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Re: Syntax highlighting -- need these?
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@mritter0

I would *LOVE* to use a modern text editor on AmigaOS!!
I am ready to support it!

I am an addicted Notepad++ user and use quite a lot the functions offered by the TextFX plugin, and would love to see some of them implemented in a future release.
See available functions in the following animated gif

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Re: SDL2
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@thread
Thanks for pushing in improving SDL2!

By chance, has anyone tried porting the SDL2 based game called "Pingus"? It is a Lemmings clone that seems quite nice.

Please, have a look at
https://github.com/Pingus/pingus

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Re: AmigaOS 15" laptop one day?
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@Helloworld
Thank you for the advice.
Having a look at it now, not bad indeed, but our choice was not to have any intermediary (and thus, their fee), apart from PayPal that fulfill the required needs.

The fund is not stagnant at all, as what we collected so far is already being passed to the engineer for the mobo design, and periodically we check together with ACube the current advancements.

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Re: AmigaOS 15" laptop one day?
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The guys behind the PowerPC notebook project that are collaborating with ACube are asking for a last round of support.
The laptop will be equipped, among other features, with a PowerPC CPU NXP T2080, an M.2 connector for the SSD, an MXM connector on a PCI-e 3.0 lane for the video card, and will have space for two DDR3L modules.

Here the latest post on their blog: Electrical Schematics as a present.

As of today, they reached the 67% of the required €12,600 goal for delivering the electrical schematics.

Here the donation campaign page, you may use PayPal.

They just launched another project for which they are looking for volunteers: the Open Source Laptop Chassis Designs

Here a simplified diagram of what the electrical schematics will try to achieve [click to enlarge]

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Skia Graphics Library anyone?
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I was playing with Google Docs and noticed that they are using the Skia Graphics Library for producing PDF.
Bit of investigation on the topic and discovered that it is the graphic library used for building Chrome, Firefox and Android.
It has software rasterizer, OpenGL ES, and PDF backends, and has been designed to take advantage of modern day SMD multiprocessing capacities.
Skia can be built using GN, Visual Studio, XCode, and CMake.

Has anybody tried experimenting with it and possibly tried to build it under AmigaOS4?

Here the SKIA website
https://skia.org/
and the Wikipedia entry
https://en.wikipedia.org/wiki/Skia_Graphics_Engine

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Re: Supermodel 3: an emulator of a PPC based SEGA arcade
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@LiveForIt
Are you aware of any plan at all to support either mapping memory to free memory or virtualize memory on OS4?

@tlosm
Thank you for trying!

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Supermodel 3: an emulator of a PPC based SEGA arcade
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Does anybody knows whether it could be possible to port "Supermodel 3", a Sega "Model 3" arcade emulator?

The original SEGA Supermodel 3 arcade board was based on a PowerPC 603e, it could be interesting to see it working natively under AmigaOS 4.

Here some videos of the original games on YouTube.

The emulator is apparently based on SDL, GLEW to manage OpenGL 2.0, Musashi to emulate a 680x0, YAZE-AG to emulate a Z80, and Amp to play mp3.



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Re: MindSpace
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@yoodoo2

Just tried v0.06: MindSpace is coming along very nicely!
Bravo!
Thank you for implementing the align function, very helpful.

Is it possible to donate something to show some appreciation to your work? How can I do that?

I tested a lot the current version, please, find some notes.

toolbar
- the tooltips on the toolbar heavily interfere when trying to click the tool button, they does not seems to be standard Reaction;
- the button for locking objects is currently a key, I would suggest to use the AISS lock image instead;
- the flip tools seems to be inverted;
- when clicked the button "save document as PDF file", if you click "cancel" the PDF is exported, it should simply close the dialog, not save;
- the toolbars on small screen resolutions can exceed the available screen size and buttons cannot be clecked; toolbar should be resizeable, or better, you could implement a scroolbar;
- the number of rows or columns is fixed, on a small resolution screen would find useful to add an additional row or column;
- rotating objects does not seems to work;
- undo and redo functions does not seems to work;
- the gradient tool does not seems to work.

toolbar editor
- the toolbar editor makes the CPU jump to 100% and the system becomes unresponsive (I have a Sam460).

drawing
- shapes cannot be placed or moved outside the paper area;
- when reducing the size of the page, objects previously inside the page, might go outside the page; once objects are outside the page, they cannot be moved around;
- when placing an object right on the paper border, some visual corruption appears on the border;
- the text position selector does not seems to work;
- flipping grouped objects does not work, objects are flipped as single objects, not like a single entity.

general
- on startup the page window could have a reduced width, leaving space for the "Object properties" on the right that in my opinion should appear at startup; nowadays the screen proportion is 16:9, and the paper is usually vertical leaving space for more tools beside the paper;
- when no object is selected the "Object properties" should have empty fields, not simply disabled;
- zoom to fit page does not show the entire page;
- please, do not change the stroke color of selected objects, otherwise the user cannot see when the stroke colors changes; to me could be enough to show the control points, or you might also show the rectangular bounding box using a dotted line;
- a doubt: instead of "Diagram", should it be a good idea to call it "Page"? If so, the menu should be mode moved right before "Object". "Diagram properties" should consequently be be called "Page properties";
- it is not clear to me what the menu "User MSO" can be used for;
- strange visual problem: moving the "Object property" window clear the window drop shadow effect made with compositing ON. Once stopped moving the windows around the shoadow is redarw correctly.

wishlist
- magnetic corners for attaching lines to objects; once attached, lines should move when the object is moved
- layers window showing from top to bottom the list of objects, the first column could be the object shape (same as in the toolbar), then name (if empty you can show the ID). Some basic function can be implemented: move up or down, rename, delete, duplicate, lock the selected layer/object);
- while moving an object, if I press the shift key, the object should move only horizontally, vertically, or at 45°;
- while resizing an object, if I press the shift key, the resize should keep the original object proportions;
- by pressing ctrl and scrolling the mouse wheel the page should zoom in one direction, zoom out in the other;
- the toolbar editor feels a bit rigid; could you consider adopting a solution similar to the "Filer" toolbar preferences with two list, available and used buttons, and at the top a selector for deciding in which toolbar the tool should be inserted;
- application library support, for opening, closing and calling the preferences of MinSpace.



Edited by virgola on 2016/4/19 7:21:30
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Re: MindSpace
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@yoodoo2

Fantastic!
Looking forward to try out the new beta!

Thanks for including the one-window mode in your plan!

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Re: zTools on AMIStore : updates and suggestions thread
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@zzd10h

Thank you for the update!

Out of curiosity, would it difficult to implement a new docky showing all running applications and commodities and the related actions such as "show interface", "remove" or "open settings"?
It would be much quicker than opening the AppManager or Exchange!
I have in mind something like this:

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Re: MindSpace
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@yoodoo2

I played with v.0.05 of your program: it looks promising indeed!
Many things still to be ironed out, but it is already good.
Thanks for working on it!

I might have found a little bug: If I select one or more objects, then click on the top toolbar on the right, all selected abject are suddently moved to the top right, if I click on the top toolbar on left, all selected objects are moved to the left.

I had a look at the list of the planned features in the file "readme.txt" and I did not notice something that I use very much in these kind of softwares: the alignment and distribute tools. Would you mind addind it to the wish list?

Another feature that it might be added is the possibility to move selected object with the mouse horizontally or vertically while the shift key is pressed.

One last thing: what about having one window only application instead of multiple windows for the various toolboxes? Is it more or less difficult to implement? I have no idea.
Please have a look at the mockup below: would it be feasible to have multiple documents in one window only using tabbed pages?

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Re: Unlocking Apple USB SuperDrive on OS4
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@all
A little clarification in order to better identify the problem: the drive must be "awaked" by some magic code in order to be made visible to the system, the problem is not that it does not eject CDs. It is an Apple policy for avoiding using the drive on non Apple hardware.
See for instance
https://christianmoser.me/use-apples-usb-superdrive-with-linux/

@xenic
The USB MassStorage window opened using Exchange is emtpy, and the window openend by clicking on "Details..." is empty as well.

@LiveForIt
The unit does work under OSX, Windows, and Linux, once it is been properly unlocked/awaked by the driver.

@Thematic
I've tried idetool to investigate the following list, bit none of them support idetool
idetool -l massstorage.usbfd
idetool -l usbsys.device
idetool -l usbresource.library
idetool -l hub.usbfd
idetool -l usbdisk.device

@terminillis
Tried the EjectTool without success.

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Re: Unlocking Apple USB SuperDrive on OS4
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@zzd10h

Here you are the screenshot of SysMon, where I can find the unit number?

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Re: Unlocking Apple USB SuperDrive on OS4
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@Ami603

Already tried with "unlockcd usbdisk.device 0" and many other units, no success, it says
Eject: Error #-1 opening device "usbdisk" unit 0

Here the output of the command info

New Shell process 3
3.Workbench:> info
Mounted disks:
Unit Size Used Free Full Errors Status Name
APPDIR: 1K 1 0 100% 0 Read Only APPDIR
CD0: No disk present
DH0: 97G 39.370.744 62.698.496 39% 0 Read/Write Workbench
DH1: 100G 69.855.441 140.423.583 33% 0 Read/Write Work
DH2: 100G 5.220.563 205.058.461 2% 0 Read/Write Archive
ENV: 1.352K 338 0 100% 0 Read/Write ENV
ICD0: No disk present
ICD1: No disk present
IDF0: No disk present
IDF1: No disk present
RAM: 31K 2 0 100% 0 Read/Write RAM Disk
TEXTCLIP: 1.670M 0 1.751.388.160 0% 0 Read/Write TextClip

Volumes available:
RAM Disk: [Mounted]
Archive: [Mounted]
Work: [Mounted]
Workbench: [Mounted]


Here the screenshot of DevInfos about the Apple USB SuperDrive

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Apparently the device used is "massstorage.usbfd", but if I try any unit (e.g.unlockcd massstorage.usbfd 0) any USB device (mouse and keyboard) stop working.


Edited by virgola on 2015/9/19 9:22:41
Edited by virgola on 2015/9/22 12:28:56
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Re: Unlocking Apple USB SuperDrive on OS4
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@Ami603

I cannot find the correct combination of device and unit.
I've tried many units for usbdisk.device without success.

How can I find the proper device and unit?

Here the screenshot of the USB Inspector

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Here the usb.log file from ram:
http://www.locati.it/mario/AppleSuperDrive/SuperDrive_AmigaOS4.txt

From which I extract this relevant part
Device found on port 6 of hub "".
Device at port 6 of hub "" is high-speed.
Fkt 0x5a8a2970 at level 2
Device on hub port 6 successfully added
.
Fkt 0x5a8a2970 is {Vendor0x05ACProduct0x1500, Class: 00.00}
Fkt 0x5a8a2970 initialized
Lun 0 has device type 0x05 
(CDROM) and is removable
Detaching 
Function removed from hub port 6
Device found on port 4 of hub 
"".
Device at port 4 of hub "" is high-speed.
Fkt 0x5a8a2970 at level 2
Device on hub port 4 successfully added
.
Fkt 0x5a8a2970 is {Vendor0x05ACProduct0x1500, Class: 00.00}
Fkt 0x5a8a2970 initialized


The drive does not show up on the Media Toolbox.

I just tried inserting a CD under Linux (using the unlocking command), then I attached it with the CD inserted but the disk does not show up on the Workbench.

In addition to the locking mechanism, I think that under AmigaOS there is also a lack of a proper driver for it.


Edited by virgola on 2015/9/19 9:22:10
Edited by virgola on 2015/9/19 9:23:22
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Unlocking Apple USB SuperDrive on OS4
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Under OS4 I am unable to use the Apple USB SuperDrive, the external optical reader
http://www.apple.com/shop/product/MD564LL/A/apple-usb-superdrive

Apparently Apple prevent the use of this device on non-Apple hardware, only sending a specific message on the USB port the drive become usable.

On OS4 the drive is correctly recognized, it can eject [wrong], but it cannot load any cd into the slot-in.

On Linux it can be unlocked sending direct messages thanks to the "sg_raw" command from the sg3-utils (http://sg.danny.cz/sg/sg3_utils.html).

The exact unlocking command is
sg_raw /dev/sr0 EA 00 00 00 00 00 01

Is there any way to reproduce this unlocking mechanism on OS4.1?


Edited by virgola on 2015/9/19 7:50:14
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Would it be possible to include Javascript V8?
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As the newer port of OWB from MorphOS by Fab is shaping up I am wondering if would it be possible to include the great V8 Javascript engine (the one that runs into Google Chrome) into OWB.

Here the homepage of V8:
http://code.google.com/p/v8/

Andrew Low, a guy from IBM, just ported this engine to PowerPC, see his presentation at the next EclipseCon:
https://www.eclipsecon.org/na2014/sess ... y-about-porting-nodejs-v8

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Re: Any interest in a bounty for a native ext2/ext3 file system?
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@salass00

I will surely donate for such a filesystem, because I need to access my Linux disks, but also because it is (apparently) much more than a straight port from another system.

Do you think you can already share the NTFS3G filesystem?

How fast does your implementation compares to the FUSE driver on Linux on the same computer in terms of performance?

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Re: New version of SketchBlock available.
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Quote:
I'd like to create a xml defined set of widows, that allows the individual users to define what windows they need and what to put in each

This would be awesome!

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Re: New version of SketchBlock available.
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Thank you Andy!
Your SketchBlock is great!

Just donated!

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