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amidisas.tar.bz2 - development/utility
Apr 16, 2024
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wildmidi.lha - audio/play
Apr 15, 2024
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liba52.lha - development/library/audio
Apr 14, 2024
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libcurl.lha - development/library/misc
Apr 14, 2024
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libopenssl.lha - development/library/misc
Apr 14, 2024
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bermudasyndrome.lha - game/action
Apr 14, 2024
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amigagpt.lha - network/chat
Apr 14, 2024
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curl.lha - network/misc
Apr 14, 2024
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dgen_sdl.lha - emulation/gamesystem
Apr 12, 2024
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amiarcadia.lha - emulation/gamesystem
Apr 11, 2024
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Re: How to build AmigaOS4 cross-compiler (Binutils 2.23.2 & GCC 8.3.0) on CYGWIN
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Posted on: 2021/11/25 10:34
#101
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Just popping in
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@Raziel
Yes, sort of you use cmake-gui it will parse the cmakefiles and hopefully at least make it easier to alter some options. cmake-gui is usually a separate tool you need to download, but it should be readily available (dont't actually know if it is made in C/C++ or some script language, there is no amiga version that i know of).
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Re: Is gprof ever works on os4 ?
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Posted on: 2021/11/25 0:44
#102
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Just popping in
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@Raziel The amigaos 4.1 does lack the posix signals related to profiling (I should say does not implement them...) one would have to look how Linux has implemented them and do the same for amigaos 4.1 but someone at ?hyperion? would have to do that since it needs to be done officially (ssolie??) generally I would like to see Posix 2.x completely implemented somehow...
Edited by trgswe on 2021/11/25 6:44:45
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Re: Is gprof ever works on os4 ?
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Posted on: 2021/11/24 17:55
#103
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Just popping in
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@kas1e
isn't it related to the x5000/debug/gdb/gcc issue? newer gprof might need a newer glibc (the whole posix signal/timer thing). If you are compiling from source and you are using gcc 9/10/11 I would suspect that gprof stopped working somewhere between gcc 4 and gcc 8.
Edited by trgswe on 2021/11/24 18:13:00
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Re: Can't change email in profile
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Posted on: 2021/11/24 17:50
#104
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Just popping in
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@Paul
You probably have to contact a admin to change that... it is the same for me, unable to edit email address, so not only you, it might be one of those where the email address is really the only thing everything is related to, so then the only option is delete the account, and add a new with the same user-name etc except email.
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Open Source Games Available!
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Posted on: 2021/11/17 2:44
#105
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Just popping in
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There Are 4 (3) Games I know which have been released as open source ... but very few talk about.
1) B.O.B (Battle of Britain) Rowans software the follow up to this is purely some addedd missions if I understand the talk at the forums I've been to.
2) MIG Alley also from Rowan Software Rowan pretty much Open Sourced at the end of their lives so.. I wonder if perhaps their best is open sourced, Flight of the Intruder. 3) Tornado by Spectrum Holobyte/Digital Integration, Yes the Flight Simulator that so many said could not run on Amigas. full source code but... the source is in MS-DOS Assembler. They are pretty much screaming for someone with a good knowledge in ms-dos assembler have not heard of anyone trying even to port it either to PC (well to C++/C), linux etc.
4) Falcon 4.0 (Spectrum Holobyte), I managed to secure one of the last openly free source repos of falcon, namely freefalcon 6.0, it is in c/c++ some asm, it had a strange affair with Open source where it changed status a couple of times. I do know that the head-honcho of S.H. at the time does not have an issue with it being Open Source AFAIR.
all 4 are available from my github.
if anybody has the 3dfx source code they released before NVidia withdrew from open source statusn let me know. some of those or similar old ms-dos/wing/win32 games require Arcade SDK
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Re: Qt 6 progress
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Posted on: 2021/11/16 19:19
#106
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Just popping in
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@alfkil
I Personally never used Ninja, I used Makefile for Linux and Windows, but 900 Kb vs 256 Mbyte? Have you done a check on what functions is compiled in? If it is .a link library use ar to see which objects are in there and roughly how big, then you get a indication what object probably failed. My gut feeling that all more or less as compiled but only as stubs more or less. to get more controll over cmake, download cmake-gui (it's a separate download).
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Re: How to build AmigaOS4 cross-compiler (Binutils 2.23.2 & GCC 8.3.0) on CYGWIN
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Posted on: 2021/11/9 5:58
#107
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Just popping in
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@Raziel
Yes, LDFLAGS and CPPFLAGS are pretty much just usual variables in Makefiles (makefile/gmakefile/smakefile).
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Re: Porting to AmigaOS4 thread
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Posted on: 2021/11/6 23:50
#108
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Just popping in
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@Raziel
There is a extension for visual studio code which has gcc 11.x, so when you Install it it Installs gcc,gdb, make etc only trouble is that it is for amigaos <4.x maybe he can do a 4.x version if enough people request it?!
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Re: Booting problem X5000
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Posted on: 2021/11/6 21:33
#109
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Just popping in
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@Joeled
I have corsair 16GB set with the correct speed etc. AFAIK never a memory related problem (at least not major) they were pretty readily available in Swedish/german/Danish net shops conrad, proshop, webhallen, cdon etc. search on prisjakt.nu for memory 8GB sticks in pairs, they were also pretty cheap 900 sek , computersaelg I think
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Re: Porting to AmigaOS4 thread
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Posted on: 2021/11/6 1:28
#110
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Just popping in
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@Raziel personally I think you are wrong! the problem is that ScummVm 2.0 for many was pretty much what they expect from it. it handles lucas arts games, sierra-on-Line games and some other ones like simon the sorcerer and Discworld. the 3D /2.5D games might spark a new interest in adventure games (and scummVM) but I think it is early days for that and it will need a couple of revisions/versions before it is stable.
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Re: Qt 6 progress
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Posted on: 2021/11/5 22:57
#111
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Just popping in
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@alfkil
Noticed something in the qt code for 6.2, cygwin does not really support any of the posix signals either (no SIGPROF etc.) so one idea might be to look around for cygwin, android, and see if they make any workarounds. And you might want to compile STLPort with the extra C support library, which is meant to increase compatability to both C++ and ISO-C (posix), it contains lots of goodies (both thread, memory and (AFAIR) signals etc.) It was quite a few years ago I had to compile STLPort.
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Re: Porting to AmigaOS4 thread
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Posted on: 2021/11/5 15:45
#112
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Just popping in
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@Raziel 4)GCC 11 should be C++-20 compatible, but you need a stdc++ library that is C++-11 compliants... , did you remember to specify -std=c++11 as argument? (if I remember correctly GCC 11 should default to either C++14 or C++17. so my guess is that the link stdc++ library is not compatible with c++11(+), I don't know if amiga supports STLport which is one way to get higher stdc++ compatiblity. Steven Solie did a port, but it is ancient (2004, but might support C++11)... it was said that STLport would stop being updated after C++14 or C++17. C++11 should be supported in anything above GCC 4.x.
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Re: [SOLVED] Help needed for running FreeSpace 2
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Posted on: 2021/11/5 15:15
#113
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Just popping in
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@all
Has anyone looked at the latest freespace 2 open the one with the gorgeous graphics and effects (i think it was released this year) with some new cutscenes new models etc. etc., is it still a portable program or has it gone over to vulcan etc.?? would opengl2es.library, warp3dnova be something that would help?
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Re: Qt 6 progress
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Posted on: 2021/11/3 6:26
#114
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Just popping in
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@alfkil
AFAIK SIGPROF is not defined in either Linux(5.15) or Windows (VS2022, Windows 11 SDK) nor is the alarm signals Unless they are hidden somewhere obscure. So you should probably check if Qt themselves defines them in some header somewhere.
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Re: Qt 6 progress
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Posted on: 2021/10/30 22:54
#115
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Just popping in
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@alfkil
it's a Posix 2001 signal and means Profiling Timer expired
Signal number is 21 or 27 (27 X86/ARM,SPARC -- 29 MIPS -- 21 PARISC) check where signals are defined in amigaOS 4 (under 3.x and lower I would check in ixemul/libnix signal documentation)
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Re: DVPlayer 54.4 minor bugs and other info
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Posted on: 2021/10/20 5:03
#116
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Just popping in
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@all
Under AmigaOS (at least < 4.0) and Windows (but not linux/unix and mac they have to have application specific path programmed into the application), OpenLibrary() handles it something like this.
If PROGDIR:libs exists then use the .libray files in there over those in Libs:, the system should consider the local .library files as specifik for the application (version has to be taken in consideration too), this is unless AmigaOS 4.x has f**ked up, it's for beta testning etc. Don't know how it is with sobjs but I assume it behaves in the same way. BTW: should work the same way with classes and gadgets too, uncertain about device.
... IMHO ....
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Re: What do you want to see on the A1222?
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Posted on: 2021/10/4 23:52
#117
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Just popping in
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@eliyahu
A Monitor! 😂
Really anything, like emotion, mplayer, tune-net... GCC 11.2, Qt 6.0 (Hey you didn't say it was supposed to be feasible or make sense!)😃😂ðŸ˜
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Re: AHI Prefs volume setting
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Posted on: 2021/10/4 23:45
#118
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Just popping in
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@trgswe
Hmmm something similar suddenly happened when I was playing around with eUAE, no sound from the card in any program. To solve it I had to completely reboot the system (turn off computer, and the amplifier) and thne doing hard resets a couple of times... then the sound came back. Don't know if you are/have been using a program which might interfere with AHI or PCIe bus.
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Re: AHI Prefs volume setting
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Posted on: 2021/10/1 13:48
#119
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Just popping in
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@Capehill
nope I've got the same versions... is there any other problems with regard to the soundcards, how are they connected soundwise, to a amplifier or headphones only or active speakers etc. the only thing that is worth checking out IMHO. is the sound truly not coming through to (for arguments sake) your speakers, try with headphones they should be the most direct and easiest way to test.
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Re: AHI Prefs volume setting
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Posted on: 2021/9/29 21:02
#120
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Just popping in
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@Capehill
This is a wild guess but... with regard to emu10k and audigy fx they might not set the volume the same way (especially audigy fx) don't know if ahi have the concept of per program volume setting, if it does it might be disabled for sound cards (especially with multiple channels 10+) especially with regard to the prefs program.
Edit: Nope, for me it works as it should I've got a Audigy FX too. the only thing I can think of then is that you check what versions you have for ahi and the ahi sound drivers....
Edited by trgswe on 2021/9/29 22:03:26
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