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[C64] QUOD INIT EXIT
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
Hi,

since we're all amigans here, I guess many, like me, first owned a C64... well, I'd like to inform those who still hold dear that machine that a new preview of HOC INIT EXIT - a toy game for the C64 I fiddle with in my spare time - is now available: check it out on CSDb.

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List of changes:
- added music (by Richard Bayliss);
- added hiscores;
- added game over notification;
- improved graphics in a few places;
- made title screen colorful.

Enjoy!


Edited by saimo on 2010/10/4 12:55:40
Edited by saimo on 2010/10/29 9:50:35
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Preview 2a and 2b
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
Hello,

I'd simply like to inform you that since the previous announcement there have been a couple of updates.
The changes are minor:
* fixed a badly positioned variable assignment which inhibited the reset of difficulty at the beginning of a new game;
* fixed color flickering occurring when the "GAME OVER" string was flashing and the pig was on the first or second platform;
* retouched graphics slightly;
* sped-up a little platforms generation.

The latest version is available on the CSDb page as usual.


Edited by saimo on 2010/9/6 13:05:40
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Re: Preview 2a and 2b
Just can't stay away
Joined:
2006/11/26 16:47
Posts: 1420
@saimo

wtf, you're on the c64 too..!
:D sweet!

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Re: Preview 2a and 2b
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
@spotUP

Quote:
wtf, you're on the c64 too..!

Well, yes and no. As a kid, I grew up with the C64 and actually made my first steps in programming on it. I love the machine and I'd spend hours and hours making stuff for it, but unfortunately it isn't possible

Quote:
:D sweet!


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Preview 3
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
Preview 3 is available now - get it here ;)

Resized Image

List of changes since version 2c:
* added end-of-level special phase (including new graphics and music);
* improved graphics;
* added catches notification;
* added music fadeout;
* improved platforms variety;
* fixed a bug in the chart saving routine (only the first save would work);
* made many speed and memory optimizations;
* made lots of other changes (mostly internal, for future development).

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QUOD INIT EXIT released!
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
Here I am again, happy to announce that the final version is now out!

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QUOD INIT EXIT can be freely downloaded from the CSDb page.

Enjoy!


Edited by saimo on 2010/10/29 10:12:49
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QUOD INIT EXIT v1.1 released
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
I'd like to inform you that I've just relased a little update.
Changes:
* fixed the flicker of some pixels, which was visible only on real machines and accurate emulators;
* added level part to score shown in in-game screen;
* compressed the program for faster loading;
* made various other minor changes.

Here are a few updated screenshots:

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Get it from here.


Edited by saimo on 2010/11/8 18:12:25
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Re: [C64] QUOD INIT EXIT
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
Hi all,

sorry for necroposting, but I just want to inform you that I have released a few updates since last time: the game is now at v1.4 and includes lots of improvements. Get it from http://csdb.dk/release/?id=121371 and enjoy!

Resized Image


Edited by saimo on 2013/8/30 18:10:02
Edited by saimo on 2013/8/30 19:34:38
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Re: [C64] QUOD INIT EXIT
Not too shy to talk
Joined:
2010/1/22 20:03
From VIGO SPAIN
Posts: 335
Thanks Saimo.

I still have the oldie 64, and now with the Chamaleon 64, it's more fun than ever.

_________________
AmigaOne X5000 OS4.1 FEU1 And Lubuntu 10.04
1200 towered with Blizzard PPC - BVision and Mediator
And a new fantastic Chameleon64
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Re: [C64] QUOD INIT EXIT
Not too shy to talk
Joined:
2006/11/27 18:02
From Somerset, UK
Posts: 353
@saimo

thanks just copied it to my SD2IEC for a play later.

_________________
A1XE, A1200T, X1000 & X5000
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Re: [C64] QUOD INIT EXIT
Home away from home
Joined:
2006/11/30 18:43
From Norway
Posts: 2461
Any plans for a os4 version?

_________________
Sam460 Lite
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Re: [C64] QUOD INIT EXIT
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
@ RIBDEVIL & Jurassicc

I hope it will lets you have fun and a laugh every now and then!


@Antique

No, sorry. After all, it already runs perfectly in VICE (I actually developed it 99.9% in VICE running on AOS4).
Anyway, indidentally, I have taken a serious decision lately, which is why this version has been released - it's reported in the summary provided on the CSDb page (it includes also the list of changes since v1.3):

This updated version was still unreleased because there are some bytes and cycles free that I wanted to exploit to add more stuff. But now I have decided to stop developing altogether (on any platform), so I didn't want this version to go forgotten.

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Re: [C64] QUOD INIT EXIT
Home away from home
Joined:
2009/7/7 3:34
From Toronto, Canada
Posts: 2198
A new commercial high quality game for the Mighty 64 that oozes fun !

I bought the cartridge version that came beautifully boxed here!

if you've got your 64 set up and still use it go get a copy & make your 64 smile again! It'll wonder if it's 1985 again


_________________
_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: [C64] QUOD INIT EXIT
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
@328gts

I love your enthusiasm, but let me clarify the following for the readers here:
* the game is downloadable for free;
* v1.3 (the previous one) has been released also on cart by RGCD - and, of course, that can't come for free

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Re: [C64] QUOD INIT EXIT
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
It looks like this thread needs an update...
In the meanwhile, I have released version 1.5 of QUOD INIT EXIT, and, earlier this week, QUOD INIT EXIT IIm - this time a scrolling platformer.

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If you feel like having a look, here's the website

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Re: [C64] QUOD INIT EXIT
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
To begin the year appropriately, I have just released v1.7 of QUOD INIT EXIT. Like always, it's free for everyone to enjoy Get it from its new page on itch.io (there are also AmigaOS 4 and Windows installers that take care of everything for those who don't want to fiddle with emulators).

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Changes list:
* added clock (slows everything down);
* added pill (protects from poison);
* slown down score decrease;
* recalibrated probabilities of items;
* changed Zampo and turbofart design to match the one in QIE II;
* changed randomization logic;
* randomized platforms at each restart, so that they are always different;
* added fried egg;
* added a little background animation;
* touched up / updated HUD;
* removed game over message so that, at the end, the final score remains displayed;
* sped up a bit intro/outro messages;
* adapted to newer and better framework;
* optimized.

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Re: [C64] QUOD INIT EXIT
Quite a regular
Joined:
2006/12/6 0:11
From Ferrazzano, Italy
Posts: 512
In the past 10 months or so I have been working hard on MAH v2.0. In the process, I have improved the framework that it is based on and that QUOD INIT EXIT uses as well. As a result, I adapted QUOD INIT EXIT to it, and I couldn't resist making the changes listed below. I hope you'll enjoy this new version of the game.

Get it (for free) from:
* itch.io: https://retream.itch.io/quod-init-exit
* CSDb: http://csdb.dk/release/?id=159349

Although the game is for C64, AmigaOS 4 and Windows users can install and play it as if it were a native application thanks to the install packages available on itch.io

CHANGELOG

1. Fixed mice appearing in the HUD (and maybe even worse things) due to beyond-boundary writes.
2. Fixed flagging of subsequent pill catches (there were actually counted up to 255, although that was not visible in the HUD after catching the poison).
3. Fixed screen initialization ($d016 was not initialized).
4. Fixed poo drop (if started when Zampo was in mid air, the poo would stop in mid air as well).
5. Changed points handling: now they start decreasing only after catching the toilet roll, but do it at twice the speed.
6. Changed pause controls: now [F1] pauses and unpauses.
7. Added return to BASIC by means of [RESTORE].
8. Touched up dawn, morning, and sunset skies graphics.
9. Touched up pill icon.
10. Shifted vertical alignment of text characters 1 line down.
11. Changed intro text.
12. Changed scrolltext.
13. Made a few optimizations (in particular, moved all the variables to the zero page).
14. Added a separate loader (based on the Covert Bitops Autoconfiguring Loader/Depacker) that loads the game more quickly from disk (the game itself is still a single file that can be loaded directly, so who uses other speed-up solutions does not need this loader).
15. Added EasyFlash version.
16. Touched up manual.
17. Fixed uninstall icon for Windows package.
18. Updated skies in icons for AmigaOS/Windows packages.
19. Fine-tuned CRT settings for AmigaOS/Windows packages.

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