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amidisas.tar.bz2 - development/utility
Apr 16, 2024
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wildmidi.lha - audio/play
Apr 15, 2024
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liba52.lha - development/library/audio
Apr 14, 2024
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libcurl.lha - development/library/misc
Apr 14, 2024
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libopenssl.lha - development/library/misc
Apr 14, 2024
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bermudasyndrome.lha - game/action
Apr 14, 2024
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amigagpt.lha - network/chat
Apr 14, 2024
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curl.lha - network/misc
Apr 14, 2024
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dgen_sdl.lha - emulation/gamesystem
Apr 12, 2024
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amiarcadia.lha - emulation/gamesystem
Apr 11, 2024
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Re: Archivers for OS 4.1 - nice GUI needed ;-)
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Posted on: 2010/8/5 15:53
#21
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Not too shy to talk
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@Severin
In cranu:
* Drop drawer on Cranu (or its icon) * Hit the "<" button to tell it you want the archive the files from one level higher
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Re: Archivers for OS 4.1 - nice GUI needed ;-)
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Posted on: 2010/8/5 11:57
#22
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Not too shy to talk
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@Mrodfr Hmm.. you could create a multi-rar profile for Cranu right now...
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Re: Archivers for OS 4.1 - nice GUI needed ;-)
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Posted on: 2010/8/5 11:56
#23
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Not too shy to talk
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@Daniel
If you put Cranu in the Dock, you should be able to drag icons to the Cranu icon. I *think* thats the case, but i can't remember 100%.
It should definately work if you drag icons the Cranu icon in workbench.
Edit: Ahh, I just tried dragging files to the Cranu icon in AmiDock, and it launched a seperate instance of Cranu for each file! Strange.
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Re: Archivers for OS 4.1 - nice GUI needed ;-)
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Posted on: 2010/8/5 10:35
#24
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Not too shy to talk
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BTW, if Cranu doesn't do something you want it to, just drop me an email at pete _at_ petergordon _dot_ org _dot_ uk.
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Re: How Cool would an eLap have been?
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Posted on: 2010/8/4 22:17
#25
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Not too shy to talk
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@Rogue Do you have any spare prototypes lying around? I'd love to have one
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Re: any chance we get USB2.0 before 2011 ?
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Posted on: 2010/7/26 14:03
#26
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Not too shy to talk
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@328gts
Hyperion are well aware of OS4's shortcomings and are working on it.
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Pete's FTP bug tracker
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Posted on: 2010/7/26 14:01
#27
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Not too shy to talk
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There is now an official Pete's FTP bugtracker here: http://stackswap.net/mantis/. If you've sent me bug reports by email, please add them here anyway so they don't get lost. Thanks to Cyborg for the hosting (my web host is still on PHP4, and mantis requires v5).
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Re: Alternative to GadTools for menus?
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Posted on: 2010/6/29 12:32
#28
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Not too shy to talk
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@ChrisH
Well, if you're using window.class, you can at least pass a newmenu structure directly, rather than having to open gadtools, obtain a visual info, and layout the menus first.
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Re: Quake II
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Posted on: 2010/6/21 19:54
#29
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Not too shy to talk
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@delshay
There is support, but you have to compile the expansion pack for the target platform.
There was a CD with loads of expansions compiled for the Amiga, but they would now need to be recompiled.
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Re: Quake II
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Posted on: 2010/6/21 15:55
#30
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Not too shy to talk
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@Snuffy
Quake 2's GL output seems a lot darker than the software renderer, but then it does on my PC as well.
There is a brightness slider in the settings, and I have it cranked right up. Otherwise GL looks a lot better to me than software (and runs faster).
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Re: Problem with SDL hardware surfaces
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Posted on: 2010/6/21 15:52
#31
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Not too shy to talk
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@phx
If you're using 4.1 update 1 or 2, then USB joysticks should basically work.
If the USB joystick is detected in AmigaInput prefs, and you can calibrate it, it should work with SDL. For example, it works perfectly with Giddy 3 for me. You might want to try with that game to see if it is working with SDL at all on your system.
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Re: Amiga OS 4.1 Software Top 10
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Posted on: 2010/6/17 13:48
#32
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Not too shy to talk
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1. PFTP* 2. CodeBench** 3. SimpleMail 4. HivelyTracker* 5. OWB*** 6. MPlayer 7. Cranu* 8. ScummVM 9. TuneNet 10. OpenSSH
* = My own software, but i'm going to blow my own trumpet here :) ** = I contributed to this. See above, though :) *** = Probably soon to be replaced by TimberWolf
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Re: Quake II
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Posted on: 2010/6/8 21:37
#33
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Not too shy to talk
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@nubechecorre
I haven't had a chance to look into your crashlog yet, but i am very surprised by just how unstable the game is for you. It was tested by a number of testers prior to release, and all serious crashbugs they found were fixed.
Could you try something for me? Please disable all programs in your wbstartup, reboot, quit amidock, THEN run Quake II and see if it is any more stable. I want to rule out commodities or dockies causing problems.
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Re: Quake II
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Posted on: 2010/6/8 9:43
#34
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Not too shy to talk
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@nubechecorre Quote: If you could give me your address via pm i'll send you the crash log
Its pete _at_ petergordon _dot_ org _dot_ uk Quote: i tried the game in software render and it is faster than opengl, is it normal?
On Sam440? I have no idea. On my AmigaOne with Radeon 7500, MiniGL easily outperforms the software renderer.
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Re: Quake II
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Posted on: 2010/6/6 20:46
#35
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Not too shy to talk
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@nubechecorre
The kernel should spit out a crashlog over the serial.. although now i mention it, I don't know i the public releases of OS4 do that...
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Re: Quake II
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Posted on: 2010/6/3 13:17
#36
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Not too shy to talk
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@nubechecorre
Attach the null modem cable, and run a terminal package on the PC (I recommend Tera Term Pro). I *think* it should be set to 115200, 8n1. See if you get any output when Quake II crashes.
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Re: Quake II
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Posted on: 2010/6/3 12:56
#37
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Not too shy to talk
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@nubechecorre
I doubt Snoopy would tell anything. Could you hook up a null modem cable from the SAM to a PC?
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Re: Quake II
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Posted on: 2010/6/3 12:28
#38
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Not too shy to talk
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Hmmm... I have played it for several hours. Quake II simply does not crash for me :-/
I have an AmigaOne XE-G4 with Radeon 7500.
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Re: Barrie (Fleecy?) Moss
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Posted on: 2010/6/3 11:22
#39
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Not too shy to talk
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Yep, looks like fleecy to me.
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Re: PPC games on OS4, please help
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Posted on: 2010/5/20 15:34
#40
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Not too shy to talk
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@AmiKit Quote: QuakeII used to work fine on the A1; now comes up with a 'vidplay: unknown command' error. On the Sam nothing happens and it eventually locks up the system totally.
This should work quite a lot better for you with the latest update
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