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amidisas.tar.bz2 - development/utility
Apr 16, 2024
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wildmidi.lha - audio/play
Apr 15, 2024
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liba52.lha - development/library/audio
Apr 14, 2024
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libcurl.lha - development/library/misc
Apr 14, 2024
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libopenssl.lha - development/library/misc
Apr 14, 2024
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bermudasyndrome.lha - game/action
Apr 14, 2024
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amigagpt.lha - network/chat
Apr 14, 2024
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curl.lha - network/misc
Apr 14, 2024
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dgen_sdl.lha - emulation/gamesystem
Apr 12, 2024
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amiarcadia.lha - emulation/gamesystem
Apr 11, 2024
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Re: YT stopped working with Odyssey - Fixed
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Posted on: 12/19 3:21
#21
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Quite a regular
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@Maijestro Quote: There is always a small window with the error message "Fontconfig error" but the YouTube stream is playing. If I remember right, that's a message from libfontconfig written to stderr. It should go away if it finds a valid fonts.conf. In the screenshot you provided, it looks like the port of libfontconfig being used wanted to find it in .config:fontconfig/fonts.conf, so if you make an assign called ".config:" and put a fontconfig directory there and fonts.conf in there (try copying the one from SYS:Fonts/fontconfig), then the message hopefully goes away. Maybe also delete this line (make a backup though) <include ignore_missing="yes">fonts:fontconfig/conf.d</include> Alternatively you can use *>NIL: to redirect stderr, and you should be able to set that in YT.cfg in ArgsMP, but that would end up suppressing other error messages that you might not want suppressed.
Edited by MickJT on 2023/12/19 3:37:11 Edited by MickJT on 2023/12/19 3:40:48 Edited by MickJT on 2023/12/19 3:43:01 Edited by MickJT on 2023/12/19 3:50:30 Edited by MickJT on 2023/12/19 4:04:10
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Re: SDL2
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Posted on: 12/6 12:31
#22
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Quite a regular
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@Capehill
I tried my old port of ffmpeg 3.1.1 which is on Aminet, and that uses SDL1 rather than SDL2. I don't know which version of the SDL1 library I built it against. In that version, the pointer is a different black pointer when inside the window, and only disappears when kept motionless inside the window. When outside, it's the regular mouse pointer, and doesn't disappear.
Maybe looking at the SDL1 source might help.
Edited by MickJT on 2023/12/6 13:20:37
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Re: SDL2
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Quite a regular
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@Capehill Quote: I have tested on Linux that SDL_MOUSEMOTION behaves similarly: event is reported only when mouse pointer is hovering on the window surface. This confuses me a bit. Wouldn't then the same behaviour happen with the mouse disappearing even if outside of the window? Or is the behaviour different between Windows and Linux? @pjs In the meantime, I have updated ffplay to not hide the mouse cursor.
Edited by MickJT on 2023/12/6 6:24:42
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Re: SDL2
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Posted on: 12/5 11:47
#24
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Quite a regular
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@Capehill
I've tested it on Windows. I don't think ffplay has any alternative output method, just SDL2, so it should still be SDL2 on Windows.
When the mouse is outside of the window, it won't blank, even when the ffplay window is active.
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Re: SDL2
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Quite a regular
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@pjs
I think he means to modify the ffplay source. I'll send you something later on.
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Re: SDL2
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Posted on: 12/3 20:15
#26
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Quite a regular
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@Maijestro Quote: as you are very experienced when it comes to compiling and programming for AmigaOs4.1. I'm definitely not an experienced programmer. The only language I can program in is AREXX, and even with that there's a lot I don't know. I guess I could say I've got experience compiling stuff, but if it requires more than minor tweaks, then I need help. Quote: I'm guessing ffmpeg/FFPlay uses SDL2 libraries? ffplay uses SDL2. ffmpeg doesn't. Quote: I couldn't see any improvement in mouse cursor handling compared to version 6.0. There's no improvement with mouse hiding behaviour. That'll have to be fixed in SDL2 if possible, or disable the hiding altogether. You said this earlier Quote: but as soon as the mouse is moved the mouse cursor appears again. With active window. Just to be clear, the mouse cursor doesn't immediately reppear, but only once the invisible cursor reenters the application window. You can also blindly click to deactivate the window and bring the cursor back that way, but you don't know exactly where you're clicking.
Edited by MickJT on 2023/12/3 20:35:19 Edited by MickJT on 2023/12/3 20:36:08
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Re: SDL2
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Posted on: 12/3 18:12
#27
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Quite a regular
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I've uploaded my port of ffmpeg 6.1 now. Don't worry about uploading what you've got, unless pjs wants it?
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Re: SDL2
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Posted on: 12/3 17:36
#28
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Quite a regular
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@Maijestro
Your video shows the same issues. When the window is active, and you move the mouse outside of it and wait for the cursor to disappear, it remains invisible until you move the cursor back inside the window. Which means you don't know where the cursor is until it's back inside the window. There's one time in your video where it disappears at 32s and seems to reappear outside of the window but I think it's that's just you moving the mouse quicker than the framerate of the capture, and would have moved it over the window.
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Re: Power Off script for A1222+
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Posted on: 2023/10/17 7:52
#29
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Quite a regular
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I'm not sure how the wait command is possibly helping here. It surely has no effect on anything else running. Isn't echo resident? If not, running echo doesn't write anything to disk does it? (except when using a redirection to a file)
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Re: Maintainer(s) for libsdl2_* libraries for AOS4
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Posted on: 2023/9/26 7:24
#31
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Quite a regular
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There's no 1 specific person. Whoever gets there first. I can update libSDL2_net if needed.
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Re: YT.rexx results in stuttering video
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Posted on: 2023/8/8 12:58
#33
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Quite a regular
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Problem solved. There were 2 issues, but only 1 might be affecting other people. For anyone experiencing the same thing, change the stack size at the top of the script from 250000 to 500000, then before the next run, delete the YT directory in T: so it doesn't load bad cached information.
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Re: YT stopped working with Odyssey
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Posted on: 2023/8/7 21:27
#34
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Quite a regular
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Apparently some version of makedir doesn't like trailing slashes. Find MakeDir T:YT/ and remove the slash. There might also be an issue with slow speeds causing the video to pause/stutter for some people. It isn't happening to me though. If that happens to you, send me a private message with a link to at least the debug log file (preferably all the files generated). There's a thread about that here: https://www.amigans.net/modules/newbb/viewtopic.php?topic_id=9286
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Re: YT.rexx results in stuttering video
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Posted on: 2023/8/6 12:30
#35
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Quite a regular
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@geennaam
I sent you a private message if you want to investigate further.
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Re: YT.rexx results in stuttering video
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Posted on: 2023/8/5 11:14
#36
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Quite a regular
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Perhaps they've changed something and throttling is happening. I'll take a look soon.
Edit: Seems ok here at the moment. Are you using the latest version?
Edited by MickJT on 2023/8/5 17:24:50
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Re: MPlayer - Add hardware acceleration?
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Posted on: 2022/8/17 16:12
#38
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Quite a regular
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@VooDoo
As LiveForIt said and the forum post I linked earlier, the binary needs to be edited to look for RadeonRX (rather than RadeonHD.chip) since it's doing a string check. Fortunately it's simple. If you manually specify an unsupported video output driver, if I remember correctly, it doesn't fall back, so it'll just spit out errors and not open a video window.
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Re: MPlayer - Add hardware acceleration?
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Posted on: 2022/8/12 11:54
#39
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Quite a regular
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See https://www.amigans.net/modules/newbb/ ... id=126406#forumpost126406 for getting RadeonRX to be recognized. I'm no coder (AREXX notwithstanding). I certainly can't add any features, so I can't help with anything like hardware acceleration. I do notice there's an MPlayer 1.5 now. A while ago I applied the Amiga modifications to MPlayer 1.4 but didn't end up releasing it (small tweaks I procrastinated over and never got around to doing). I gotta look at 1.5 sometime. Also there's been work by Futaura on getting libcurl to use AmiSSL. So hopefully I can make the binaries smaller by studying that and implementing similar changes in ffmpeg, if they're not too difficult. I can't give any timeframes. I'm preoccupied with other things! If someone wants my work in progress MPlayer 1.4 sources, let me know. Keep in mind this is 1.4 according to the official MPlayer version number.
Edited by MickJT on 2022/8/12 16:15:41
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Re: What the fastest possible x64 emulation way of OS4 today ?
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Posted on: 2022/2/3 5:01
#40
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Quite a regular
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You can use UAEGFX. No need for PicassoIV. Just make a clone of DEVS:Monitors/PicassoIV(.info) as UAEGFX then change the tooltype to BOARDTYPE=uaegfx
Then set the RTG board to UAE Zorro III
And don't forget NORAMPAGER option for C:BootLoader if you want to increase RAM.
And uaehf.device & uaenet.device works.
I do notice that sometimes my particular setup can freeze, but I haven't bothered tracking down the cause yet.
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