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Re: BSzili port requests
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@DrMcCoy

Hah, i never thought i see you in here

Welcome, enjoy the stay...well, we won't let you go anywhere since you dropped in our pit

Muahahahaha...

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Re: BSzili port requests
Just popping in
Joined:
2011/6/3 12:49
Posts: 232
Hello

I have just discovered the OpenTomb existence and checked this thread about it.
And I just found that answer from BSzili
>Both are replacements for the original Tomb Raider engine, and from what I've seen OpenTomb is the more advanced from the two

Is there a reason why OpenTomb cant be ported ?

Anyway many thanks for all your other ports

Alain Thellier

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 586
@thellier
Have you tried it recently? The last time I checked OpenTomb was still incomplete. There's no point in porting it, unless at least one of the TR games is playable with it.

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/5 14:07
From Italy
Posts: 616
@BSzili

Yabause .
worg good on linux PPC , work good on osx leopard build on gcc 4.22 use old opengl or software renderign there is a qt 4 gui .
can be ported on amigaos

thanks

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 586
I remember starting a Yabause port, but I don't know what happened to it. Right now I don't have enough monitors, keyboards and desk space to hook up my Pegasos 2. Is there a way to cross-compile Qt4 stuff?

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/5 14:07
From Italy
Posts: 616
@BSzili

I think you can ask to alfkill about or the others guys who meke many porting from qt to amigaos qt

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Re: BSzili port requests
Home away from home
Joined:
2007/9/11 11:31
From Russia
Posts: 5385
@BSZili
Tried to play in Jedi Academy on my x5k, and notice some issue in which you may be interested (not related to minigl 2.23, same for 2.20). But firsty question : is there a reasson why i can't have in the list of the screenmodes 1920x1080 one ? It give me every mode but not that one (which i have of course and which i use workbench by default). 1280x1024 there, and next 1600x1200, but no 1440x900, no 1920x1080 and no 1280x720.

Also what i notice , that "texture details : very high" didn't works => freezes of OS on the loading screens. low, middle, high - all works fine, but "very high" one always freezes. And that not depend on resolution, be it 640x480 or 1600x1200 the same result.

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 586
@kas1e
AFAIR the game has a fixed set of resolutions hardcoded, for everything else you need to use r_customwidth and r_customheight with "r_mode -1".
If you set the texture details to very high the game will use tons of system memory during load time. When it runs out of memory the system will lock up.

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Re: BSzili port requests
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2007/9/11 11:31
From Russia
Posts: 5385
@BSzili
Yeah, "r_mode -1" did the trick , thanks !

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Re: BSzili port requests
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Joined:
2008/4/10 13:57
From Northern Ireland
Posts: 901
@kas1e

I found the above instructions on an old web page. They work well, just don't use the command "com_maxfps 0" as it causes significant menu graphical glitches.

"cg_fov 110" makes a big difference at 1920x1080.

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Re: BSzili port requests
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Joined:
2006/12/2 23:57
From Athens
Posts: 494
@kas1e
The crashes happen on my X5000 as well. I guess the reason might be the same as huno's RTCW Reborn. What do you say?

@bszili
Do you plan to compile those games to use latest versions of GL2ES or GL4ES for AmigaOS 4, or even the Warp3D Nova? I don't know how much work needed, but I guess they will gain some speed and better graphics, based on the updated implementations.

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 586
Anything that "ends" with Warp3D Nova is a no-go for me, as I don't have a PCI-e OS4 machine. That being said MiniGL Reloaded will make my ports run on Warp3D Nova, once it's finished.

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Re: BSzili port requests
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Joined:
2007/9/11 11:31
From Russia
Posts: 5385
@walkero,Bszili
I tried to run Jedi in window mode, with very high textures settings (so to see memory monitor), and can say that it didn't fill the system memory when lockup happens.

It only come to just 700mb of system memory being in use, and then lockup. So its something else.

There is what i get on serial when lockup happens:

[HAL_DfltTrapHandler] *** WarningFatal exception in task 0x62C831F0 (openjk_spetask 0xEFDE2F10at ip 0x01D71348
Dump of context at 0xEFD2BBA0
Trap type
DSI exception
Exception Syndrome Register 
(ESR): 0x00000000
Machine State 
(raw): 0x0002F030
Machine State 
(verbose): [Critical Ints on] [ExtInt on] [User] [FPU on] [IAT on] [DAT on]
DSISR00000000  DAR1EA31704
No matching page found
Temporary stack trace
:
#0: in module RadeonHD.chip+0x00083F88 (0x01D71348)
#1: in module RadeonHD.chip+0x0009CD34 (0x01D8A0F4)
#2: 0x7F73F608
#3: 0x7F73F7B0
#4: 0x7F813048
#5: 0x7F82E984
#6: 0x7F830E08
#7: 0x7FA64C3C
#8: 0x7FA65900
#9: 0x7FA7BBC8
#10: 0x7FA7E2C8
#11: 0x7FA59394
#12: 0x7FA7288C
#13: 0x7FA342D0
#14: 0x7FA385FC
#15: 0x7F6F2420
#16: 0x7F707C7C
#17: 0x7F5FE90C
#18: 0x7F600368
#19: 0x7F682324
#20: 0x7F68A790
#21: 0x7F68B9A8
#22: 0x7FA05B28
#23: 0x7F9E8048
#24: 0x7FA0AEC0
#25: in module newlib.library.kmod+0x00002520 (0x01A82780)
#26: in module newlib.library.kmod+0x000031E4 (0x01A83444)
#27: in module newlib.library.kmod+0x00003558 (0x01A837B8)
#28: 0x7F9A3E38
#29: in module dos.library.kmod+0x00026724 (0x0197D824)
#30: in module kernel+0x0006B268 (0x0186B268)
#31: in module kernel+0x0006B2B0 (0x0186B2B0)
#32: 0x00000000

Crashed processopenjk_sp (0x62C831F0)
DSI verbose error descriptionPage not found in hash table (page fault)
Access not allowed by page protection (protection violation)
Access was a load operation
 0
01D7FF2C 61C11080 00000002 62C8C858 62C831F0 00000000 00000000 000AB000
 8
00000000 ABADCAFF AEB72C9C ABADCB1F 00000000 61CA1CD8 000AB000 44721000
16
00000000 ABADCB27 60109100 00000008 00000100 000AB000 6FEBEA68 00000001
24
67FD23C0 000AB000 00000003 45A8F8D0 00000000 000AB000 00000000 00000000
CR
59935599   XER8000007E  CTR01826954  LR01D711E4
DSISR
00000000  DAR1EA31704

FP0 
FFF8000082002000 0000000000000000 BFF0000000000000 BFF0000000000000
FP4 
40AF920000000000 C040000000000000 C038000000000000 C030000000000000
FP8 
3FF0000000000000 4049000000000000 4330000080000000 3FF0000000000000
FP12
4008000000000000 0000000000000000 6948160531251334 CA405F24F2B0C790
FP16
9C3107273943CDBC 0F3511BEDD2CF8B1 8A86924B501CE9B0 BAE0887C20C24498
FP20
283640041C2A08F2 8A20756F9592D1D4 3660827EF540E830 0900402EF334C827
FP24
993E64BE746B60D0 9C723E0661FAD873 2844AB031A49312E 1114DEB6D0B675B1
FP28
89FB1696DD96BCF3 C044000000000000 4078800000000000 40AEF00000000000
FPSCR
82002000

Disassembly of crash site
:
[
vaa_InstFaultHandlerpCur->VMA.Flags 0x00000040
[HAL_DfltTrapHandler] *** WarningFatal exception in task 0x62C831F0 (openjk_spetask 0xEFDE2F10at ip 0x453E36FC
A
:Missed IRQdiff 2392
[HAL_DfltTrapHandler] *** WarningFatal exception in task 0x6FFAA360 (idle.tasketask 0xEFFF40C0at ip 0x01D6AB7C
Dump of context at 0xEFFF33E0
Trap type
DSI exception
Exception Syndrome Register 
(ESR): 0x00000000
Machine State 
(raw): 0x00023032
Machine State 
(verbose): [Critical Ints on] [Super] [FPU on] [IAT on] [DAT on] [Recoverable]
DSISR00000000  DARCAFEABFF
No matching page found
Temporary stack trace
:
#0: in module RadeonHD.chip+0x0007D7BC (0x01D6AB7C)
#1: in module kernel+0x00008BBC (0x01808BBC)
#2: in module kernel+0x000099F4 (0x018099F4)
#3: in module kernel+0x000005E4 (0x018005E4)

Crashed taskidle.task (0x6FFAA360)
DSI verbose error descriptionPage not found in hash table (page fault)
Access was a load operation
 0
FFFFABFF 02180130 00000002 6FF75910 022E7CB2 6FFA4000 022E4E14 022E4E84
 8
021891BC 6FEBEC48 02160000 CAFEABFF 5EADBEE3 0000000D 0000000E 0000000F
16
00000010 00000011 00000012 02180220 00000001 80000014 8000000F 8000000E
24
8000000A 6FF75910 80000002 0215109C 6FFA4000 021828D4 00000000 6FFA4044
CR
5EADBEE9   XERC000006F  CTR01D04FA0  LR01D04FFC
DSISR
00000000  DARCAFEABFF

FP0 
FFF8000082002000 0000000000000000 BFF0000000000000 BFF0000000000000
FP4 
40AF920000000000 C040000000000000 C038000000000000 C030000000000000
FP8 
3FF0000000000000 4049000000000000 4330000080000000 3FF0000000000000
FP12
4008000000000000 0000000000000000 6948160531251334 CA405F24F2B0C790
FP16
9C3107273943CDBC 0F3511BEDD2CF8B1 8A86924B501CE9B0 BAE0887C20C24498
FP20
283640041C2A08F2 8A20756F9592D1D4 3660827EF540E830 0900402EF334C827
FP24
993E64BE746B60D0 9C723E0661FAD873 2844AB031A49312E 1114DEB6D0B675B1
FP28
89FB1696DD96BCF3 C044000000000000 4078800000000000 40AEF00000000000
FPSCR
82002000

Disassembly of crash site
:
[
vaa_InstFaultHandlerpCur->VMA.Flags 0x00000040
[HAL_DfltTrapHandler] *** WarningFatal exception in task 0x6FFAA360 (idle.tasketask 0xEFFF40C0at ip 0x453E36FC


I didn't test latest RCTW which works over gl4es and which have lockup too with high-texture , but will do, as it can be just the same , and if so, then it very possible can be something in drivers , as if it issues with 2 different games .. (through about the same engine, right ?)


Quote:

Do you plan to compile those games to use latest versions of GL2ES or GL4ES for AmigaOS 4, or even the Warp3D Nova? I don't know how much work needed, but I guess they will gain some speed and better graphics, based on the updated implementations.


If BSzili doens't mind, i can try to build from his repo GL4ES versions of ArxLibertatis & Jedi , if the code in the repo up2date with all amigaos4 ifdefs and co.

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Re: BSzili port requests
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Joined:
2007/1/26 21:48
From New Zealand
Posts: 2188
@BSzili

Quote:
Anything that "ends" with Warp3D Nova is a no-go for me, as I don't have a PCI-e OS4 machine. That being said MiniGL Reloaded will make my ports run on Warp3D Nova, once it's finished.


Really looking forward to MiniGL Reloaded finally being out there, and I'm curious as to how things will perform. After that, we'll just need a fully working Warp3D -> Warp3D Nova wrapper, and backward compatibility will be done.

I hope you'll be able to get a newer machine at some point, so you can port more modern games.

Hans

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Re: BSzili port requests
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Joined:
2009/5/1 17:57
From Czech Republic
Posts: 1049
@Hans, BSzili

Quote:
I hope you'll be able to get a newer machine at some point, so you can port more modern games.

Considering BSzili's undisputed track record, I think AmigaKit/A-EON would be happy to loan a developer board, especially if he decided to support Warp3D Nova in some form.

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AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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Re: BSzili port requests
Not too shy to talk
Joined:
2011/11/29 0:54
From Norway
Posts: 259
@trixie


hmm.. i might have a solution for that.. it's just i'm still waiting for my amiga rush to boost me again.. haven't had time for any of my amiga's last 2 years..feel ashamed. to much real life events have stopped me..

but, i should do something about my second amigaone.. i have one sam460ex max expanded + amigaone x1000.. any ideas?

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Re: BSzili port requests
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Joined:
2013/10/17 15:21
From Hungary
Posts: 586
@trixie
Most of the things I port have software or OpenGL 1.x renderers. The latter will get a nice boost from MiniGL Reloaded, so I think such boards would be better donated to more qualified people.

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