Nope. They changed the name of the library to "sdl2" from "sdl" when they broke the interface. I was busy with other projects lately. What's missing is most of the code that deals with windows and events.
This is just like television, only you can see much further.
i'm busy too.. as i wrote in my first post.. hope someone will join the project. I know that is a "free" project and on os4 world we are not used to work on non-payed projects.. but this lib is very important for a lot of games
Anyone has a recent dlopen/dlsym implementation? I found one from OS4Depot, by Chris Young. Unfortunately it doesn't work out-of-the-box for SDL2. Looks like OS4 ships with another version of libdl.so (it has different symbols than Chris').
Unfortunately that doesn't help me to build SDL2 with dynapi support. I found some of my older SDK has dlfcn.h by Hyperion, I wonder was it dropped from the latest SDKs or did I lose it myself.
Of course we can implement a symbol loader by Elf.library, or just disable dynapi, but this looks like a possibility in a world full of statically-linking developers ;)
They dropped libdl.so in the latest SDK? I'm still stuck in the u6 era, so I didn't know about this. I think it's safe to disable the SObj loader for the time being, since almost nobody uses those SDL functions, and/or has fallback to libdl.
This is just like television, only you can see much further.
dlopen/dlsym are not a file. they are functions part of dlfcn.h. I remember it was part of libdl updates but in case you need it you can download the file here:
Have you tried adding -mcrt=clib2 to your compiler CFLAGS?
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