class",20) [95uS] 00190 : Quake : o.k. = [exec] OpenLibrary("muiconfig.library",20) [78uS] 00191 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [9uS] 00192 : Quake : o.k. = Open("env:mui/QUAKEGUI.1.prefs",OLD) = [0x13B5180C] [181uS] 00193 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [19uS] 00194 : Quake : o.k. = Lock("env:mui",SHARED) [123uS] 00195 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [14uS] 00196 : Quake : o.k. = Open("env:mui/QUAKEGUI.1.prefs",NEW) = [0x13B5180C] [134uS] 00197 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [16uS] 00198 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [7uS] 00199 : Quake : o.k. = SetProtection("Env:MUI/QUAKEGUI.1.prefs",0x00000002) [198uS] 00200 : Quake : o.k. = [exec] OpenLibrary("muiconfig.library",20) [67uS] 00201 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [10uS] 00202 : Quake : o.k. = Open("envarc:mui/QUAKEGUI.1.prefs",OLD) = [0x13B5180C] [191uS] 00203 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [22uS] 00204 : Quake : o.k. = Lock("envarc:mui",SHARED) [137uS] 00205 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [17uS] 00206 : Quake : o.k. = Open("envarc:mui/QUAKEGUI.1.prefs",NEW) = [0x13B5180C] [783uS] 00207 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [25uS] 00208 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [12uS] 00209 : Quake : o.k. = SetProtection("Workbench:Prefs/Env-Archive/MUI/QUAKEGUI.1.prefs",0x00000002) [210uS] 00210 : Quake : CurrentDir("Games:FPS/Quake") 00211 : Quake : o.k. = [exec] OpenDevice("timer.device",0,0x4F2DB030,0x00000000) = 0 [47uS] 00212 : Quake : o.k. = Open("Games:FPS/Quake/id1/pak0.pak",OLD) = [0x1399A394] [137uS] 00213 : Quake : o.k. = ExamineFH("PAK0.PAK") [16uS] 00214 : Quake : o.k. = Open("Games:FPS/Quake/id1/pak1.pak",OLD) = [0x1399A014] [128uS] 00215 : Quake : o.k. = ExamineFH("PAK1.PAK") [17uS] 00216 : Quake : FAIL = Open("Games:FPS/Quake/id1/pak2.pak",OLD) = [0x00000000] [121uS] 00217 : Quake : FAIL = Open("Games:FPS/Quake/Games:FPS/pak0.pak",OLD) = [0x00000000] [91uS] 00218 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/pop.lmp",SHARED) [81uS] 00219 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx.wad",SHARED) [92uS] 00220 : Quake : o.k. = [exec] OpenLibrary("bsdsocket.library",4) [67uS] 00221 : Quake : o.k. = Open("DEVS:Internet/hosts",OLD) = [0x1399A234] [188uS] 00222 : Quake : FAIL = GetVar("HOSTNAME",0x585D0D84,255,0x00000000) [408uS] 00223 : Quake : o.k. = Open("DEVS:Internet/hosts",OLD) = [0x1399A234] [172uS] 00224 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/palette.lmp",SHARED) [89uS] 00225 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/colormap.lmp",SHARED) [87uS] 00226 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/config.cfg",SHARED) [90uS] 00227 : Quake : FAIL = Lock("Games:FPS/Quake/id1/config.cfg",SHARED) [53uS] 00228 : Quake : o.k. = [exec] OpenLibrary("intuition.library",36) [21uS] 00229 : Quake : o.k. = [exec] OpenLibrary("cybergraphics.library",0) [110uS] 00230 : Quake : o.k. = [exec] OpenDevice("input.device",0,0x4F2DBE40,0x00000000) = 0 [46uS] 00231 : Quake : FAIL = Lock("devs:psxport.device",SHARED) [106uS] 00232 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/conback.lmp",SHARED) [92uS] 00233 : Quake : o.k. = [exec] OpenDevice("ahi.device",255,0x4F2934E0,0x00000000) = 0 [811uS] 00234 : Quake : o.k. = [exec] OpenLibrary("DEVS:AHI/emu10kx.audio",2) [53uS] 00235 : Quake : FAIL = GetVar("AHIemu10kxRecordBufferSize.1",0x5577E8D4,16,0x00000000) [414uS] 00236 : Quake : FAIL = GetVar("AHIemu10kxRecordBufferSize",0x5577E8D4,16,0x00000000) [382uS] 00237 : Quake : o.k. = [exec] OpenLibrary("DEVS:AHI/emu10kx.audio",2) [49uS] 00238 : Quake : o.k. = [exec] OpenResource("newmemory.resource") [10uS] 00239 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/water1.wav",SHARED) [85uS] 00240 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/wind2.wav",SHARED) [92uS] 00241 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/hit.wav",SHARED) [91uS] 00242 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/hknight/hit.wav",SHARED) [98uS] 00243 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/tink1.wav",SHARED) [91uS] 00244 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ric1.wav",SHARED) [89uS] 00245 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ric2.wav",SHARED) [92uS] 00246 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ric3.wav",SHARED) [91uS] 00247 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/r_exp3.wav",SHARED) [94uS] 00248 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/quake.rc",SHARED) [89uS] 00249 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/default.cfg",SHARED) [91uS] 00250 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/config.cfg",SHARED) [90uS] 00251 : Quake : FAIL = Lock("Games:FPS/Quake/id1/config.cfg",SHARED) [93uS] 00252 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/autoexec.cfg",SHARED) [85uS] 00253 : Quake : FAIL = Lock("Games:FPS/Quake/id1/autoexec.cfg",SHARED) [58uS] 00254 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/demo1.dem",SHARED) [87uS] 00255 : Quake : o.k. = Open("Games:FPS/Quake/id1/pak0.pak",OLD) = [0x1399A2D4] [133uS] 00256 : Quake : o.k. = ExamineFH("PAK0.PAK") [17uS] 00257 : Quake : FAIL = IsInteractive("Games:FPS/Quake/id1/pak0.pak") 00258 : Quake : o.k. = IsFileSystem("Games:") [44uS] 00259 : Quake : o.k. = ExamineFH("PAK0.PAK") [15uS] 00260 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 0 [16uS] 00261 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 0 [6uS] 00262 : Quake : o.k. = ChangeFilePosition(0x1399A2D4,6299648,OFFSET_BEGINNING) [27uS] 00263 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 6299648 [4uS] 00264 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/e1m3.bsp",SHARED) [92uS] 00265 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/player.mdl",SHARED) [94uS] 00266 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/eyes.mdl",SHARED) [105uS] 00267 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_player.mdl",SHARED) [91uS] 00268 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/gib1.mdl",SHARED) [92uS] 00269 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/gib2.mdl",SHARED) [90uS] 00270 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/gib3.mdl",SHARED) [92uS] 00271 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/s_bubble.spr",SHARED) [94uS] 00272 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/s_explod.spr",SHARED) [88uS] 00273 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_axe.mdl",SHARED) [111uS] 00274 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_shot.mdl",SHARED) [96uS] 00275 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_nail.mdl",SHARED) [91uS] 00276 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_rock.mdl",SHARED) [90uS] 00277 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_shot2.mdl",SHARED) [94uS] 00278 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_nail2.mdl",SHARED) [93uS] 00279 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_rock2.mdl",SHARED) [92uS] 00280 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/bolt.mdl",SHARED) [92uS] 00281 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/bolt2.mdl",SHARED) [111uS] 00282 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/bolt3.mdl",SHARED) [92uS] 00283 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/lavaball.mdl",SHARED) [92uS] 00284 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/missile.mdl",SHARED) [110uS] 00285 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/grenade.mdl",SHARED) [92uS] 00286 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/spike.mdl",SHARED) [92uS] 00287 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/s_spike.mdl",SHARED) [92uS] 00288 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/backpack.mdl",SHARED) [106uS] 00289 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/zom_gib.mdl",SHARED) [91uS] 00290 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_light.mdl",SHARED) [91uS] 00291 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/flame2.mdl",SHARED) [107uS] 00292 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/flame.mdl",SHARED) [92uS] 00293 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/zombie.mdl",SHARED) [91uS] 00294 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_zombie.mdl",SHARED) [104uS] 00295 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/w_g_key.mdl",SHARED) [90uS] 00296 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/ogre.mdl",SHARED) [93uS] 00297 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_ogre.mdl",SHARED) [194uS] 00298 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/wizard.mdl",SHARED) [91uS] 00299 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_wizard.mdl",SHARED) [127uS] 00300 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/w_spike.mdl",SHARED) [91uS] 00301 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/demon.mdl",SHARED) [95uS] 00302 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_demon.mdl",SHARED) [91uS] 00303 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/g_nail.mdl",SHARED) [91uS] 00304 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_shell1.bsp",SHARED) [92uS] 00305 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_bh25.bsp",SHARED) [108uS] 00306 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_bh10.bsp",SHARED) [89uS] 00307 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/g_shot.mdl",SHARED) [78uS] 00308 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_shell0.bsp",SHARED) [93uS] 00309 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_rock0.bsp",SHARED) [90uS] 00310 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_nail1.bsp",SHARED) [95uS] 00311 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/armor.mdl",SHARED) [92uS] 00312 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_nail0.bsp",SHARED) [90uS] 00313 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_rock1.bsp",SHARED) [93uS] 00314 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/g_rock.mdl",SHARED) [91uS] 00315 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/invisibl.mdl",SHARED) [91uS] 00316 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/rocket1i.wav",SHARED) [91uS] 00317 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/sgun1.wav",SHARED) [90uS] 00318 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/guncock.wav",SHARED) [91uS] 00319 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/spike2.wav",SHARED) [91uS] 00320 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/grenade.wav",SHARED) [94uS] 00321 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/bounce.wav",SHARED) [91uS] 00322 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/shotgn2.wav",SHARED) [91uS] 00323 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/dland2.wav",SHARED) [93uS] 00324 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/h2ohit1.wav",SHARED) [108uS] 00325 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/itembk2.wav",SHARED) [92uS] 00326 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/plyrjmp8.wav",SHARED) [92uS] 00327 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/land.wav",SHARED) [92uS] 00328 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/land2.wav",SHARED) [86uS] 00329 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/drown1.wav",SHARED) [91uS] 00330 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/drown2.wav",SHARED) [93uS] 00331 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/gasp1.wav",SHARED) [92uS] 00332 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/gasp2.wav",SHARED) [92uS] 00333 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/h2odeath.wav",SHARED) [135uS] 00334 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/talk.wav",SHARED) [109uS] 00335 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/teledth1.wav",SHARED) [91uS] 00336 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele1.wav",SHARED) [90uS] 00337 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele2.wav",SHARED) [112uS] 00338 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele3.wav",SHARED) [91uS] 00339 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele4.wav",SHARED) [90uS] 00340 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele5.wav",SHARED) [93uS] 00341 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/lock4.wav",SHARED) [89uS] 00342 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/pkup.wav",SHARED) [94uS] 00343 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/armor1.wav",SHARED) [90uS] 00344 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/lhit.wav",SHARED) [93uS] 00345 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/gib.wav",SHARED) [121uS] 00346 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/udeath.wav",SHARED) [90uS] 00347 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/tornoff2.wav",SHARED) [91uS] 00348 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain1.wav",SHARED) [92uS] 00349 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain2.wav",SHARED) [91uS] 00350 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain3.wav",SHARED) [92uS] 00351 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain4.wav",SHARED) [92uS] 00352 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain5.wav",SHARED) [92uS] 00353 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain6.wav",SHARED) [93uS] 00354 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death1.wav",SHARED) [93uS] 00355 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death2.wav",SHARED) [107uS] 00356 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death3.wav",SHARED) [91uS] 00357 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death4.wav",SHARED) [93uS] 00358 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death5.wav",SHARED) [91uS] 00359 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ax1.wav",SHARED) [91uS] 00360 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/axhit1.wav",SHARED) [93uS] 00361 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/axhit2.wav",SHARED) [110uS] 00362 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/h2ojump.wav",SHARED) [91uS] 00363 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/slimbrn2.wav",SHARED) [90uS] 00364 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/inh2o.wav",SHARED) [125uS] 00365 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/inlava.wav",SHARED) [92uS] 00366 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/outwater.wav",SHARED) [93uS] 00367 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/lburn1.wav",SHARED) [90uS] 00368 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/lburn2.wav",SHARED) [90uS] 00369 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/water1.wav",SHARED) [93uS] 00370 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/water2.wav",SHARED) [91uS] 00371 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/medtry.wav",SHARED) [92uS] 00372 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/meduse.wav",SHARED) [92uS] 00373 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/stndr1.wav",SHARED) [136uS] 00374 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/stndr2.wav",SHARED) [79uS] 00375 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/null.wav",SHARED) [93uS] 00376 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/train2.wav",SHARED) [88uS] 00377 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/train1.wav",SHARED) [90uS] 00378 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/buttons/switch02.wav",SHARED) [91uS] 00379 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/drclos4.wav",SHARED) [106uS] 00380 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/doormv1.wav",SHARED) [91uS] 00381 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/fire1.wav",SHARED) [90uS] 00382 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/basesec1.wav",SHARED) [88uS] 00383 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/basesec2.wav",SHARED) [91uS] 00384 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/latch2.wav",SHARED) [107uS] 00385 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/winch2.wav",SHARED) [91uS] 00386 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_idle.wav",SHARED) [92uS] 00387 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_idle1.wav",SHARED) [90uS] 00388 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_shot1.wav",SHARED) [91uS] 00389 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_gib.wav",SHARED) [93uS] 00390 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_pain.wav",SHARED) [91uS] 00391 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_pain1.wav",SHARED) [89uS] 00392 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_fall.wav",SHARED) [92uS] 00393 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_miss.wav",SHARED) [93uS] 00394 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_hit.wav",SHARED) [93uS] 00395 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/idle_w2.wav",SHARED) [113uS] 00396 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/medplat1.wav",SHARED) [91uS] 00397 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/medplat2.wav",SHARED) [109uS] 00398 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/buttons/airbut1.wav",SHARED) [91uS] 00399 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/medkey.wav",SHARED) [91uS] 00400 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/hum1.wav",SHARED) [87uS] 00401 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogdrag.wav",SHARED) [92uS] 00402 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogdth.wav",SHARED) [89uS] 00403 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogidle.wav",SHARED) [92uS] 00404 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogidle2.wav",SHARED) [109uS] 00405 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogpain1.wav",SHARED) [89uS] 00406 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogsawatk.wav",SHARED) [92uS] 00407 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogwake.wav",SHARED) [91uS] 00408 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wattack.wav",SHARED) [89uS] 00409 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wdeath.wav",SHARED) [91uS] 00410 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/widle1.wav",SHARED) [90uS] 00411 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/widle2.wav",SHARED) [92uS] 00412 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wpain.wav",SHARED) [92uS] 00413 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wsight.wav",SHARED) [110uS] 00414 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/ddeath.wav",SHARED) [137uS] 00415 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/dhit2.wav",SHARED) [93uS] 00416 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/djump.wav",SHARED) [93uS] 00417 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/dpain1.wav",SHARED) [92uS] 00418 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/idle1.wav",SHARED) [93uS] 00419 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/sight2.wav",SHARED) [91uS] 00420 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/health1.wav",SHARED) [92uS] 00421 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/r_item1.wav",SHARED) [92uS] 00422 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/secret.wav",SHARED) [92uS] 00423 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/inv1.wav",SHARED) [91uS] 00424 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/inv2.wav",SHARED) [91uS] 00425 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/inv3.wav",SHARED) [92uS] 00426 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/drip1.wav",SHARED) [92uS] 00427 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/swamp2.wav",SHARED) [90uS] 00428 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/swamp1.wav",SHARED) [100uS] 00429 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/locs/e1m3.loc",SHARED) [88uS] 00430 : Quake : FAIL = Lock("Games:FPS/Quake/id1/locs/e1m3.loc",SHARED) [50uS] 00431 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [64uS] 00432 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [14uS] 00433 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [17uS] 00434 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [14uS] 00435 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [22uS] 00436 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [14uS] 00437 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/qplaque.lmp",SHARED) [93uS] 00438 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/ttl_main.lmp",SHARED) [90uS] 00439 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/mainmenu.lmp",SHARED) [87uS] 00440 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot5.lmp",SHARED) [88uS] 00441 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/menu2.wav",SHARED) [88uS] 00442 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot6.lmp",SHARED) [89uS] 00443 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot1.lmp",SHARED) [90uS] 00444 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot2.lmp",SHARED) [89uS] 00445 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot3.lmp",SHARED) [91uS] 00446 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot4.lmp",SHARED) [92uS] 00447 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/menu1.wav",SHARED) [86uS] 00448 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_tl.lmp",SHARED) [91uS] 00449 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_ml.lmp",SHARED) [86uS] 00450 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_bl.lmp",SHARED) [83uS] 00451 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_tm.lmp",SHARED) [83uS] 00452 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_mm.lmp",SHARED) [83uS] 00453 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_mm2.lmp",SHARED) [84uS] 00454 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_bm.lmp",SHARED) [85uS] 00455 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_tr.lmp",SHARED) [86uS] 00456 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_mr.lmp",SHARED) [82uS] 00457 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_br.lmp",SHARED) [87uS] 00458 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 6332416 [21uS] 00459 : Quake : o.k. = ChangeFilePosition(0x1399A2D4,6325475,OFFSET_BEGINNING) [28uS] 00460 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 6325475 [5uS] 00461 : Quake : DIR = ParentOfFH(0x1399A2D4) "Games:FPS/Quake/id1/pak0.pak" [36uS] 00462 : Quake : o.k. = ExamineFH("PAK0.PAK") [14uS] 00463 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/config.cfg",SHARED) [72uS] 00464 : Quake : o.k. = [exec] OpenDevice("input.device",0,0x4F2DB030,0x00000000) = 0 [41uS] 00465 : Quake : ROOT = ParentOfFH(0x15B86884) "CON:0/0/640/200/Quake output/CLOSE" [114uS] 00466 : Quake : CurrentDir("Quake") 00467 : Quake : CurrentDir("<ZERO>") It seems that directories mixed up somehow, but how is that possible? There's no a config file to alter any settings!
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: ragemem benchmark results thread !
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Posted on: 2010/12/1 20:35
#385
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Quite a regular
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@m3x
That's mine with the latest update (1.1):
RAGEMEM v0.37 - compiled 11/06/2010
CPU: AMCC PPC440EP 1.3 @ 799 Mhz Caches Sizes: L1: 32 KB - L2: none - L3: none Cache Line: 128
---> CPU <--- MAX MIPS: 1599
---> L1 <--- READ32: 2857 MB/Sec READ64: 5669 MB/Sec WRITE32: 2868 MB/Sec WRITE64: 5702 MB/Sec
---> RAM <--- READ32: 299 MB/Sec READ64: 299 MB/Sec WRITE32: 166 MB/Sec WRITE64: 165 MB/Sec WRITE: 906 MB/Sec (Tricky)
---> VIDEO BUS <--- READ: 32 MB/Sec WRITE: 50 MB/Sec
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: What's the best file system for AmigaOS 4.x?
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Posted on: 2010/12/1 20:30
#386
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Quite a regular
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Thanks for the replies guyz. I will give JXFS a try in another partition.
My 4 partitions are as follows (for the history):
SYS is SF0/00 and the other three are SFS/02.
Edited by Phantom on 2010/12/1 21:55:11
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Quake plays but without any sound
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Posted on: 2010/12/1 17:59
#387
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Quite a regular
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@nubechecorre
Yes, it has a GUI at startup, selecting AHI for sound unit, but still no sound.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Game Coding for beginners?
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Posted on: 2010/12/1 17:40
#388
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Quite a regular
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@Rigo
CodeBench has really a nice GUI interface for a programmer.
Will there be a full version of this program apart from the free licences with the some limitations?
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Quake plays but without any sound
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Posted on: 2010/12/1 17:33
#389
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Quite a regular
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Quote: ChrisH wrote: Have you checked Sys:Prefs/AHI ? Ensure that all Units have their Volume set to 0.0dB (i.e. all the way to the right). (Monitor can & probably should be muted.)
Yes, all AHI units are properly set. Quote: Oh, and if using Mixer, than check you are using the latest version (has quite a few bugs fixed). Also, I have the latest version of Mixer. Quote: I assume you get sounds from some other games/programs? I get sounds for everything but Quake, that's strange. Also to mention is that I use the files from Clickboom's Quake, not the peecee version (I don't know if there's a difference and conflicts the sound somehow).
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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What's the best file system for AmigaOS 4.x?
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Posted on: 2010/12/1 17:23
#390
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Quite a regular
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Trying to understand the pros and cons of the various file systems that can be used under AmigaOS 4.
Obviously, correct me If I'm wrong, but the boot partition must be always SFS, right?
Also what about XJFS, is it reliable? Can we use it without any risk?
Is there a comparison table to check all those file systems available?
Are there any other alternatives we can try?
Sorry for the so many questions.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: BOH passed the first round!
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Posted on: 2010/12/1 16:27
#391
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Quite a regular
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@saimo Aha, didn't know that to be precise Simone. Great achievement. I'll try it out, but don't expect high scores from me.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: BOH passed the first round!
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Posted on: 2010/12/1 16:08
#392
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Quite a regular
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@saimo
Where's that?
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: BOH passed the first round!
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Posted on: 2010/12/1 15:09
#393
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Quite a regular
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Quote: Nah... I don't like emulators somehow, better to stick with BOH.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: New Games possible?
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Posted on: 2010/12/1 15:01
#394
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Quite a regular
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@328gts
VirtualGP 2 was a fine F1 simulation game and run fast under MorphOS (when I had). Let's hope that if an AmigaOS 4 version comes out to be as fast as it was under MorphOS.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: BOH passed the first round!
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Posted on: 2010/12/1 14:59
#395
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Quite a regular
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@saimo Yeah, I've thought of that.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: BOH passed the first round!
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Posted on: 2010/12/1 14:17
#396
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Quite a regular
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@saimo Unfortunately I don't have a C64.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: BOH passed the first round!
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Posted on: 2010/12/1 13:57
#397
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Quite a regular
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@saimo BOH 2 or a completely new game? Give us a spoiler.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: BOH passed the first round!
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Posted on: 2010/12/1 13:35
#398
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Quite a regular
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@saimo Voted. Great game, keep up coming with updates.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Quake plays but without any sound
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Posted on: 2010/12/1 13:27
#399
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Quite a regular
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I had installed Quake in my system quite long ago, this one here: http://os4depot.net/index.php?functio ... e&file=game/fps/quake.lhaBut whatever I do it still plays without any sound. The game plays very well and very fast under 800x600, but no sound. Do I missing something? Thanks.
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: New Games possible?
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Posted on: 2010/12/1 12:14
#400
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Quite a regular
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@Joeled Hehe guyz, one game at a time...
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To Be A True Adventurer, You Ought To Play Real Text Adventures
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