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Re: SDL2
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@all

Cool progress, keep on guys

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
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Re: SDL2
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@MickJT

Hi Michael,

regarding the SDL2_Image i can confirm that there is a bug in IMG_Load. Don't know if it's for every image format. It's the same you've encountered?


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Re: SDL2
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Please test r66. OpenGL accelerated renderer can be now used.

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Re: SDL2
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@Capehill

I checked a while ago and was R64.

You rocks, dude.

Going to build now.


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Re: SDL2
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@AmigaBlitter

Well, can't stop the progress :)

On TODO list there are still at least:

- joystick (currently untested)
- shapes (if possible)
- compositing renderer (some day)
- mouse cursors
- ...



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Re: SDL2
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@Capehill

Have compiled fine the latest version, but haven't done any test on OpenGL. I hope to test something soon.




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Re: SDL2
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Some new results:

Sprite demo 155.70 fps (previously was 39.65 fps)
Scale demo: 372.08 fps (previously was 12.80 fps)

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Re: SDL2
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@thread


just a quick port of a simple game:


Resized Image
host immagini


Why always an arkanoid clone

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Re: SDL2
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@AmigaBlitter

Congratulations for porting the first (?) SDL2 game for AmigaOS. As a reward, you can now port some more :)

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Re: SDL2
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Sounds like you guys are not far away from a public release ?!

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"Anyone can build a fast CPU. The trick is to build a fast system." - Seymour Cray
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Re: SDL2
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@Capehill

lol.

I have a list of many titles already.


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Re: SDL2
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@TSK

"Sounds like you guys are not far away from a public release ?!"

The guru (capehill) is meditating a release sooner or later.


@thread
Please help the developers involved in this important porting.


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Re: SDL2
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@TSK

I guess we are at the point where enough of functionality has been implemented and real testing can begin. So let's see how many bugs there are.

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Re: SDL2
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@Capehill

"So let's see how many bugs there are."

SDL2_Image still have few problems
SDL2_Mixer have a little problem with libmodplug
OpenGL renderer one little problem


Still to test gamepads...
Shapes...

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Re: SDL2
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I doubt SDL2_Image itself has any internal issues causing problems for us, at least when building a static lib. It's possible sdl2_mixer and/or libmodplug may need slight tweaking for big endian (ask salass00). I think the linking errors you were getting when building sdl2_mixer against libmodplug weren't source issues, but just simple little things that had to be done with the makefile, .pc or .la files.

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Re: SDL2
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@MickJT

About libmodplug i still have linking error for it "attempted static link of dynamic object libmodplug.so"

Checked the files you've suggested, but haven't find nothing strange


Edited by AmigaBlitter on 2016/2/28 15:57:24
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Re: SDL2
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That means that in the linking line, it's trying to link against the .so instead of the .a

You should be able to just use --disable-shared to solve all of that (although a .so will not be generated).

This is what is happening:

1) Program/library not configured with --disable-shared
2) Program/library uses libtool for building the library/binaries.
3) libtool loads an .la of a dependent lib, and finds that a .so is referenced.
4) libtool tries building the binary using the .so.
5) -use-dynld is missing while trying to use a .so, hence the error appears.

Often it's enough to just copy & paste the last linking line (from the word "gcc" onwards) and change .so to .a where you can see it.

Just some more miscellaneous info:

By default, usually static & shared are enabled. This results in .o files in .libs/ (-fPIC) and .o files in the parent dir (without -fPIC). The ones in .libs/ are used to make the .so, the ones in the parent dir are used to make the .a

In my experience, object files (.o) belonging to binaries/executables should be built without -fPIC, regardless of whether you're linking against a .so or not. Fortunately libtool handles this properly, so you only get one .o per .c for the executables. I've seen issues where some makefiles just build absolutely everything with -fPIC (not just the content for the .so), and the shared-lib executables won't work.

Also if you want proper version numbers for your .so, you need to edit libtool and change version_type to freebsd-elf and deplibs_check_method to pass_all (although SDL/SDL2 might be exceptions since they include the version number prior to the file extension anyway).


Edited by MickJT on 2016/2/29 10:34:25
Edited by MickJT on 2016/2/29 10:38:04
Edited by MickJT on 2016/2/29 10:40:53
Edited by MickJT on 2016/2/29 10:42:29
Edited by MickJT on 2016/2/29 10:52:03
Edited by MickJT on 2016/2/29 10:55:26
Edited by MickJT on 2016/3/3 17:13:12
Edited by MickJT on 2016/3/3 17:13:53
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Re: SDL2
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@MickJT

Thank you for all the suggestions.

Problems with th elibraries fixed

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Re: SDL2
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Good to know :)

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Re: SDL2
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@thread

we're almost there...

Resized Image
upload immagini

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