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Re: Game creators for SDL2
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Thank you all for your replies. There are a lot of game makers out there for the rest of the platforms. What I am looking for is a game maker that provides SDL code.

Instead of go and make all the coding by yourself, there might be a game maker that does that. Maybe not! But if there is one, it would be a good way for someone to use this one and bring his own games to Amiga too.

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Game creators for SDL2
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Hello guys,
Now that SDL2 is a reality for our system, is there a game creator application for other operating systems that export to SDL2, and could be used to create games for our Amiga?

From a small search I did I didn't find something. Do you happen to know any?

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Re: SDL2
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@AmigaBlitter
Thank you for your reply. Hope soon to see currently available games updated... And of'course new to come...

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Re: SDL2
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May I ask something? As soon as we install the library, every app / game that uses the SDL, starts using the new one? Is there a way to check which one is used? Do we have to test games and report back problems, if there are any?

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Re: SDL2
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@capehill

My results X1000, Radeon HD 7700 Series

INFO: SDL2 renderer benchmark v. 0.1
INFO: Parameters: width 800, height 600, iterations 100, objects 100, sleep 0
INFO: Image size 408*167
INFO: Pixel format 0x16161804 (SDL_PIXELFORMAT_RGB888)
INFO: Starting to test renderer called [compositing], flags 0xE
INFO: Points, blend mode: None...0.032464 seconds, 3080.3 frames per second
INFO: Points, blend mode: Blend...0.025485 seconds, 3923.9 frames per second
INFO: Points, blend mode: Add...0.025164 seconds, 3973.9 frames per second
INFO: Points, blend mode: Mod...0.025753 seconds, 3883.0 frames per second
INFO: Lines, blend mode: None...0.183052 seconds, 546.3 frames per second
INFO: Lines, blend mode: Blend...1.846760 seconds, 54.1 frames per second
INFO: Lines, blend mode: Add...1.764215 seconds, 56.7 frames per second
INFO: Lines, blend mode: Mod...1.823149 seconds, 54.9 frames per second
INFO: FillRects, blend mode: None...0.154504 seconds, 647.2 frames per second
INFO: FillRects, blend mode: Blend...0.255083 seconds, 392.0 frames per second
INFO: FillRects, blend mode: Add...0.253342 seconds, 394.7 frames per second
INFO: FillRects, blend mode: Mod...0.263342 seconds, 379.7 frames per second
INFO: RenderCopy, blend mode: None...0.021486 seconds, 4654.2 frames per second
INFO: RenderCopy, blend mode: Blend...0.038119 seconds, 2623.4 frames per second
INFO: RenderCopy, blend mode: Add...0.021972 seconds, 4551.2 frames per second
INFO: [prepareTexture]Failed to set texture blend mode
INFO: RenderCopyEx, blend mode: None...0.018809 seconds, 5316.6 frames per second
INFO: RenderCopyEx, blend mode: Blend...0.022148 seconds, 4515.1 frames per second
INFO: RenderCopyEx, blend mode: Add...0.021786 seconds, 4590.1 frames per second
INFO: [prepareTexture]Failed to set texture blend mode
INFO: Starting to test renderer called [opengl], flags 0x2
INFO: Points, blend mode: None...0.040728 seconds, 2455.3 frames per second
INFO: Points, blend mode: Blend...0.035861 seconds, 2788.5 frames per second
INFO: Points, blend mode: Add...0.036033 seconds, 2775.2 frames per second
INFO: Points, blend mode: Mod...0.035829 seconds, 2791.0 frames per second
INFO: Lines, blend mode: None...0.048424 seconds, 2065.1 frames per second
INFO: Lines, blend mode: Blend...0.049061 seconds, 2038.3 frames per second
INFO: Lines, blend mode: Add...0.050328 seconds, 1987.0 frames per second
INFO: Lines, blend mode: Mod...0.050244 seconds, 1990.3 frames per second
INFO: FillRects, blend mode: None...0.203754 seconds, 490.8 frames per second
INFO: FillRects, blend mode: Blend...0.213315 seconds, 468.8 frames per second
INFO: FillRects, blend mode: Add...0.297036 seconds, 336.7 frames per second
INFO: FillRects, blend mode: Mod...0.212552 seconds, 470.5 frames per second
INFO: RenderCopy, blend mode: None...0.042398 seconds, 2358.6 frames per second
INFO: RenderCopy, blend mode: Blend...0.043814 seconds, 2282.4 frames per second
INFO: RenderCopy, blend mode: Add...0.042306 seconds, 2363.7 frames per second
INFO: RenderCopy, blend mode: Mod...0.042375 seconds, 2359.9 frames per second
INFO: RenderCopyEx, blend mode: None...0.041973 seconds, 2382.5 frames per second
INFO: RenderCopyEx, blend mode: Blend...0.047171 seconds, 2119.9 frames per second
INFO: RenderCopyEx, blend mode: Add...0.042220 seconds, 2368.5 frames per second
INFO: RenderCopyEx, blend mode: Mod...0.042125 seconds, 2373.9 frames per second
INFO: Starting to test renderer called [software], flags 0x9
INFO: Points, blend mode: None...0.719839 seconds, 138.9 frames per second
INFO: Points, blend mode: Blend...0.815907 seconds, 122.6 frames per second
INFO: Points, blend mode: Add...0.739280 seconds, 135.3 frames per second
INFO: Points, blend mode: Mod...0.812010 seconds, 123.2 frames per second
INFO: Lines, blend mode: None...0.759608 seconds, 131.6 frames per second
INFO: Lines, blend mode: Blend...0.913561 seconds, 109.5 frames per second
INFO: Lines, blend mode: Add...0.898236 seconds, 111.3 frames per second
INFO: Lines, blend mode: Mod...0.849425 seconds, 117.7 frames per second
INFO: FillRects, blend mode: None...1.219583 seconds, 82.0 frames per second
INFO: FillRects, blend mode: Blend...5.470116 seconds, 18.3 frames per second
INFO: FillRects, blend mode: Add...3.410679 seconds, 29.3 frames per second
INFO: FillRects, blend mode: Mod...5.255976 seconds, 19.0 frames per second
INFO: RenderCopy, blend mode: None...0.799088 seconds, 125.1 frames per second
INFO: RenderCopy, blend mode: Blend...1.261876 seconds, 79.2 frames per second
INFO: RenderCopy, blend mode: Add...1.119158 seconds, 89.4 frames per second
INFO: RenderCopy, blend mode: Mod...1.045043 seconds, 95.7 frames per second
INFO: RenderCopyEx, blend mode: None...1.771571 seconds, 56.4 frames per second
INFO: RenderCopyEx, blend mode: Blend...2.051691 seconds, 48.7 frames per second
INFO: RenderCopyEx, blend mode: Add...1.681090 seconds, 59.5 frames per second
INFO: RenderCopyEx, blend mode: Mod...1.702899 seconds, 58.7 frames per second

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Re: SDL2
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Donated... Please keep up the good work....

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Re: ReWarp project
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looks really interesting... Wasn't there a library doing the same thing? If I recall right, back when we were running OS4.0 it was working, but after a few updates it stopped.

Anyway, keep up the good work.

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TIMI support on DosBox
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Does anyone know if Timi MIDI can be used with DosBox and how can it be configured to work? I am trying a few dos games and I would like to see if there are any support for midi.

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Re: "Submit"ting shows a blank page instead of showing the thread
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Thanks ChrisH... Will investigate more....

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Re: "Submit"ting shows a blank page instead of showing the thread
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@all
Today I did a lot of updates and changes to the website. All the above links seem to work just fine for me. Can you please approve that they work for you too?

In case you see any more problems please inform me to fix them....

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Re: NetSurf development builds (now with added Javascript)
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@Chris
Trying here the CI #3433. It works just fine here on my systems. The only issue I saw is that when you have the hotlist window open and transfer a link to the "Hotlist Menu" this link is not visible at Hotlist menu. You need to close NuetSurf to make it available. But if you add it at the "Hotlist toolbar" it show up just fine.

Thank you for your great work.

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Re: "Submit"ting shows a blank page instead of showing the thread
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@chrish
Thanks for this list... Your info is really valluable.

I asked to test with tor browser, just to check if the problems exist because of the IP range you use. Kas1e used a way to connect to the the site outside his country, and it worked just fine. If this works for you too then we narrow down where the problem is.

This weekend I will do a couple of updates to the website. You will be informed of' course.

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Re: "Submit"ting shows a blank page instead of showing the thread
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@chrish
Thanks for this search. This might show that something crashes on php, but it doesn't exist in my error logs, which is totally wierd. On the other hand might be something totally different.

You guys who have a problem with the blank pages, can you please try to Tor browser (https://www.torproject.org/projects/torbrowser.html.en) and tell me if this continues to exist? This browser is based on firefox and uses tor network, to hide your identity.

If the problems disappear, then the problem is with your current IPs....

Thank you all for your kind help.

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Re: Y[]st[]rday ?
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Yes, this is a known bug... Working on it... Thanks for mentioning it...

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Re: Digital Universe update patch
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thank you for this updated... worked great on my system...

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Re: "Submit"ting shows a blank page instead of showing the thread
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Hello to all. I did a few changes and tests to the page. It might help on the problem, but it might not. If you find any problems, please inform me so that I will reverse my changes as soon as possible...

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Re: "Submit"ting shows a blank page instead of showing the thread
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Unfortunately I can't reproduce it, but I know were the problem might be. It has to do with the IP or the ISP provider of the user. You see, xoops use a module for fighting the spam registrations and the posts. We use this, that's why we managed the last year to minimize spams a lot.

But sometimes it might do not recognize right an IP, or group of IPs, and it might misbehave. The problems you describe here shows me it's behavior. So I will try to find a solution the next days. Keep an eye on this thread...

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Re: "Submit"ting shows a blank page instead of showing the thread
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I am trying to reproduce it. You send your reply clicking the reply button at the bottom right of a post, or you use the fat reply textbox at the end of the page?

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Re: "Submit"ting shows a blank page instead of showing the thread
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Give me some time guys to check and fix it... I will do it ASAP...

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Re: Descent Freespace is no longer compatible with the latest Radeon, Warp3D, minigl and AOS4.1FE
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Hope Hyperion will find some time to update the Freespace, because it seems that the problem is somewhere in the last update, which doesn't exist at the previous. This might be easy to track down and fix it...

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