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Icon Specification
Just popping in
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Hi, can anyone let me know if there are in specifications for dual png icons on OS4? On MorphOS I can join 2 pngs, rename as .info and then replace the icon of my program and it works. Also, can anyone download a wip hollywood compile I have from here and let me know how's is working on his system (check fps with RA-P)? Can you see if it has a docky icon? I know you can add dual png state under Hollywood appicon preprocessor command but I am interested in adding it afterwards, without the need of the script.

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Re: Icon Specification
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@Cool_amigaN
I am a bit doubtful if OS4 supports using PNG files as icons, but this might help:
http://os4depot.net/index.php?functio ... convert/pngicon2amiga.lha

Author of the PortablE programming language.
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Re: Icon Specification
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@ChrisH
PNG icons don't works on os4 out of box, but works when user install http://os4depot.net/share/library/misc/png_im.lha

But you are right, pngicon2amiga convert png to aos4 icons fine enough (i use it all the time).

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Re: Icon Specification
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@kas1e
Probably better for program author to convert PNG to OS4 icons once, than for him to expect every potential user to install a PNG icon patch...

Author of the PortablE programming language.
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Re: Icon Specification
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@Cool_amigaN
I D/L your program and ran a quick test. When it starts, my Workbench screen colors are changed and Workbench is frozen. Even if I switch it to fullscreen my Workbench screen has altered colors and is unusable. It doesn't matter if it has a docky icon if Workbench is frozen and there is no point in putting it in a window on Workbench if Workbench is unusable. Maybe you should run the program on a custom screen and leave the Workbench screen alone. I don't usually play games on my Amiga so others may have a different opinion.

Amiga X1000 with 2GB memory & OS 4.1FE + Radeon HD 5450

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