Login
Username:

Password:

Remember me



Lost Password?

Register now!
Sections
Who's Online
64 user(s) are online (53 user(s) are browsing Forums)

Members: 0
Guests: 64

more...
Support us!
Recent OS4 Files
OS4Depot.net



« 1 2 (3)


Re: RunInUAE r8 beta 6 (JIT) please test!
Home away from home
Joined:
2006/11/20 16:26
From Norway
Posts: 2733
@white

While think it cool that you're so interested and won't try things our be nice if you created your own topic, instead using CrishH topic, if create new topic I help you out there and point you to correct places.

_________________
(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Just popping in
Joined:
2018/1/4 10:56
From Italy
Posts: 142
@LiveForIt
Hi, you're right, I'm sorry.
I prepare the questions carefully, thanks again for your patience.
I open a thread.
Thank you!

   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Home away from home
Joined:
2007/5/19 13:23
From England
Posts: 3552
@white
Going by your AB3D2 video, you are using an (at least slightly) non-standard .uaerc (or .uaerc_RunInUAE) file with RunInUAE.

Unfortunately that makes your tests not very useful to me.
(Also your use of WinUAE to run RunInUAE potentially makes them less helpful, since I need to know if you issues are present on real Amiga hardware.)

@all
Unfortunately more urgent things got in the way of me releasing this updated RunInUAE, and sadly at least one thing still does, but I do still hope to release this eventually.

Basically I just need to carefully test (or several others to test) whether the SDL or AmiGfx version of E-UAE gives better sound on a low-end Amiga like my Sam440...


Reminder to self: I really ought to investigate installing P96 (so RunInUAE can then support it), as described here:
https://amigax5000.blog/2017/08/27/a-f ... assic-mode-optimisations/

_________________
Author of the PortablE programming language.
I love using Amiga OS4.1
It is pitch black. You are likely to be eaten by a grue...
   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Just can't stay away
Joined:
2006/11/24 17:54
From Sanremo
Posts: 1803
If you want a game to test on a Sam440ep try Golden Axe..

   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Home away from home
Joined:
2006/12/2 3:55
From Italy, Perugia
Posts: 3131
@ChrisH

Quote:
Basically I just need to carefully test (or several others to test) whether the SDL or AmiGfx version of E-UAE gives better sound on a low-end Amiga like my Sam440...


Mmm why don't you include both so let users decide which one install

   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Home away from home
Joined:
2007/5/19 13:23
From England
Posts: 3552
@samo79
Quote:
why don't you include both

No. RunInUAE is supposed to be easy to use/install, with a default configuration that should work well in most circumstances.

Most users will have no idea which is best if I ask them during the installation (why should they if I don't?). And anyway, RunInUAE already supports "advanced users" using alternative installations of E-UAE, so I really don't see any benefit of confusing the average user with an unnecessary choice (it already asks too many questions, despite my best efforts).

_________________
Author of the PortablE programming language.
I love using Amiga OS4.1
It is pitch black. You are likely to be eaten by a grue...
   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Home away from home
Joined:
2006/12/2 3:55
From Italy, Perugia
Posts: 3131
@ChrisH

Aniway for my experience the amigfx version running faster on my Sam440, so for now i still with the old R4

   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Just popping in
Joined:
2008/3/5 16:34
From France (Bretagne)
Posts: 183
@samo79,
amigfx versions runs better on my Sam460Ex too.

_________________
Sam460ex
Os4.1 Final Edition
2GB Fast Memory
envy 24 HT sound card
HD R9 TRIX 280X 3GO GDDR5
   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Home away from home
Joined:
2007/5/19 13:23
From England
Posts: 3552
@pseudaxos @samo79
Thanks for your feedback.

But someone(s) claimed that the sound was less choppy/stuttery with the SDL version. Can you confirm/deny?

_________________
Author of the PortablE programming language.
I love using Amiga OS4.1
It is pitch black. You are likely to be eaten by a grue...
   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Just can't stay away
Joined:
2006/11/24 17:54
From Sanremo
Posts: 1803
Chris

please test the game Golden Axe... the game itself runs fine even faster but the sound has lag.. and this happens with every game..

   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Quite a regular
Joined:
2006/11/29 8:09
From Lyon, France
Posts: 981
@ChrisH

I am the someone and I claimed :

1° sound stutters less with SDL version

2° sound doesn't stutter at all with SDL version and WITHOUT AmiDock (close AmiDock to get rid ou souns stuttering on high systems like X1000 or X5000)

_________________
--
AmigaONE X1000 1,8Ghz, 2GB, Sapphire Radeon HD 7700, with Amiga OS 4.1 FE
http://www.amiga-ng.org
   Report Go to top

Re: RunInUAE r8 beta 6 (JIT) please test!
Just popping in
Joined:
2007/9/1 20:54
From Alpha Centauri
Posts: 45
@LiveForIt

The versjon i have of E UAE on my github is the result of a failed port to PUAE and a dump of what I had at the time, before Debian PPC ended. It is basically all I could identify as an update over the original code. To complicate things, I spotted a case where in p96 where I forgot to remove the old code, result in one generated and one static p96 whatever address, I fixed this in the patch now in E UAE on SourceForge under the "tickets" section but don't think I fixed it for my github version.

The result anyway, is about 6 MIPS faster than the original, and some wayes towards PUAE 2.8. I came as far as managing to port the problem PUAE has with a malloc gone wrong for PPC to E UAE, I ported the memory code basically.. Since I would rather lay down and bury myself using a spoon rather than give up I started testing code bit by bit, the stubbornness I inhabit resulted in what I have. I submitted the patch and hope it will make its way to an official release, all the while I whisper " 6 million instructions per second". The credits must go to the contributors to PUAE, I'm just stubborn.

The Amiga version should use a GL window and other stuff PUAE just does. I have not myself tested this version but remember that the bits of OS code weren't _that_ effected.


Edited by mike on 2019/5/9 22:11:45
Edited by mike on 2019/5/9 22:13:11
Edited by mike on 2019/5/9 22:20:17
Edited by mike on 2019/5/9 22:30:58
Edited by mike on 2019/5/9 22:34:16
   Report Go to top


« 1 2 (3)



[Advanced Search]


Powered by XOOPS 2.0 © 2001-2016 The XOOPS Project