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nvme_driver.lha - driver/storage
Mar 26, 2023
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amiarcadia.lha - emulation/gamesystem
Mar 26, 2023
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animwebconverter.lha - graphics/misc
Mar 27, 2023
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vanillara.lha - game/strategy
Mar 25, 2023
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vanillatd.lha - game/strategy
Mar 25, 2023
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amitube.lha - video/play
Mar 25, 2023
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amissl-sdk.lha - development/misc
Mar 23, 2023
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unext.lha - game/platform
Mar 23, 2023
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mce.lha - game/utility
Mar 23, 2023
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amissl.lha - library/misc
Mar 23, 2023
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Re: What
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Just popping in 
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@LiveForIt i tried the X1000_SDL Version and get 35k Dhrystones. As i currently try to pixel and work with Deluxe Paint and Personal Paint, i see the improvements there (DPaint: Draw Circle with Antialiasing is a good test, PPaint take a PNG image and scale it down with dithering to 32 colors).
But i in real work scenario i don't need the Speed. But it may help for games (Epic Intro flies).
The perceived speed is better in compositing version (maybe only in my head, but it is snappyer also in games with scrolling)
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Re: What
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Just popping in 
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@all: thanks for your work! I am happy that we get a newer version of UAE with Compositing.
Since a while i am testing around.
For Speed. A while ago i got a config from kas1e and maybe i use it but played around very much ;)
I just found out that "comp_optimize" was set of false and in another config which felt faster it was true. Now i have it "true" and all things are much faster (Sysinfo from 4000 to 15000 Dhrystones on X1000). Maybe checking your settings may help a bit.
Another problem is scaling for me. While playing around with an Indivision MK3 on my A1200 i learned much about scaling and found out that an emulated screen content should be a multiple of the amiga resolution.
In a FullHD screen, a PAL image should not fit into the whole screen as it is now. It should respect the Amiga resolution.
For instance: 320x256 (PalLores) -> 640x512 (PalHiresInterlace) -> 1280x1024 Emulation Screen -> this is perfect, i use it also on my FullHD Monitor as Screenmode, it is a bit blurry but better than native because the current UAE scales up to 1080p in height an i get no good pixels (different pixel sizes -> also no clear scanlines are possible).
So for fullHD it should be 1024 pixels in height, than center it into the screen. A nice feature would be, if 1080p would be used only for Overscan (it would be an Overscan size of 270 -> 540 and in my Indivision settings it is perfect for most games).
Anyway. In 1280x1024 i can work and it is fine. Currently i do some testings in DeluxePaint and here i need pixel perfect pixels. But for fast screen switches, i set also my OS4 Workbench to this size. It would be nice if i could Use FullHD and fast switching ;)
Another issue: I don´t like the "Lock Mouse" Icon in the window mode. First, it is ugly as hell. Second, i don´t can back to OS4 Mouse (only with shortcut for changing screen/window mode).
Maybe you have AmigaForever. Here you can press ESC key for some seconds and the focus changes back to the main System. This works very well and intuitive.
Thanks!
EDIT: I use an older compiled version, found on discord around christmas.
@vsync: as i remember right, vsync is broken on OS4. Maybe it also can not work in emulation. In our games it works not well, i don't know if it is a driver issue or an update of GUI Settings (i am not shure but there was an update a while ago and after it, it also did not work on workbench screen).
If you get vsync work for a smooth gameplay in UAE, you are my hero ;)
Edited by imagodespira on 2023/1/28 17:06:49
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Re: Sam460LE 1.10 Ghz Pre-Order!
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Just popping in 
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Re: 2022 - December - Santa's Monster Shootout - AmigaOS 4
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Posted on: 12/22 14:01
#4
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Just popping in 
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@levellord: Email sent back. Would be nice to have an information if it works.
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Re: 2022 - December - Santa's Monster Shootout - AmigaOS 4
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Posted on: 12/22 13:41
#5
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Just popping in 
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For all users which can not play the game: https://www.youtube.com/watch?v=x6d9SQY9KVc&t=2sIt is a pleasure to watch TJ playing, so have fun with it ;)
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Re: 2022 - December - Santa's Monster Shootout - AmigaOS 4
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Posted on: 12/22 13:38
#6
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Just popping in 
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Frank tried it on his beta system and it runs well. He mentioned some problems with the debug kernel but never found the issues.
Another problem is that the santa project is broken and can not compiled again. So it would be many work to bring it to live again and after all it also runs not with the debug kernel ;) Maybe we should make a Easter Shootout in 3D and later a Monster Shootout 2 with OpenGLES+Warp3D Nova...
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Re: 2022 - December - Santa's Monster Shootout - AmigaOS 4
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Posted on: 12/22 10:01
#7
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Just popping in 
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I will talk to frank if he can do something. I think, he also has a beta system installed.
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Re: 2022 - December - Santa's Monster Shootout - AmigaOS 4
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Just popping in 
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@levellord: Registering is not public, we hope to get it done within the first month of 2023. Write us an email and i can set it manually (with nickname).
@TSK: Should work, very strange. Other games runs fine? Newest OS4 Updates installed?
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Re: 2022 - December - Santa's Monster Shootout - AmigaOS 4
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Posted on: 12/18 13:50
#9
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Just popping in 
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@all: i reactivated the original gameDetail Page. Here you also can find the never Version. The os4depot file is not the latest update and also was not uploaded from us... so it is not possible to make a fast updat (again, please: we want to upload our games!!! We are alive and have internet, if we want to have it on os4depot, we make it!). When we miss an update, please write us an email and we make an os4depot entry which we can update later!) Ok, back to topic. Here the link to monster shootout on amiboing.de with the download button to the latest version: http://www.amiboing.de/gameDetail.php?id=15@vooDoo: only one login should work. Maybe the newer version works. If not, feel free to write us an email ( mail@entwickler-x.de) and i can adjust the password. Under the hood, the old amiboing system runs. So i can send you a new password and the link to the login page for you to set a private password. If we can get a relaunch, we will have a mechanism for changing the password.
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Re: 2022 - December - Santa's Monster Shootout - AmigaOS 4
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Posted on: 12/17 13:36
#10
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Just popping in 
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Re: 2022 - December - Santa's Monster Shootout - AmigaOS 4
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Posted on: 12/17 7:51
#11
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Just popping in 
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@Topic: Thanks for taking our best Santa game. We spent around one month of hard work into it ;) @VooDoo: Direct Link to the Highscores: http://www.amiboing.de/showHighscores.php?gameId=15The plan was that we can get a reduced restart of amiBoing before christmas, but time runs faster than expected. We have to clean up some old code and insert a GDPR compatible version of login/register. But we want to make it as soon as possible. I think it was my mistake in the last weeks. I thought that i am able to rework the whole system with layout and reducing functions but it did not work. My new plan is to only insert the needed functions and cookie Information and make it online. Later i will work step by step for newer functions. For Highscores: within the deep of the code there are already function and pages for make a time limited Highscore list. This would be perfect for this competition. But i can not finish it next days. So maybe we can get it for a next competition of a game. @topic again: Have fun and thanks for playing even if it's a shitty game. But it is more fun than you will expect ;)
Edited by imagodespira on 2022/12/17 13:35:56
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Re: AmiFTP 1.953
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Posted on: 12/11 18:46
#12
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Just popping in 
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Hi khayoz: Thanks for your report. In my case, it works but if i close the App it crashes. I will forward it to frank and he will make a new bug entry at github. If he finds the time, he will fix it. Some issues are already listed: https://github.com/OS4Welt/AmiFTP/issuesThanks!
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Re: Fresh version of Grafx2
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Posted on: 12/10 21:15
#13
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Just popping in 
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Great, thank you! No stress, i have time ;)
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Re: Fresh version of Grafx2
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Posted on: 12/10 14:04
#14
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Just popping in 
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@kas1e: Currently i try pixel software with OS4.1 and found grafx2 in os4depot. It works well, thanks for it! Is it possible to make a port of the current version (2.8). http://pulkomandy.tk/projects/GrafX2/downloads/Thanks, Thomas
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Re: Filler questions
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Posted on: 2022/11/20 8:15
#15
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Just popping in 
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Yes, the source seems to be on Hyperion´s FTP Server.
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Re: Filler questions
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Posted on: 2022/11/20 7:09
#16
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Just popping in 
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As i remember right, the last changes are made from Steven Solie. Maybe he can make an update or upload the sources on a github page?
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Re: M.A.C.E. Tower Defense
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Posted on: 2022/11/18 16:27
#17
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Just popping in 
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No, plastic bags are the evil here but they sell it in supermarkets (years ago, it was for free). It is strange that all Amiga dealers have forgotten to offer bags ;)
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Re: M.A.C.E. Tower Defense
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Posted on: 2022/11/18 10:35
#18
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Just popping in 
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Yes, in germany it is is more known and german users also want often buy in such webshops. In future: itch.io, Alinea-Computer (amiga-shop) and AmiStore. When we make physical releases, we also want to work with Alinea as we also have personal contact since years on Amiga Meetings.
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Re: M.A.C.E. Tower Defense
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Posted on: 2022/11/18 7:35
#19
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Just popping in 
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For me, it would be enought to use an existing online shop. Security, Payment etc. is all handled by the shop system and works on most platforms. Also if the PayPal payment is not possible in Odyssey, you can use other payments or just drop the items into your shopping cart, collect what you need and login with your phone to finish the order. With this way, we could focus on software to use and not on platforms to buy the software which never get written because we need to code and update a shop system ;) We do it with Alinea-Computer and it works fine: https://www.amiga-shop.net/Amiga-Softw ... 9_53.html?filter%5B1%5D=2
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Re: M.A.C.E. Tower Defense
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Posted on: 2022/11/17 8:25
#20
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Just popping in 
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@Hans: Ye we will add a donate button on Amiboing if we do the restart. The platform was dead for some years but we want to reactivate it and then we can link the games from there.
AmiStore: Yes, but it works not well ;) Matthew has the MaceTD data since month, maybe the silent test release stops him to release it there. For future games we will got this way too (and alinea-computer in Germany, we will work closer together in future).
Itch.io is a try and also the W3D Nova/OpenGLES subsystem for all new games to get some feedback. We also got much feedback on a German Amiga Meeting some weeks ago (not Amiga37) it is great to speak with users directly. This helps and gives motivation.
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