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Re: SDL2
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Perhaps we could now start listing portable SDL2 applications - or shall we open a whole new thread for that?

List should contain name, link to code, dependencies and info whether somebody is working on the port or not, so that duplicate work could be avoided.

Thoughts?

***

Brogue, SDL2, https://sites.google.com/site/broguegame/ , nobody

OpenFodder, SDL2 + SDL2_Mixer, https://github.com/segrax/openfodder , nobody

The Battle for Wesnoth, SDL2, http://wesnoth.org/ , nobody

Mame, SDL2, tbd, nobody

Mess, SDL2, tbd, nobody

C-Dog, SDL2, http://cxong.github.io/cdogs-sdl/ , nobody

uMario, SDL2, https://github.com/jakowskidev/uMario_Jakowski , nobody

DosBox, SDL2, http://www.vogons.org/viewtopic.php?t=34770 , nobody

sdl2-platformer, SDL2, https://github.com/alexdantas/sdl2-platformer , nobody

ioquake3, SDL2, https://github.com/ioquake/ioq3 , nobody




Edited by Capehill on 2016/6/6 19:10:54
Edited by Capehill on 2016/6/7 17:46:49
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Re: SDL2
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@AmigaBlitter

It work good

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Re: SDL2
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@Capehill

Mame and Mess use SDL2 now

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Re: SDL2
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The recent Battle For Wesnoth is another one that use SDL2

http://wesnoth.org/

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Re: SDL2
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Re: SDL2
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@Capehill
We probably for first need to port all those necessary libraries such as libsdl2_mixer, libsd2_image and whatever most of sdl2 stuff uses..

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Re: SDL2
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@utri007

NFS has a huge ASM file. Maybe AROS port is possible.

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Re: SDL2
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@kas1e

Mixer and Image should compile easily but dependencies may cause some pain.

I wonder is there somebody voluenteering to maintain SDL2 satellite libs or should they be bundled with the main SDL2 archives?

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Re: SDL2
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@Capehill

confirned Nfs have the asm file for audio eax . probably if it excluded a port will be possible on os4. (afx group? )
for sure on aros it will be really simple.

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Re: SDL2
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Re: SDL2
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@Capehill

Mick is taking care of nearly all the sdl libs these days...maybe he's willing to do sdl2 too?

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Re: SDL2
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@Capehill

Quote:

Mixer and Image should compile easily but dependencies may cause some pain.

I wonder is there somebody voluenteering to maintain SDL2 satellite libs or should they be bundled with the main SDL2 archives?


Imho they all should be done as it was done with SDL1 - separately. As if you will bunde then with main SDL2, you will end up in fixing tons of stuff , and there can be about 20-30 sdl2 libs which need to port )

Probably as Raziel say we need to ask Mick to port main ones, as he do it for SDL1 and know what/where os4 deps need to be done.

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Re: SDL2
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@kas1e

what do you think it will be a good candidate after porting of needed library?

https://sourceforge.net/projects/openmw/

note it is working on linuxppc

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@tlosm
It is written in C++ and uses Ogre3d for graphics. Dunno if Ogre3d is ported to aos4 at all, but probably it need full opengl, so even ogles2.0 on which daniel work can be not enough (but that to be checked)

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Re: SDL2
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@kas1e

I agree, Mick would be a good vict..canditate. Let's see what he thinks.

@tlosm

https://raw.githubusercontent.com/zaps ... ISE/master/src/NFS2SE.asm (warning, 3 megabyte file) this is not gonna fly on the PPC any day soon.

Shadowgrounds, woah, didn't know it's opened. It may use SDL1 actually. However, there are other dependencies like GTK mentioned. (and shaders)





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Re: SDL2
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I don't mind porting the SDL2 versions of the libs I've ported in the past. Might need to ask salass00 to do SDL2_mixer though, since I think there's changes related to it working with Timidity, and perhaps other stuff as well.

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Re: SDL2
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@MickJT

Yay, Mick is here and he bit...

...err, Hi Mick

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We are in the beginning of a mass extinction.
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Re: SDL2
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Hi Raziel :)

SDL2_image uploaded to OS4Depot.

Edit: and SDL2_ttf
Edit2: and SDL2_gfx
Edit3: and SDL2_net
Edit4: and smpeg2


Edited by MickJT on 2016/6/8 17:47:30
Edited by MickJT on 2016/6/8 18:49:55
Edited by MickJT on 2016/6/8 20:17:02
Edited by MickJT on 2016/6/8 21:19:31
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Re: SDL2
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@MickJT

euae sdl2 ?

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Re: SDL2
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As far as I know, AmigaBlitter was doing that one. I wouldn't know how to convert a SDL1 prog/game to SDL2 anyway.

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