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Re: SkillGrid - new AGA game in the works
Just popping in
Joined:
2016/3/10 14:15
From Poland
Posts: 50
@saimo

I do not like emulation.
I prefer native software.

If you change your mind, please let me know.


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Re: SkillGrid - new AGA game in the works
Just can't stay away
Joined:
2009/5/1 17:57
From Czech Republic
Posts: 1058
@amig_os

+1

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Smoke me a kipper, I'll be back for breakfast!

AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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Re: SkillGrid - new AGA game in the works
Quite a regular
Joined:
2006/12/6 0:11
From Italy
Posts: 653
@all

Check out this unboxing video to see what a great job RGCD did with the deluxe edition!

https://www.youtube.com/watch?v=JYWeZfIDPwg

(And sorry for the poor video quality: I don't have adequate equipment and I also messed things up )

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Re: SkillGrid - new AGA game in the works
Home away from home
Joined:
2009/7/7 3:34
From Toronto, Canada
Posts: 2324
@amig_os wrote:

Quote:
@saimo I do not like emulation. I prefer native software. If you change your mind, please let me know.


I understand where you're coming from but the initial post said "It's for stock A1200." & the title of the thread states "new AGA game in the works" so it shouldn't come as a surprise to anyone that it won't run natively under OS4.x.

Good news is that it does play fine on my X1000 with E-UAE as well so all good

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c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: SkillGrid - new AGA game in the works
Quite a regular
Joined:
2006/12/6 0:11
From Italy
Posts: 653
In a thread on a public forum, I've read that no developer does the effort to allow his hardware-hitting game to quit and return to the OS: well, I'd like to let you know that I did include such function in SkillGrid - all that's needed is pressing [ESC] from the title screen. I did my best to take over the machine at startup and release the resources when quitting in the cleanest and most compatible way.

Also, in the same thread, it's said that hardware-hitting games shouldn't really be expected to run flawlessly on all the Amiga setups, given the huge variety of configurations. While it's true that it's impossible to have the game tested on all the configurations out there, I did a big effort to have the game running perfectly and in exactly the same way on a wide range of very different machines.
These are the systems (running a variety of AmigaOS versions from 3.1 to 3.9) that SkillGrid has been tested on:
* A1200
* A1200 + M-Tec Viper T1230
* A1200 + Blizzard 1230 MK IV
* A1200 + Blizzard 603e 68060
* A4000/040 + Cybervision + Prisma Megamix
* A4000 + Cyberstorm MK III 68060 + VA2000 + VA2000CX + Buddha IDE + SCSI2SD + network card
* Amiga CD³²
* several A4000 68040/68060 UAE configurations

(Many thanks to James Monkman, John Scolieri, Tony Aksnes, and Trevor Dickinson for testing the games on their machines.)

It's worth noting that the release was delayed by a couple of months due to the game crashing randomly and shortly after launch on the second A4000 listed above. I simply refused to release a product that seemed to suffer from such an issue. After a difficult investigation and countless tests (the machine and I were 6 time zones apart), it became clear that the problem was AmigaOS being unstable: in fact, a complete reinstallation of AmigaOS solved the problem.

Of course, I can't guarantee that SkillGrid will work on each and every exotic Amiga system out there, but I did strive to make the game as much compatible as possible, so it's safe to say that SkillGrid will run fine on any stable AGA Amiga system.

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Re: SkillGrid - new AGA game in the works
Quite a regular
Joined:
2006/12/6 0:11
From Italy
Posts: 653
One day I woke up with the song The Man with the Gun by Press Play On Tape playing in my mind. Somehow, a mental connection was born: how cool would it have been to have a piece of that song as the music for SkillGrid's Music Mode? So, I spent a little time to cut/mix excerpts from the song and to add them to the game. And then I didn't stop there: also all the other music pieces were replaced with parts I extracted and adapted from the same song. This video shows the result - and how good the audio engine of the game is ;)

https://www.youtube.com/watch?v=SD0BkmJvpeY

Important:
* this version of the game is not publicly available;
* the game has its own original soundtrack.


Edited by saimo on 2019/6/27 8:33:20
Edited by saimo on 2019/6/27 8:38:58
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Re: SkillGrid - new AGA game in the works
Site Builder
Joined:
2006/12/2 23:57
From Athens
Posts: 532
@saimo
This song is one of my beloved from PPOT. And you did a great work with the samples in skillgrid. Well done.

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Re: SkillGrid - new AGA game in the works
Quite a regular
Joined:
2006/12/6 0:11
From Italy
Posts: 653
@walkero

Yep, it's a very catchy and funny song :)
Thanks, glad you enjoyed the video!

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Re: SkillGrid - new AGA game in the works
Home away from home
Joined:
2009/7/7 3:34
From Toronto, Canada
Posts: 2324
just read the great article about SkillGrid in the latest Amiga Future and I fully agree with what the auther (Graham Humphrey) pleads all Amiga users with AGA systems to do & that is buy it and support the developer (Simone Bevilaqua/ RETREAM) for creating such an "extremely impressive piece of design and coding by an accomplished developer, and is exactly the sort of effort that deserves support and enthusiasm.."

Bravo Mr. Humphrey

_________________
_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: SkillGrid - new AGA game in the works
Quite a regular
Joined:
2006/12/6 0:11
From Italy
Posts: 653
I didn't know about this. Thanks klx300r for reporting it and, of course, thanks to Graham Humphrey for such nice words!

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