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Re: Open Office
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@OldAmigan

If we could even get a Java Virtual Machine on OS4 then we could use Opera Mini and Writely on Google. OO.o requires Java for its database anyway.

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Re: Spot's porting CHALLENGE!
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@spotUP

The reason the order of the linker libraries and object files is significant is that the one with the most dependencies on the other libraries has to be listed first so that the linker will know what to look for in the later object files and linker libraries.

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Re: Spot's porting CHALLENGE!
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@jabirulo

Since Tabs are significant in makefiles, maybe you should try reposting with preformatting tags such as <pre> before the text and </pre> after it.

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Re: I'm Smiling
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@JeffShepherd

That's not quite the news from Hyperion that I was hoping for but I'll take it.

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Re: Milkytracker
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@spotUP

It loads a bunch of formats with various degrees of success, but it doesn't load the format he was trying to load.

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Re: Milkytracker
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@sinisrus

I think the point he is trying to make is that you are trying to load an incompatible format into MilkyTracker. MilkyTracker can only load and save Protracker and FastTracker 2.x module formats.

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AGAR update
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There has been another recent beta uploaded to the Agar website. The author has been receptive to the suggestions I've been making about the Windows version of Agar and when I've gotten it to install perfectly under Windows, I'll start on the AmigaOS 4 version.

For those of you who don't know what AGAR is, it is a GUI utility for SDL that also includes some game-editing stuff as well.

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Re: Mattathias Basic development options
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@Snuffy

There was multiselection turned on on the poll. We're not giving up on Mattathias, we just needed to start over to be able to support the new extension format in development.

As for sdlBasic, it works and so on, but it isn't syntax compatible with AmosPro. I need something that's compatible with Amos for a project of mine. sdlBasic needs a compiler also, but once we get Mattathias rolling, it will be easy to slap another parser on the front-end of it to make sdlBasic compilation a reality as well.

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Re: Settings?!? [ALL MEMBERS!]
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@orgin

Is there a setting for viewing the Classic Amiga development forum topics on the front page also?

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Mattathias Basic development options
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There is a would-be Mattathias Basic developer poll on AmigaWorld.net . I'd appreciate your feedback on what needs to be done to make this Basic compiler a reality.

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Re: Hello Amigans!
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@BOTX

Welcome to Amigans.net!

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Re: Zombies 3D for AmigaOS 4 coming ?
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@spotUP

My solution to the man pages problem was to run "make install" on each directory individually (except the demos directory, which has its own configure file). That installed the .a files in the include directory. After copying the libraries to Cygwin's equivalent path, I was able to make the man pages on Cygwin to refer to. Now I can view man pages in Cygwin and compile Agar demos in MSYS.

I may just use the Windows makefiles to build on the Amiga rather than use the configure script. How far did you get when you tried to build on ABC shell?

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Re: Zombies 3D for AmigaOS 4 coming ?
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@spotUP

re:Agar

Well, I know right now that the file selector wouldn't work on AmigaOS due to it being unaware of Amiga paths. There are some features that don't work without OpenGL. And, lastly, it tries to build the manpages even if you tell it not to.

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Re: Zombies 3D for AmigaOS 4 coming ?
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@spotUP

Quote:

spotUP wrote:
@Rogue

i tried to compile cmake a while ago. i think it was paragui that used it in it's latest version. i think i managed to get it 80/90% compiled, and then came some platform specific code, and I was clueless. not meaning that it a tough port though. :) i'd like to see it ported, and scons too.
it would be nice if they would become part of the SDK.


Either of these would definitely be preferable to Automake and Autoconf. Since we already have Python, Scons should be easy to implement.

I recently tried to install the Agar 1.2 GUI for SDL and, even under Windows, it was difficult to build from the ./configure script. That was even under the MSYS environment (the environment that the author had originally used to make the Windows port) and since it had already been ported to Windows the source was officially supported. I shudder to think how ABC shell would hold up trying to build Agar from the ./configure script.

Now that I have the original source code and makefiles for the latest beta release of Agar (the only release that works with SDL 1.2.10+) I'll probably work on getting things in order without using configure scripts anymore, if possible. Since Agar is written in C rather than C++ like ParaGUI, I'd really like to use Agar in Mattathias Basic's SDL version.

@hotrod
AmigaOS 4 would be nothing if it weren't for the existing build environment. Without software there is no way that AOS 4 will succeed.

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Re: Proposal for amigabounty.net
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@spotUP

KQ is a game that I played a while ago when it was DOS only. It has since been open-sourced, ported to Windows and Linux, and uses Allegro.

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Re: High end Amiga specs posted
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@thread

The ACK designs look like outsource contracts from other designers. The specifications of the high-end board may likely be a design that the PA-Semi people are producing themselves. What intrigues me is that, since it is a dual-core 64-bit design, this may include modifications that bring AmigaOS 5 features to us early or something.

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Re: uA1-c Posted today - with Feelin ;-)
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@aldur

Good job Aldur! If I didn't need my MicroA1-c for development of Mattathias Basic I'd probably do something similar.

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Re: AmiKit Benchmarks
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@LiveForIt

Quote:

Whit WinUAE limited to 2 MB of chip ram, and that sticks rat?s ass for many classic applications.


Actually you can emulate the never-released version of the AGA chipset that supports 16 megs of Chip RAM on WinUAE.

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