Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
180 user(s) are online (31 user(s) are browsing Forums)

Members: 1
Guests: 179

kas1e, more...

Support us!

Headlines

Forum Index


Board index » All Posts (Capehill)




Re: Pioneer: An open-source recreation of Frontier: Elite 2
Just can't stay away
Just can't stay away


Glew shouldn't be an issue with Pioneer port. Bigger problem seems to be vertex buffer object usage. Working around it may slow down the performance.

Go to top


Re: New Games possible?
Just can't stay away
Just can't stay away


Oolite is written in objective-C. Somebody needs to port a compiler first, or port the codebase to a supported language. Both options sound a bit tedious.

Go to top


Re: AOS 4.x Warp3D drivers bug in W3D_DrawElements
Just can't stay away
Just can't stay away


@Hans

Good work.

Go to top


Re: AOS 4.x Warp3D drivers bug in W3D_DrawArray
Just can't stay away
Just can't stay away


@Hans

Not yet :(

Go to top


Re: AOS 4.x Warp3D drivers bug in W3D_DrawArray
Just can't stay away
Just can't stay away


@kas1e

I guess so. I didn't do very deep testing though. It also makes now sense why 333 worked (111 vertices, can be divided by 3) and 300 not (100 vertices, can't be divided by three)

Go to top


Re: AOS 4.x Warp3D drivers bug in W3D_DrawArray
Just can't stay away
Just can't stay away


@Hans

Yes, it's my fault. Count parameter set wrong. Sorry. Bug is here:

IWarp3D->W3D_DrawArray( context, W3D_PRIMITIVE_TRIANGLES, 0, VERTICES/3 );

Go to top


Re: AOS 4.x Warp3D drivers bug in W3D_DrawArray
Just can't stay away
Just can't stay away


@kas1e

Thanks bro, but it's possible that my code has a bug. IIRC I don't divide by three the triangle count. Have to check. And sorry about the hassle :)

EDIT: or maybe the other way around, I did an unnecessary division.

Go to top


Re: Does OS4 SDL work in OPENGL mode?
Just can't stay away
Just can't stay away


@kas1e

Try to find the simplest possible test case for it. So we know corruption happens with some MiniGL programs. Does it also happen with plain W3D programs? Even with non-3D programs? Minimize the amount of running software, maybe try with/without compositing and so on.

Go to top


Re: Does OS4 SDL work in OPENGL mode?
Just can't stay away
Just can't stay away


@kas1e

I think I had some screen corruption earlier with MiniGL demos so if it's the same issue, it might be a MiniGL or even W3D issue. Can you try MiniGL demos and try resizing and moving the windows?

Go to top


Re: Does OS4 SDL work in OPENGL mode?
Just can't stay away
Just can't stay away


@kas1e

That corruption might be related to the gfx card (driver) used.

Go to top


Re: Giddy 3 v1.3
Just can't stay away
Just can't stay away


@sofistisoftware

You have 640*480*16 right?

Go to top


Re: Giddy 3 v1.3
Just can't stay away
Just can't stay away


@xeron

Works here with uA1. Custom SVN build of MiniGL. Not updated for a some time..

Go to top


Re: Giddy 3 v1.3
Just can't stay away
Just can't stay away


@sofistisoftware

What kind of screenmode Giddy wants? What screenmodes you have defined for your system?

Go to top


Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
Just can't stay away
Just can't stay away


@Atheist

Lua binary seems to be in the "src" dir.

Both Lua and Python can be used to write simple games, say, text adventures. Advanced features, such as graphics output or mouse input, need glue code to the operating system services. (There isn't currently, but there might be some day.)

AFAIK, Hollywood uses Lua as the basis and if you already have Hollywood, try it.

Go to top


Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
Just can't stay away
Just can't stay away


@Atheist


Actually, if we start nitpicking, you must add steps to your AMOS version because you must start the interpreter, write/load the BASIC program and compile/start it to see the dot.

The inventor of the C language was probably thinking how to write an efficient, platform agnostic language suitable for writing operating systems like Unix.

C is very flexible with a small amount of commands.

http://en.wikipedia.org/wiki/C_(programming_language)#Philosophy

Go to top


Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
Just can't stay away
Just can't stay away


@Atheist

Just fire up a Lua or Python interpreter and start experimenting. Your scripts will run cross-platform too.

EDIT: now this is pretty fancy. You can try Lua in the web browser: http://www.lua.org/cgi-bin/demo


Edited by Capehill on 2009/1/14 12:41:48
Go to top


Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
Just can't stay away
Just can't stay away


@Atheist

Anyway, what kind of a game you are planning?

Go to top


Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
Just can't stay away
Just can't stay away


@Atheist

10. It doesn't need the SDK unless you want to embed/link Lua with C. Start the interpreter.

ISO: burn it onto a disc.

Go to top


Re: OpenArena 0.8.1 released!
Just can't stay away
Just can't stay away


@nexus

It could be that sound is a victim of the performance issue.

Go to top


Re: OpenArena 0.8.1 released!
Just can't stay away
Just can't stay away


@mufa

Compiled already :) I will upload this at some point but I would like to find the bug that makes floors flicker in OpenGL mode first. Meanwhile, you can play the older version which works nicely in SW mode.

Go to top



TopTop
« 1 ... 84 85 86 (87) 88 89 »



Polls
Running AmigaOS 4 on?
AmigaOne SE/XE or microA1 12% (26)
Pegasos2 3% (8)
X5000 22% (48)
X1000 14% (30)
A1222 8% (19)
Sam 440/460 18% (40)
Classic PowerPC Amiga 2% (6)
WinUAE emulation 7% (16)
Qemu emulation 9% (21)
Total Votes: 214
The poll closed at 2025/12/1 12:00
8 Comments


Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project