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Re: BSzili port requests
Home away from home
Joined:
2006/11/26 21:45
From A haunted Castle somewhere in the Bavarian Mountains
Posts: 2868
@DrMcCoy

Hah, i never thought i see you in here

Welcome, enjoy the stay...well, we won't let you go anywhere since you dropped in our pit

Muahahahaha...

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Did everything just taste purple for a second? ~ Philip J. Fry
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Re: BSzili port requests
Just popping in
Joined:
2011/6/3 12:49
Posts: 184
Hello

I have just discovered the OpenTomb existence and checked this thread about it.
And I just found that answer from BSzili
>Both are replacements for the original Tomb Raider engine, and from what I've seen OpenTomb is the more advanced from the two

Is there a reason why OpenTomb cant be ported ?

Anyway many thanks for all your other ports

Alain Thellier

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 534
@thellier
Have you tried it recently? The last time I checked OpenTomb was still incomplete. There's no point in porting it, unless at least one of the TR games is playable with it.

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I see the jimmies have been rustled.
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Re: BSzili port requests
Quite a regular
Joined:
2013/10/5 14:07
From Italy
Posts: 616
@BSzili

Yabause .
worg good on linux PPC , work good on osx leopard build on gcc 4.22 use old opengl or software renderign there is a qt 4 gui .
can be ported on amigaos

thanks

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 534
I remember starting a Yabause port, but I don't know what happened to it. Right now I don't have enough monitors, keyboards and desk space to hook up my Pegasos 2. Is there a way to cross-compile Qt4 stuff?

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/5 14:07
From Italy
Posts: 616
@BSzili

I think you can ask to alfkill about or the others guys who meke many porting from qt to amigaos qt

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