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Re: The MiniGL thread
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@Capehill

Confirmed working, no more errors with SDL2 and PNG compiled in

Thank you for staying with it

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Re: The MiniGL thread
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2006/12/2 3:55
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Anyone still working on?
I still have a graphic glitch in PrBoom (post #121), maybe worth to investigate if caused by MiniGL or something else

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Re: The MiniGL thread
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@devs

From time to time i stumble over an SDL/OpenGL oddity which leaves me with a completely white screen.

@capehill found that it might be an unsupported gltype in minigl
Quote:

I guess problem is the type:

32820 (0x8034): #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034

There is no "unpacker" in MiniGL for this type, see http://www.hyperion-entertainment.com ... s/updates-kc/src/unpack.c for supported unpackers.

You should probably discuss about this issue in MiniGL thread. Maybe it's possible to implement, but it's a different matter whom/when.


See the thread piece here for reference.

Can someone please confirm this is the porblem and maybe comment on the possibility to implement it?

Quote:

MiniGL GitHub project would be awesome ;)

Second.

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If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
-
Did everything just taste purple for a second? ~ Philip J. Fry
-
Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr.
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Re: The MiniGL thread
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@devs

There is also a typo in line 33 in said file

Quote:

* goint to replace that functionality later on.

goint == going

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If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
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Did everything just taste purple for a second? ~ Philip J. Fry
-
Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr.
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Re: The MiniGL thread
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2007/1/6 5:59
Posts: 329
With minigl drive in this thread has a problems to display shadows on Shogo mobile armour game.

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Re: The MiniGL thread
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@Daytona675x

Is http://www.goldencode.de/tmp/mgl.zip still the way to obtain the latest minigl with all changes and additions?

I'm asking because neither your addition for
Quote:

Done, I just added this:
glGet(GL_VENDOR) now returns "The MiniGL Team (minigl.library X.YY)", so it now contains the MiniGL lib's version number.

from post #118 is in there (at least it doesn't display) nor the changes you did for the residualvm z-ordering (and other) issue(s) are gone aswell.
Furthermore the version is back to 2.20?

I got a minigl inside a subdir named "506" from above link.

Did i miss the switch to another download link somwhow?

edit: oh, and i get a big (15 cm) black bar overdrawing the right game screen now in residualvm...

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If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
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Did everything just taste purple for a second? ~ Philip J. Fry
-
Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr.
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Re: The MiniGL thread
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@Raziel

Latest (2.23) should be on Hyperion SVN

http://www.hyperion-entertainment.com ... c/precompiled_binaries.7z

glGet(GL_VENDOR) thing seems fixed aswell, but started from 2,24 (unreleased)

See changelog:

http://www.hyperion-entertainment.com ... ranches/updates-kc/README

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Re: The MiniGL thread
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@samo79

Thank you

Do you know what the difference between "spe_full_native" and "spe_ppc_compatible" is comparing with "ppc"

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If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
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Did everything just taste purple for a second? ~ Philip J. Fry
-
Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr.
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Re: The MiniGL thread
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2006/11/30 11:30
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@Raziel

AFAIK you should use the "spe_ppc_compatible" version as "spe_full_native" exports functions using SPE ABI and is therefore incompatible with any program not specifically compiled for SPE and for this version of the library.

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Re: The MiniGL thread
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@salass00

And what does "spe" mean?

I'm on an X1000 if that matters?

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If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
-
Did everything just taste purple for a second? ~ Philip J. Fry
-
Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr.
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Re: The MiniGL thread
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@Raziel

It's the FPU equivalent of the CPU used in the Tabor/A1222, that also has a limited SIMD capability.

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Re: The MiniGL thread
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@salass00

Sooo, if i'm not on Tabor, what would be the benefit of using the spe release?

X1000 does feature a (hardware) FPU, doesn't it?

_________________
If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
-
Did everything just taste purple for a second? ~ Philip J. Fry
-
Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr.
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Re: The MiniGL thread
Just can't stay away
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2006/11/30 11:30
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Posts: 1689
@Raziel

Yes, the A1-X1000 has a standard PPC FPU so you should use the generic PPC binary on it.

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Re: The MiniGL thread
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@salass00

Thank you, sir

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If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
-
Did everything just taste purple for a second? ~ Philip J. Fry
-
Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr.
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