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Re: Making WarZone 2100 ..
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@samo79

That is too bad. Those functions are all missing from newlib (sigaction, fork, pipe and execve). AmiCygnix's libaos4util has fork, pipe and execve functions but they are just dummies that return an error value when called, so if these function calls are important for the game to work then they won't be any use.

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Re: Making WarZone 2100 ..
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@salass00

Its missing from newlib, but its avail in clib2 ? (if so, then we can build new stub library with only those 4 functions which we need ?)

I also check Frank's posix library for vbcc, and that library also do not have any of those 4 functions.

Realisation of Execve will be easy imho (Execute() ), fork() we also can implement like Execute + newtask. Dunno about sigaction and pipe .. Btw, if ixemul.library and arosc.library have fork() already, can we port it to for us to make it works in newlib ? Or as you say we can port vfork() (and add in include redirect to vfork() when fork() are need it).

But anyway, will be cool if we can have these 4 functions working for new lib ( + we can add to that library Glob()/FreeGlob() which i port few days ago). It will helps much for porting stuff (and not only for warzone)

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Re: Making WarZone 2100 ..
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@kas1e

Quote:

Its missing from newlib, but its avail in clib2 ? (if so, then we can build new stub library with only those 4 functions which we need ?)


No. At least sigaction, pipe and fork are missing from clib2 too.

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Re: Making WarZone 2100 ..
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@all

How about asking Fab for help ?

He already port this game on MorphOS, (altrought an ancient release)

I believe that MorphOS doesn't have fork, pipe and others ...

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Re: Making WarZone 2100 ..
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@samo79
Why not. You can write mail to him, or found him at aros or morphos channels on irc , and point on that thread. Will be cool if he can help with that.

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Re: Making WarZone 2100 ..
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@kas1e

Ok message sent

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Re: Making WarZone 2100 ..
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@samo79

I have talk with him yesterday, and he say, that that pipe/sigaction/execve/fork stuff are no necessary, and can be commented. As i understand, he replace that part , by part from win32 dependences.

Also he say, that new released introduced some more dependences, and because of it he do not port latest versions (but these dependences can be builded of course, just some more work).

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Re: Making WarZone 2100 ..
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@kas1e

Well done Kas, meanwhile I point him to this thread, maybe we can able to build togheter the latest version for both system

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Re: Making WarZone 2100 ..
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@samo79

Made any progrress lately?

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