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Amiga 4.x SDK examples vs Amiga 3.x NDK
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Hi,

I just glanced at AmigaOS 4.x SDK examples vs AmigaOS 3.x NDK and it seems that OS4 is having less examples. I'm interested in everything game oriented. (Graphics, sounds, events handling etc.)
Thanks
Kamelito

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Re: Amiga 4.x SDK examples vs Amiga 3.x NDK
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@Kamelito

Graphics
Graphic library, I will suggest look at CompositonTags().

Yes I know one trick pony, but whit CompositionTags you can do scaling, blending, rotation, at least for 2D games it should be enough.

For 3D, you need to look at TinyGL, Warp3D or Warp3D Nova.

Sounds
AHI Device.
For loading music and playback I suggest looking at Linux libs like libogg, libmpg123, libsnd, openal.

Events
this works the same as program, see exec library
SetSignals(), Signals(), GetMsg(), Wait()
also read about AmigaInput, and investigate this examples.

Generally, It's easy to use SDL2, or something like that, should make it easy if your not interested in the inner working's of AmigaOS, if just wont to make a game, I doubt it will make a major difference in speed anyway.


Edited by LiveForIt on 2016/6/13 16:24:59
Edited by LiveForIt on 2016/6/13 22:14:03
Edited by LiveForIt on 2016/6/13 22:14:40
(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
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Re: Amiga 4.x SDK examples vs Amiga 3.x NDK
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@LiveForit
Thanks, I was wonderîng about SDL2 speed but it has the advantage of hiding Amiga API and permit multiplaform.
Kamelito

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