Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
114 user(s) are online (61 user(s) are browsing Forums)

Members: 0
Guests: 114

more...

Headlines

 
  Register To Post  

« 1 (2) 3 4 5 »
Re: Pygame?
Not too shy to talk
Not too shy to talk


See User information
@afxgroup, spotUP

Quote:

afxgroup wrote:
@corto

for the point 2 i think is a stack problem. for the point 3.. use a jpeg static library..


In fact, Pygame check the static library so I think it uses it but SDL_image needs to be a shared object and my problem is SDL_image with libjpeg.so.

spotUP: I've download libJPEG.lha from your AmiUpdate repository (great idea !) but it doesn't contain the shared object.

Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@corto

hmmm i don't know where i got my shared libjpeg from then, but i guess i could upload it, as i have no problems with sdl_image and libjpeg.
maybe i compiled it myself at some point, not sure though.
i will have a look.

Go to top
Re: Pygame?
Not too shy to talk
Not too shy to talk


See User information
@spotUP

Thanks spotUP !

"hmmm i don't know where i got my shared libjpeg from then" : that illustrates one of the problems I talk about

Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
my libjpeg.so differs in size from the one on os4depot.
try it, if it works i guess we should upload it to os4depot.
libjpeg_alt

Go to top
Re: Pygame?
Not too shy to talk
Not too shy to talk


See User information
@spotUP

I tried but that doesn't work better. I compiled SDL_image but it complained about unresolved symbol in libtiff on libjpeg ... I tried to compile again libtiff but I have an error, a usual one about conftest that can't be deleted because it is a directory (a bug somewhere in the tool).

So maybe the problem is deeper. Developers, please can you check if I am alone or not in this situation (I become crazy !). You can check compiling : this file
That would help.

At the top of the source, I added a comment to explain how I compile it.

Let me know if it works or not (ISI exception here).

Additional note : Be careful, I first compiled with -lpng but in my SDK I only had libpng with a file (a link) "libpng12.so" so it linked libpng using the static lib silently !
We have to know that if we ask for a shared object and it is not found, the compiler takes the static version. And here, as libpng is a dependency of SDL_image.so, that will lead to problems ...


Edited by corto on 2010/8/17 21:51:43
Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@corto

no problem here. your problem seems to be a missing linklibrary or wrong order of link libraries.

try doing it my way and it should work.

8.RAM Disk:> msdlgcc
Starting ABC-Shell ...
Compiling for a SDL C project ...

gcc -Wall -O2 -I/sdk/local/newlib/include/SDL -I/sdk/local/newlib/include/ -I/sdk/local/common/include/ -I/sdk/local/common/include/SDL -c *.c

Done!
Type exit to exit ABC-Shell
8.RAM Disk:> lsdlgcc
Starting ABC-Shell ...
Linking a SDL C project ...

gcc -Wall -O2 -use-dynld *.o -lSDL_gfx -lSDL_net -lSDL_image -ltiff -lpng -ljpeg -lz -lSDL_mixer -lsmpeg -lvorbisfile -lvorbis -logg -lflac -lstdc++ -lSDL_ttf -lfreetype -lz -lsdlmain -lsdl -lauto -lpthread -lGL -lGLU -lglut -lunix -o test

Done! Have fun!
Type exit to exit ABC-Shell
8.RAM Disk:>

Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@corto

also add www.amiupdate.net/SdkServer to amiupdate and let it check that all your libs are up to date.

Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@corto

how did you get past this?

/Bob/Coding/Projects/pygame-1.9.1release> python setup.py
No Arguments Given, Perform Default Install? [Y/n]
WARNING, No "Setup" File Exists, Running "config.py"
Using UNIX configuration...


Hunting dependencies...
/bin/sh: unknown command
/bin/sh stopped, error code 10
sdl-config: unknown command
sdl-config stopped, error code 10
WARNING: "sdl-config" failed!
smpeg-config: unknown command
smpeg-config stopped, error code 10
WARNING: "smpeg-config" failed!
Unable to run "sdl-config". Please make sure a development version of SDL is installed.

they are found if i type sdl-config from abc-shell...?


Edited by spotUP on 2010/8/17 23:39:42
Edited by spotUP on 2010/8/17 23:40:18
Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@spotUP

i had to copy smpeg-config and sdl-config to usr:local/bin
and change !#/bin/sh to !#bin:sh in both those files to make it continue.

i also had to chmod smpeg-config it was missing the s and e flag.

pygame failed gracefully to find any libs though.
but now it is compiling.
i guess i could manually change those config files and tell pygame that i have the libs and where they are.

Go to top
Re: Pygame?
Quite a regular
Quite a regular


See User information
@all

Having only looked at http://www.pygame.org/ and with the greatest respect who would want to play 8-bit games on a 32/64 bit machine?

If someone hasn't already why not start on Return to Castle Wolfenstein or that other one.

If I really wanted to play 8-bit games I would download a Speccy emulator and play the finest there ever was.

Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@spotUP

ok... i added the libs manually in the config file...
and i think i have all of pygame compiled and installed..
wikkid...

No Arguments Given, Perform Default Install? [Y/n]
running install
running build
running build_py
running build_ext
running install_lib
copying build/lib.ppc-amiga-2.5/pygame/font.so -> PYTHON:Lib/site-packages/pygame
copying build/lib.ppc-amiga-2.5/pygame/imageext.so -> PYTHON:Lib/site-packages/pygame
copying build/lib.ppc-amiga-2.5/pygame/mixer.so -> PYTHON:Lib/site-packages/pygame
copying build/lib.ppc-amiga-2.5/pygame/mixer_music.so -> PYTHON:Lib/site-packages/pygame
copying build/lib.ppc-amiga-2.5/pygame/movie.so -> PYTHON:Lib/site-packages/pygame
copying build/lib.ppc-amiga-2.5/pygame/_numericsndarray.so -> PYTHON:Lib/site-packages/pygame
running install_headers
running install_data
running install_egg_info
Removing PYTHON:Lib/site-packages/pygame-1.9.1release-py2.5.egg-info
Writing PYTHON:Lib/site-packages/pygame-1.9.1release-py2.5.egg-info

Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
the first game i tested seemed to crash when opening datetime.so.. after that i tried some of the pygame tests,
most works, some don't...
gonna try to find some really simple test game to try now.

Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@spotUP

WOW!!....
I downloaded some really simple games, 3-4 crashed,
but... a snake game WORKS! \o/

Time for the real boys to take over and iron out the bugs in python and/or pygame! :D MAN I rock! ;)

Resized Image

if anyone is interested in the bin/src let me know!

all games crashes so far are in pygames font.so:font_autoinit()

static PyObject*
font_autoinit (PyObject* self)
{
if (!font_initialized)
{
PyGame_RegisterQuit (font_autoquit);

if (TTF_Init ())
return PyInt_FromLong (0);
font_initialized = 1;

}
return PyInt_FromLong (font_initialized);
}

that snake game ain't using any font, so it works, all other games i tried crashed
in font.so.
I don't have a clue on how to fix that though.


Edited by spotUP on 2010/8/18 1:35:37
Edited by spotUP on 2010/8/18 1:39:01
Edited by spotUP on 2010/8/18 2:17:13
Edited by spotUP on 2010/8/18 2:18:17
Edited by spotUP on 2010/8/18 2:19:18
Go to top
Re: Pygame?
Just popping in
Just popping in


See User information
@spotUP

Good job, glad to see this port finally proceeding after a long period of hiatus.

@djrikki
Pygame is not only for playing games, but is also used to make them. I think it's the first complete "environment" for OS4 specifically designed for games.

Varthall

Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@thread

i need to pass the pygame build system the -gstabs cflag...
but i don't know how... :C
i have been trying for over an hour now...

*DOOH*

why didn't i think of this before.
i just built the crashing font extension manually now with the -gstabs flag...

ok, now we are getting somewhere:

15.BUB:System/Python/Lib/site-packages/pygame> addr2line -e font.so --section=.text 0x1364
src/font.c:120

this is the source file that crashes on line 120:

http://www.pastebin.org/571502

does anyone have a clue...?

Oh... the font module seems to be missing from Python.
import font and use font reports errors.


Edited by spotUP on 2010/8/18 14:01:33
Edited by spotUP on 2010/8/18 14:06:14
Edited by spotUP on 2010/8/18 14:12:03
Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@spotUP

right, so i built pygame without font support, and tada, no more crashes.

7.Bob:Coding/Projects> python "pong v1.0.py"
pong v1.0.py:50: RuntimeWarning: use font: No module named font
(ImportError: No module named font)
font = pygame.font.SysFont("calibri",40)
Traceback (most recent call last):
File "pong v1.0.py", line 50, in <module>
font = pygame.font.SysFont("calibri",40)
File "PYTHON:Lib/site-packages/pygame/__init__.py", line 70, in __getattr__
raise NotImplementedError(MissingPygameModule)
NotImplementedError: font module not available
(ImportError: No module named font)

but on the other hand 99% of all apps won't run.
so let's hope python gets that missing font module added soon!

Go to top
Re: Pygame?
Quite a regular
Quite a regular


See User information
@spotUP

Two possibilities come to mind:

1) You are linking against a static freetype2 that hasn't been compiled with -fPIC.

2) You don't actually link against freetype2.

If you can build the fonts.so manually, add a "-Wl,--verbose" and see whether it links the correct freetype library.

EDIT: Right, what kind of crash? ISI? DSI? Can you post a crashlog please?

Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@Rogue

if i do this in shell:

python [enter]
import font [enter]

it fails to import the font module as it is missing,
doesn't this suggest that the font module from python itself is missing?

but sure, i will compile again with the pygame font module added and paste a crash log.

Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@spotUP

this is the output when adding those link switches:

it suggest that it links with a static libSDL_ttf.

"attempt to open /SDK/local/newlib/lib/libSDL_ttf.a succeeded"

i will try to make it use a shared version.


sdk/local/common/include/SDL -ISDK:Local/newlib/include/python2.5 -c -fPIC -O3 src/font.c -o build/temp.ppc-amiga-2.5/src/font.o
gcc -Wl,--verbose build/temp.ppc-amiga-2.5/src/font.o -lSDL -lSDL_ttf -shared -lpython25 -o build/lib.ppc-amiga-2.5/pygame/font.so
7.Bob:Coding/Projects/pygame-1.9.1release> GNU ld (GNU Binutils) 2.18
Supported emulations:
amigaos
elf32ppc
using internal linker script:
==================================================
/* Script for ld --shared: link shared library */
OUTPUT_FORMAT("elf32-amigaos", "elf32-amigaos",
"elf32-amigaos")
OUTPUT_ARCH(powerpc)
ENTRY(_start)
SEARCH_DIR("/gcc/ppc-amigaos/lib"); SEARCH_DIR("/gcc/lib"); SEARCH_DIR("/usr/local/lib"); SEARCH_DIR("/lib"); SEARCH_DIR("/usr/lib");
SECTIONS
{
/* Read-only sections, merged into text segment: */
. = 0x10000000 + SIZEOF_HEADERS;
.note.gnu.build-id : { *(.note.gnu.build-id) }
.hash : { *(.hash) }
.gnu.hash : { *(.gnu.hash) }
.dynsym : { *(.dynsym) }
.dynstr : { *(.dynstr) }
.gnu.version : { *(.gnu.version) }
.gnu.version_d : { *(.gnu.version_d) }
.gnu.version_r : { *(.gnu.version_r) }
.rel.init : { *(.rel.init) }
.rela.init : { *(.rela.init) }
.rel.text : { *(.rel.text .rel.text.* .rel.gnu.linkonce.t.*) }
.rela.text : { *(.rela.text .rela.text.* .rela.gnu.linkonce.t.*) }
.rel.fini : { *(.rel.fini) }
.rela.fini : { *(.rela.fini) }
.rel.rodata : { *(.rel.rodata .rel.rodata.* .rel.gnu.linkonce.r.*) }
.rela.rodata : { *(.rela.rodata .rela.rodata.* .rela.gnu.linkonce.r.*) }
.rel.data.rel.ro : { *(.rel.data.rel.ro* .rel.gnu.linkonce.d.rel.ro.*) }
.rela.data.rel.ro : { *(.rela.data.rel.ro* .rela.gnu.linkonce.d.rel.ro.*) }
.rel.data : { *(.rel.data .rel.data.* .rel.gnu.linkonce.d.*) }
.rela.data : { *(.rela.data .rela.data.* .rela.gnu.linkonce.d.*) }
.rel.tdata : { *(.rel.tdata .rel.tdata.* .rel.gnu.linkonce.td.*) }
.rela.tdata : { *(.rela.tdata .rela.tdata.* .rela.gnu.linkonce.td.*) }
.rel.tbss : { *(.rel.tbss .rel.tbss.* .rel.gnu.linkonce.tb.*) }
.rela.tbss : { *(.rela.tbss .rela.tbss.* .rela.gnu.linkonce.tb.*) }
.rel.ctors : { *(.rel.ctors) }
.rela.ctors : { *(.rela.ctors) }
.rel.dtors : { *(.rel.dtors) }
.rela.dtors : { *(.rela.dtors) }
.rel.got : { *(.rel.got) }
.rela.got : { *(.rela.got) }
.rel.sdata : { *(.rel.sdata .rel.sdata.* .rel.gnu.linkonce.s.*) }
.rela.sdata : { *(.rela.sdata .rela.sdata.* .rela.gnu.linkonce.s.*) }
.rel.sbss : { *(.rel.sbss .rel.sbss.* .rel.gnu.linkonce.sb.*) }
.rela.sbss : { *(.rela.sbss .rela.sbss.* .rela.gnu.linkonce.sb.*) }
.rel.sdata2 : { *(.rel.sdata2 .rel.sdata2.* .rel.gnu.linkonce.s2.*) }
.rela.sdata2 : { *(.rela.sdata2 .rela.sdata2.* .rela.gnu.linkonce.s2.*) }
.rel.sbss2 : { *(.rel.sbss2 .rel.sbss2.* .rel.gnu.linkonce.sb2.*) }
.rela.sbss2 : { *(.rela.sbss2 .rela.sbss2.* .rela.gnu.linkonce.sb2.*) }
.rel.bss : { *(.rel.bss .rel.bss.* .rel.gnu.linkonce.b.*) }
.rela.bss : { *(.rela.bss .rela.bss.* .rela.gnu.linkonce.b.*) }
.rel.plt : { *(.rel.plt) }
.rela.plt : { *(.rela.plt) }
.init :
{
KEEP (*(.init))
} =0
.text :
{
*(.text .stub .text.* .gnu.linkonce.t.*)
KEEP (*(.text.*personality*))
/* .gnu.warning sections are handled specially by elf32.em. */
*(.gnu.warning)
*(.glink)
} =0
. = ALIGN(4096);
.plt : { *(.plt) }
. = ALIGN(4096);
.fini :
{
KEEP (*(.fini))
} =0
PROVIDE (__etext = .);
PROVIDE (_etext = .);
PROVIDE (etext = .);
.rodata : { *(.rodata .rodata.* .gnu.linkonce.r.*) }
.rodata1 : { *(.rodata1) }
.eh_frame_hdr : { *(.eh_frame_hdr) }
.eh_frame : ONLY_IF_RO { KEEP (*(.eh_frame)) }
.gcc_except_table : ONLY_IF_RO { *(.gcc_except_table .gcc_except_table.*) }
/* Adjust the address for the data segment. We want to adjust up to
the same address within the page on the next page up. */
. = ALIGN(CONSTANT (MAXPAGESIZE));
/* Exception handling */
.eh_frame : ONLY_IF_RW { KEEP (*(.eh_frame)) }
.gcc_except_table : ONLY_IF_RW { *(.gcc_except_table .gcc_except_table.*) }
/* Thread Local Storage sections */
.tdata : { *(.tdata .tdata.* .gnu.linkonce.td.*) }
.tbss : { *(.tbss .tbss.* .gnu.linkonce.tb.*) *(.tcommon) }
.preinit_array :
{
KEEP (*(.preinit_array))
}
.init_array :
{
KEEP (*(SORT(.init_array.*)))
KEEP (*(.init_array))
}
.fini_array :
{
KEEP (*(.fini_array))
KEEP (*(SORT(.fini_array.*)))
}
.ctors :
{
/* gcc uses crtbegin.o to find the start of
the constructors, so we make sure it is
first. Because this is a wildcard, it
doesn't matter if the user does not
actually link against crtbegin.o; the
linker won't look for a file to match a
wildcard. The wildcard also means that it
doesn't matter which directory crtbegin.o
is in. */
KEEP (*crtbegin.o(.ctors))
KEEP (*crtbegin?.o(.ctors))
/* We don't want to include the .ctor section from
the crtend.o file until after the sorted ctors.
The .ctor section from the crtend file contains the
end of ctors marker and it must be last */
KEEP (*(EXCLUDE_FILE (*crtend.o *crtend?.o ) .ctors))
KEEP (*(SORT(.ctors.*)))
KEEP (*(.ctors))
}
.dtors :
{
KEEP (*crtbegin.o(.dtors))
KEEP (*crtbegin?.o(.dtors))
KEEP (*(EXCLUDE_FILE (*crtend.o *crtend?.o ) .dtors))
KEEP (*(SORT(.dtors.*)))
KEEP (*(.dtors))
}
.jcr : { KEEP (*(.jcr)) }
.data.rel.ro : { *(.data.rel.ro.local* .gnu.linkonce.d.rel.ro.local.*) *(.data.rel.ro* .gnu.linkonce.d.rel.ro.*) }
.dynamic : { *(.dynamic) }
.got : SPECIAL { *(.got) }
.data :
{
_DATA_BASE_ = .;
*(.data .data.* .gnu.linkonce.d.*)
KEEP (*(.gnu.linkonce.d.*personality*))
SORT(CONSTRUCTORS)
}
.data1 : { *(.data1) }
.got : SPECIAL { *(.got) }
/* We want the small data sections together, so single-instruction offsets
can access them all, and initialized data all before uninitialized, so
we can shorten the on-disk segment size. */
.sdata :
{
_SDA_BASE_ = . + 0x8000;
*(.sdata2 .sdata2.* .gnu.linkonce.s2.*)
*(.sdata .sdata.* .gnu.linkonce.s.*)
}
_edata = .; PROVIDE (edata = .);
__bss_start = .;
.sbss :
{
*(.sbss2 .sbss2.* .gnu.linkonce.sb2.*)
*(.dynsbss)
*(.sbss .sbss.* .gnu.linkonce.sb.*)
*(.scommon)
}
.bss :
{
*(.dynbss)
*(.bss .bss.* .gnu.linkonce.b.*)
*(COMMON)
/* Align here to ensure that the .bss section occupies space up to
_end. Align after .bss to ensure correct alignment even if the
.bss section disappears because there are no input sections.
FIXME: Why do we need it? When there is no .bss section, we don't
pad the .data section. */
. = ALIGN(. != 0 ? 16 : 1);
}
. = ALIGN(16);
. = ALIGN(16);
_end = .; PROVIDE (end = .);
/* Stabs debugging sections. */
.stab 0 : { *(.stab) }
.stabstr 0 : { *(.stabstr) }
.stab.excl 0 : { *(.stab.excl) }
.stab.exclstr 0 : { *(.stab.exclstr) }
.stab.index 0 : { *(.stab.index) }
.stab.indexstr 0 : { *(.stab.indexstr) }
.comment 0 : { *(.comment) }
/* DWARF debug sections.
Symbols in the DWARF debugging sections are relative to the beginning
of the section so we begin them at 0. */
/* DWARF 1 */
.debug 0 : { *(.debug) }
.line 0 : { *(.line) }
/* GNU DWARF 1 extensions */
.debug_srcinfo 0 : { *(.debug_srcinfo) }
.debug_sfnames 0 : { *(.debug_sfnames) }
/* DWARF 1.1 and DWARF 2 */
.debug_aranges 0 : { *(.debug_aranges) }
.debug_pubnames 0 : { *(.debug_pubnames) }
/* DWARF 2 */
.debug_info 0 : { *(.debug_info .gnu.linkonce.wi.*) }
.debug_abbrev 0 : { *(.debug_abbrev) }
.debug_line 0 : { *(.debug_line) }
.debug_frame 0 : { *(.debug_frame) }
.debug_str 0 : { *(.debug_str) }
.debug_loc 0 : { *(.debug_loc) }
.debug_macinfo 0 : { *(.debug_macinfo) }
/* SGI/MIPS DWARF 2 extensions */
.debug_weaknames 0 : { *(.debug_weaknames) }
.debug_funcnames 0 : { *(.debug_funcnames) }
.debug_typenames 0 : { *(.debug_typenames) }
.debug_varnames 0 : { *(.debug_varnames) }
/* DWARF 3 */
.debug_pubtypes 0 : { *(.debug_pubtypes) }
.debug_ranges 0 : { *(.debug_ranges) }
.gnu.attributes 0 : { KEEP (*(.gnu.attributes)) }
/DISCARD/ : { *(.note.GNU-stack) *(.gnu_debuglink) }
}


==================================================
attempt to open /SDK/newlib/lib/shcrtbegin.o succeeded
/SDK/newlib/lib/shcrtbegin.o
attempt to open build/temp.ppc-amiga-2.5/src/font.o succeeded
build/temp.ppc-amiga-2.5/src/font.o
attempt to open /SDK/newlib/lib/libSDL.so failed
attempt to open /SDK/newlib/lib/libSDL.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libSDL.so failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libSDL.a failed
attempt to open /SDK/local/newlib/lib/libSDL.so succeeded
-lSDL (/SDK/local/newlib/lib/libSDL.so)
attempt to open /SDK/newlib/lib/libSDL_ttf.so failed
attempt to open /SDK/newlib/lib/libSDL_ttf.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libSDL_ttf.so failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libSDL_ttf.a failed
attempt to open /SDK/local/newlib/lib/libSDL_ttf.so failed
attempt to open /SDK/local/newlib/lib/libSDL_ttf.a succeeded
(/SDK/local/newlib/lib/libSDL_ttf.a)SDL_ttf.o
attempt to open /SDK/newlib/lib/libpython25.so failed
attempt to open /SDK/newlib/lib/libpython25.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libpython25.so failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libpython25.a failed
attempt to open /SDK/local/newlib/lib/libpython25.so succeeded
-lpython25 (/SDK/local/newlib/lib/libpython25.so)
attempt to open /SDK/newlib/lib/libgcc.so failed
attempt to open /SDK/newlib/lib/libgcc.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libgcc.so succeeded
-lgcc (/GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libgcc.so)
attempt to open /SDK/newlib/lib/libc.so succeeded
-lc (/SDK/newlib/lib/libc.so)
attempt to open /SDK/newlib/lib/libgcc.so failed
attempt to open /SDK/newlib/lib/libgcc.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libgcc.so succeeded
-lgcc (/GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libgcc.so)
attempt to open /SDK/newlib/lib/shcrtend.o succeeded
/SDK/newlib/lib/shcrtend.o
7.Bob:Coding/Projects/pygame-1.9.1release>

Go to top
Re: Pygame?
Just can't stay away
Just can't stay away


See User information
@spotUP

round two.. after copying some missing .so files from sobjs: to my sdk...

now it succeeds. let's see if it crashes, which i believe it will as i think the problem is also that python itself is missing it's font module. but atleast we will get a crash log.

attempt to open /SDK/newlib/lib/shcrtbegin.o succeeded
/SDK/newlib/lib/shcrtbegin.o
attempt to open build/temp.ppc-amiga-2.5/src/font.o succeeded
build/temp.ppc-amiga-2.5/src/font.o
attempt to open /SDK/newlib/lib/libSDL.so failed
attempt to open /SDK/newlib/lib/libSDL.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libSDL.so failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libSDL.a failed
attempt to open /SDK/local/newlib/lib/libSDL.so succeeded
-lSDL (/SDK/local/newlib/lib/libSDL.so)
attempt to open /SDK/newlib/lib/libSDL_ttf.so failed
attempt to open /SDK/newlib/lib/libSDL_ttf.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libSDL_ttf.so failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libSDL_ttf.a failed
attempt to open /SDK/local/newlib/lib/libSDL_ttf.so succeeded
-lSDL_ttf (/SDK/local/newlib/lib/libSDL_ttf.so)
attempt to open /SDK/newlib/lib/libfreetype.so failed
attempt to open /SDK/newlib/lib/libfreetype.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libfreetype.so failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libfreetype.a failed
attempt to open /SDK/local/newlib/lib/libfreetype.so succeeded
-lfreetype (/SDK/local/newlib/lib/libfreetype.so)
attempt to open /SDK/newlib/lib/libz.so failed
attempt to open /SDK/newlib/lib/libz.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libz.so failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libz.a failed
attempt to open /SDK/local/newlib/lib/libz.so succeeded
-lz (/SDK/local/newlib/lib/libz.so)
attempt to open /SDK/newlib/lib/libpython25.so failed
attempt to open /SDK/newlib/lib/libpython25.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libpython25.so failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libpython25.a failed
attempt to open /SDK/local/newlib/lib/libpython25.so succeeded
-lpython25 (/SDK/local/newlib/lib/libpython25.so)
attempt to open /SDK/newlib/lib/libgcc.so failed
attempt to open /SDK/newlib/lib/libgcc.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libgcc.so succeeded
-lgcc (/GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libgcc.so)
attempt to open /SDK/newlib/lib/libc.so succeeded
-lc (/SDK/newlib/lib/libc.so)
attempt to open /SDK/newlib/lib/libgcc.so failed
attempt to open /SDK/newlib/lib/libgcc.a failed
attempt to open /GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libgcc.so succeeded
-lgcc (/GCC/lib/gcc/ppc-amigaos/4.2.4/newlib/lib/libgcc.so)
attempt to open /SDK/newlib/lib/shcrtend.o succeeded
/SDK/newlib/lib/shcrtend.o

Go to top

  Register To Post
« 1 (2) 3 4 5 »

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2023 The XOOPS Project