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Doom Sigil
Site Builder
Joined:
2006/12/2 23:57
From Athens
Posts: 475
The last few hours, the new megawad from Romero himself, is avalable to buy, and in a few days it will be free. It is called Sigil, and I bought it today. (https://www.romerogames.ie/si6il)

Tried to play that on AmigaOS4 doom engine ports.

- chocolate-doom 2.2.0 starts playing it, but collapses after a few seconds with the following error
Z_Mallocfailed on allocation of 15265360 bytes


I tried to increase stack, but didn't make any change.

- prBoomGL loads it but the graphics are distorted

- Odamex gives me the following error, which I found there is a bug with that old version
LANGUAGE had 28484 strings.
This version of ZDoom expects it to have 575.


Is anyone working in a latest version of chocolate Doom, or on a different port? It would be nice to have that WAD playable in our machines.

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Re: Doom Sigil
Home away from home
Joined:
2006/12/2 3:55
From Italy, Perugia
Posts: 3125
@walkero

When released I will try on PrBoom Plus ...
Still, it would be nice to have an updated version of Chocolate Doom as it seems pretty compatible with all official wads out there

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Re: Doom Sigil
Site Builder
Joined:
2006/12/2 23:57
From Athens
Posts: 475
I managed to have it working with prBoomPlus 2.5.1.3 by HunoPPC. I used the following command

prboom-plus -iwad DOOM.WAD -file SIGIL.wad SIGIL_COMPAT.wad

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Re: Doom Sigil
Quite a regular
Joined:
2009/4/28 3:57
From Adelaide, Australia
Posts: 910
Are you supposed to have both files on the command line? The wad files are roughly the same size. The notes seem to imply the _COMPAT version is an alternative to the main one, for stricter ports. I haven't tried it myself yet.

Edit: Yeah other forum posts just show only _COMPAT. Apparently listing Chocolate Doom in the notes was a mistake, and SIGIL isn't compatible with it: https://www.resetera.com/threads/john- ... edition-also.86203/page-4

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