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amidisas.tar.bz2 - development/utility
Apr 16, 2024
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wildmidi.lha - audio/play
Apr 15, 2024
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liba52.lha - development/library/audio
Apr 14, 2024
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libcurl.lha - development/library/misc
Apr 14, 2024
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libopenssl.lha - development/library/misc
Apr 14, 2024
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bermudasyndrome.lha - game/action
Apr 14, 2024
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amigagpt.lha - network/chat
Apr 14, 2024
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curl.lha - network/misc
Apr 14, 2024
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dgen_sdl.lha - emulation/gamesystem
Apr 12, 2024
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amiarcadia.lha - emulation/gamesystem
Apr 11, 2024
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Re: Syntax highlighting -- need these?
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Posted on: 2019/6/29 11:52
#21
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Just popping in
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@mritter0 I would *LOVE* to use a modern text editor on AmigaOS!! I am ready to support it! I am an addicted Notepad++ user and use quite a lot the functions offered by the TextFX plugin, and would love to see some of them implemented in a future release. See available functions in the following animated gif
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Re: SDL2
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Posted on: 2018/1/27 15:31
#22
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Just popping in
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@thread Thanks for pushing in improving SDL2! By chance, has anyone tried porting the SDL2 based game called "Pingus"? It is a Lemmings clone that seems quite nice. Please, have a look at https://github.com/Pingus/pingus
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Re: AmigaOS 15" laptop one day?
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Posted on: 2017/12/23 9:43
#23
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Just popping in
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@Helloworld Thank you for the advice. Having a look at it now, not bad indeed, but our choice was not to have any intermediary (and thus, their fee), apart from PayPal that fulfill the required needs.
The fund is not stagnant at all, as what we collected so far is already being passed to the engineer for the mobo design, and periodically we check together with ACube the current advancements.
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Skia Graphics Library anyone?
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Posted on: 2017/3/5 10:22
#25
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Just popping in
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I was playing with Google Docs and noticed that they are using the Skia Graphics Library for producing PDF. Bit of investigation on the topic and discovered that it is the graphic library used for building Chrome, Firefox and Android. It has software rasterizer, OpenGL ES, and PDF backends, and has been designed to take advantage of modern day SMD multiprocessing capacities. Skia can be built using GN, Visual Studio, XCode, and CMake. Has anybody tried experimenting with it and possibly tried to build it under AmigaOS4? Here the SKIA website https://skia.org/and the Wikipedia entry https://en.wikipedia.org/wiki/Skia_Graphics_Engine
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Re: Supermodel 3: an emulator of a PPC based SEGA arcade
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Posted on: 2016/6/14 9:17
#26
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Just popping in
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@LiveForIt Are you aware of any plan at all to support either mapping memory to free memory or virtualize memory on OS4?
@tlosm Thank you for trying!
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Supermodel 3: an emulator of a PPC based SEGA arcade
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Posted on: 2016/6/13 19:03
#27
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Just popping in
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Does anybody knows whether it could be possible to port " Supermodel 3", a Sega "Model 3" arcade emulator? The original SEGA Supermodel 3 arcade board was based on a PowerPC 603e, it could be interesting to see it working natively under AmigaOS 4. Here some videos of the original games on YouTube. The emulator is apparently based on SDL, GLEW to manage OpenGL 2.0, Musashi to emulate a 680x0, YAZE-AG to emulate a Z80, and Amp to play mp3.
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Re: MindSpace
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Posted on: 2016/4/18 22:47
#28
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Just popping in
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@yoodoo2
Just tried v0.06: MindSpace is coming along very nicely! Bravo! Thank you for implementing the align function, very helpful.
Is it possible to donate something to show some appreciation to your work? How can I do that?
I tested a lot the current version, please, find some notes.
toolbar - the tooltips on the toolbar heavily interfere when trying to click the tool button, they does not seems to be standard Reaction; - the button for locking objects is currently a key, I would suggest to use the AISS lock image instead; - the flip tools seems to be inverted; - when clicked the button "save document as PDF file", if you click "cancel" the PDF is exported, it should simply close the dialog, not save; - the toolbars on small screen resolutions can exceed the available screen size and buttons cannot be clecked; toolbar should be resizeable, or better, you could implement a scroolbar; - the number of rows or columns is fixed, on a small resolution screen would find useful to add an additional row or column; - rotating objects does not seems to work; - undo and redo functions does not seems to work; - the gradient tool does not seems to work.
toolbar editor - the toolbar editor makes the CPU jump to 100% and the system becomes unresponsive (I have a Sam460).
drawing - shapes cannot be placed or moved outside the paper area; - when reducing the size of the page, objects previously inside the page, might go outside the page; once objects are outside the page, they cannot be moved around; - when placing an object right on the paper border, some visual corruption appears on the border; - the text position selector does not seems to work; - flipping grouped objects does not work, objects are flipped as single objects, not like a single entity.
general - on startup the page window could have a reduced width, leaving space for the "Object properties" on the right that in my opinion should appear at startup; nowadays the screen proportion is 16:9, and the paper is usually vertical leaving space for more tools beside the paper; - when no object is selected the "Object properties" should have empty fields, not simply disabled; - zoom to fit page does not show the entire page; - please, do not change the stroke color of selected objects, otherwise the user cannot see when the stroke colors changes; to me could be enough to show the control points, or you might also show the rectangular bounding box using a dotted line; - a doubt: instead of "Diagram", should it be a good idea to call it "Page"? If so, the menu should be mode moved right before "Object". "Diagram properties" should consequently be be called "Page properties"; - it is not clear to me what the menu "User MSO" can be used for; - strange visual problem: moving the "Object property" window clear the window drop shadow effect made with compositing ON. Once stopped moving the windows around the shoadow is redarw correctly.
wishlist - magnetic corners for attaching lines to objects; once attached, lines should move when the object is moved - layers window showing from top to bottom the list of objects, the first column could be the object shape (same as in the toolbar), then name (if empty you can show the ID). Some basic function can be implemented: move up or down, rename, delete, duplicate, lock the selected layer/object); - while moving an object, if I press the shift key, the object should move only horizontally, vertically, or at 45°; - while resizing an object, if I press the shift key, the resize should keep the original object proportions; - by pressing ctrl and scrolling the mouse wheel the page should zoom in one direction, zoom out in the other; - the toolbar editor feels a bit rigid; could you consider adopting a solution similar to the "Filer" toolbar preferences with two list, available and used buttons, and at the top a selector for deciding in which toolbar the tool should be inserted; - application library support, for opening, closing and calling the preferences of MinSpace.
Edited by virgola on 2016/4/19 7:21:30
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Re: MindSpace
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Posted on: 2016/3/31 0:58
#29
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Just popping in
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@yoodoo2
Fantastic! Looking forward to try out the new beta!
Thanks for including the one-window mode in your plan!
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Re: zTools on AMIStore : updates and suggestions thread
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Posted on: 2016/3/27 23:28
#30
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Just popping in
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@zzd10h Thank you for the update! Out of curiosity, would it difficult to implement a new docky showing all running applications and commodities and the related actions such as "show interface", "remove" or "open settings"? It would be much quicker than opening the AppManager or Exchange! I have in mind something like this:
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Re: MindSpace
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Posted on: 2016/1/29 22:54
#31
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Just popping in
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@yoodoo2 I played with v.0.05 of your program: it looks promising indeed! Many things still to be ironed out, but it is already good. Thanks for working on it! I might have found a little bug: If I select one or more objects, then click on the top toolbar on the right, all selected abject are suddently moved to the top right, if I click on the top toolbar on left, all selected objects are moved to the left. I had a look at the list of the planned features in the file "readme.txt" and I did not notice something that I use very much in these kind of softwares: the alignment and distribute tools. Would you mind addind it to the wish list? Another feature that it might be added is the possibility to move selected object with the mouse horizontally or vertically while the shift key is pressed. One last thing: what about having one window only application instead of multiple windows for the various toolboxes? Is it more or less difficult to implement? I have no idea. Please have a look at the mockup below: would it be feasible to have multiple documents in one window only using tabbed pages?
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Re: Unlocking Apple USB SuperDrive on OS4
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Posted on: 2015/9/21 20:44
#32
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Just popping in
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@all A little clarification in order to better identify the problem: the drive must be "awaked" by some magic code in order to be made visible to the system, the problem is not that it does not eject CDs. It is an Apple policy for avoiding using the drive on non Apple hardware. See for instance https://christianmoser.me/use-apples-usb-superdrive-with-linux/ @xenic The USB MassStorage window opened using Exchange is emtpy, and the window openend by clicking on "Details..." is empty as well. @LiveForIt The unit does work under OSX, Windows, and Linux, once it is been properly unlocked/awaked by the driver. @Thematic I've tried idetool to investigate the following list, bit none of them support idetool idetool -l massstorage.usbfd idetool -l usbsys.device idetool -l usbresource.library idetool -l hub.usbfd idetool -l usbdisk.device @terminillis Tried the EjectTool without success.
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Re: Unlocking Apple USB SuperDrive on OS4
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Posted on: 2015/9/19 9:26
#33
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Just popping in
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@zzd10h Here you are the screenshot of SysMon, where I can find the unit number?
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Re: Unlocking Apple USB SuperDrive on OS4
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Posted on: 2015/9/19 8:12
#34
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Just popping in
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@Ami603 Already tried with "unlockcd usbdisk.device 0" and many other units, no success, it says Eject: Error #-1 opening device "usbdisk" unit 0Here the output of the command info New Shell process 3 3.Workbench:> info Mounted disks: Unit Size Used Free Full Errors Status Name APPDIR: 1K 1 0 100% 0 Read Only APPDIR CD0: No disk present DH0: 97G 39.370.744 62.698.496 39% 0 Read/Write Workbench DH1: 100G 69.855.441 140.423.583 33% 0 Read/Write Work DH2: 100G 5.220.563 205.058.461 2% 0 Read/Write Archive ENV: 1.352K 338 0 100% 0 Read/Write ENV ICD0: No disk present ICD1: No disk present IDF0: No disk present IDF1: No disk present RAM: 31K 2 0 100% 0 Read/Write RAM Disk TEXTCLIP: 1.670M 0 1.751.388.160 0% 0 Read/Write TextClip
Volumes available: RAM Disk: [Mounted] Archive: [Mounted] Work: [Mounted] Workbench: [Mounted]
Here the screenshot of DevInfos about the Apple USB SuperDrive Apparently the device used is "massstorage.usbfd", but if I try any unit (e.g.unlockcd massstorage.usbfd 0) any USB device (mouse and keyboard) stop working.
Edited by virgola on 2015/9/19 9:22:41 Edited by virgola on 2015/9/22 12:28:56
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Re: Unlocking Apple USB SuperDrive on OS4
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Posted on: 2015/9/19 0:24
#35
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Just popping in
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@Ami603 I cannot find the correct combination of device and unit. I've tried many units for usbdisk.device without success. How can I find the proper device and unit? Here the screenshot of the USB Inspector Here the usb.log file from ram: http://www.locati.it/mario/AppleSuperDrive/SuperDrive_AmigaOS4.txtFrom which I extract this relevant part
Device found on port 6 of hub "".
Device at port 6 of hub "" is high-speed.
Fkt 0x5a8a2970 at level 2
Device on hub port 6 successfully added.
Fkt 0x5a8a2970 is {Vendor: 0x05AC, Product: 0x1500, Class: 00.00}
Fkt 0x5a8a2970 initialized
Lun 0 has device type 0x05 (CDROM) and is removable
Detaching Function removed from hub port 6
Device found on port 4 of hub "".
Device at port 4 of hub "" is high-speed.
Fkt 0x5a8a2970 at level 2
Device on hub port 4 successfully added.
Fkt 0x5a8a2970 is {Vendor: 0x05AC, Product: 0x1500, Class: 00.00}
Fkt 0x5a8a2970 initialized
The drive does not show up on the Media Toolbox. I just tried inserting a CD under Linux (using the unlocking command), then I attached it with the CD inserted but the disk does not show up on the Workbench. In addition to the locking mechanism, I think that under AmigaOS there is also a lack of a proper driver for it.
Edited by virgola on 2015/9/19 9:22:10 Edited by virgola on 2015/9/19 9:23:22
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Unlocking Apple USB SuperDrive on OS4
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Posted on: 2015/9/18 21:13
#36
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Just popping in
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Under OS4 I am unable to use the Apple USB SuperDrive, the external optical reader http://www.apple.com/shop/product/MD564LL/A/apple-usb-superdriveApparently Apple prevent the use of this device on non-Apple hardware, only sending a specific message on the USB port the drive become usable. On OS4 the drive is correctly recognized, it can eject [wrong], but it cannot load any cd into the slot-in. On Linux it can be unlocked sending direct messages thanks to the "sg_raw" command from the sg3-utils ( http://sg.danny.cz/sg/sg3_utils.html). The exact unlocking command is sg_raw /dev/sr0 EA 00 00 00 00 00 01 Is there any way to reproduce this unlocking mechanism on OS4.1?
Edited by virgola on 2015/9/19 7:50:14
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Would it be possible to include Javascript V8?
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Posted on: 2013/11/19 22:23
#37
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Just popping in
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As the newer port of OWB from MorphOS by Fab is shaping up I am wondering if would it be possible to include the great V8 Javascript engine (the one that runs into Google Chrome) into OWB. Here the homepage of V8: http://code.google.com/p/v8/Andrew Low, a guy from IBM, just ported this engine to PowerPC, see his presentation at the next EclipseCon: https://www.eclipsecon.org/na2014/sess ... y-about-porting-nodejs-v8
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Re: Any interest in a bounty for a native ext2/ext3 file system?
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Posted on: 2013/10/21 19:08
#38
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Just popping in
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@salass00
I will surely donate for such a filesystem, because I need to access my Linux disks, but also because it is (apparently) much more than a straight port from another system.
Do you think you can already share the NTFS3G filesystem?
How fast does your implementation compares to the FUSE driver on Linux on the same computer in terms of performance?
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Re: New version of SketchBlock available.
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Posted on: 2012/12/18 21:17
#39
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Just popping in
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Quote: I'd like to create a xml defined set of widows, that allows the individual users to define what windows they need and what to put in each This would be awesome!
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Re: New version of SketchBlock available.
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Posted on: 2012/12/8 11:33
#40
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Just popping in
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Thank you Andy! Your SketchBlock is great!
Just donated!
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