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TREMULOUS ..4 amigaos why not?
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I would just report a game that open source is having great success, this game is TREMULOUS.
No one has ever thought of doing a port? It is currently available for Mac Intel / PPC Windows and Linux have also Amiga Os would be great.

Tremulous website : http://tremulous.net/about/
tremulous screenshots: http://tremulous.net/screenshots/
tremulous Wiki : http://en.wikipedia.org/wiki/Tremulous

It is an SDL game

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Re: TREMULOUS ..4 amigaos why not?
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Oh, not another FPS! Please...

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Re: TREMULOUS ..4 amigaos why not?
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Im not much of a FPS guy but its fun sometimes to play multiplayer with friends online. Why not :)

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Re: TREMULOUS ..4 amigaos why not?
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The more options of games available, the better.

X5000
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Re: TREMULOUS ..4 amigaos why not?
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looks like a good fps

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Re: TREMULOUS ..4 amigaos why not?
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@328gts

yes critics are really positive about it.
there are some video on youtube.


in any case this is the list of all the free open source games and games/engine

http://en.wikipedia.org/wiki/List_of_open-source_video_games

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Re: TREMULOUS ..4 amigaos why not?
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I bet many (well, a few) people have looked at porting a version, it's been around for years.

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Re: TREMULOUS ..4 amigaos why not?
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@Thematic

yes i see and strange no one do this port

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Re: TREMULOUS ..4 amigaos why not?
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I think our SDL implementation is rather too out of date and limited for all those fancy 3D effects isn't it?

Maybe with OS 4.2 will come a proper 3D OpenGL SDL.....

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Re: TREMULOUS ..4 amigaos why not?
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@Spirantho

yes for sure will be needed the port of sdl 2.0 after gallium 3d...

The actual sdl 1.2 are widthout the 3d (Gl) implementation , huno make his library for make the Sdl redirect to Warp3d for the Gl rendering.

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Re: TREMULOUS ..4 amigaos why not?
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@tlosm

Quote:
The actual sdl 1.2 are widthout the 3d (Gl) implementation , huno make his library for make the Sdl redirect to Warp3d for the Gl rendering.


I'm not sure what you mean by this, since SDL 1.2 apps can use OpenGL. There are several apps/games on os4depot that use SDL+OpenGL to prove it (and no, they're not all done by huno, and they don't use a special version of SDL).

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Re: TREMULOUS ..4 amigaos why not?
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@Hans

Yes i know but are slooooooooow
Example tux cart it is slow on g4 1ghz and radeon 9000pro
I dont know it is because the game in origin or because our sdl not good implemented with warp 3d ... Look like don't use don't use the full accelerations of the cards but just a little parts.

With g4 and radeon 9000pro I have a good performances with ioquake3 or the with q2 really good on quake one, the last one is super fast

Huno library are using all the gpu acceleration and incredibly speed up his ports ... hurrican is an example , frogatto, startreck is fast too (q3 engine)

I'm sure our sdl need to be fixed and upgraded for take the full advantage of the power of video boards

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Re: TREMULOUS ..4 amigaos why not?
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@Spiranto
Quote:

I think our SDL implementation is rather too out of date and limited for all those fancy 3D effects isn't it?

Maybe with OS 4.2 will come a proper 3D OpenGL SDL.....


Even if gallium will come with os4.2, it will not make port of SDL2. Only our current SDL1.2 will be in our hands, and, it will works with gallium only if minigl->gallium wrapper will be done. Because if not, then even SDL1.2's opengl will not works with gallium. Through wrapper should be more or less easy to do, but .. time, always time.

@Tlosm
Quote:

Yes i know but are slooooooooow
Example tux cart it is slow on g4 1ghz and radeon 9000pro


Most of time they all slow because of code of the game itself. But yes, our opengl/warp3d combo can be faster at least on 30-40% (if we take in account compare with morphos's tinigl). Example of good (and fast at least on peg2 with radeon9250) opengl/sdl games are: Lugaru, Gish, Teeworld, Aquaria, Cadog Adventures, Cube, AssaultCube, Quakes and some others. Example of slow ones: SuperTuxKart and bunch of the other games which i for example not upload to os4depot as i know everyone will complain about speed.

Point is: some games done good from beginning initially, so simply ports are fine. Another ones done sucky, and rewriting/speedup is need it. SuperTuxKart prove to be slow just originally and should be rewriting/speeduped. Ask Huno if he can make his libs public with dev kits, so we all can use them when do ports and everyone will won.

Quote:

our sdl not good implemented with warp 3d


Our SDL works with OpenGL (minigl), its just minigl works over warp3d. And for make warp3d be faster (at least on pare as morpho's tinigul) need radical rewrite (time-resources-coder which we not have).

Quote:

With g4 and radeon 9000pro I have a good performances with ioquake3 or the with q2 really good on quake one, the last one is super fast


Quake3 and SuperTuxKart done differently and by different coders. SuperTuxKart prove to be slow even on PCs (but of course, faster that on our realization of 3d drivers). And of course, maybe something like Huno's libs can speed the things up, just they not for public coder's use.

Quote:

Huno library are using all the gpu acceleration and incredibly speed up his ports ... hurrican is an example , frogatto, startreck is fast too (q3 engine)


Ask huno to make special version of SDL so all developers can use it. Or , to make a developer kits for all his libs, which also can be good and may will help with ports. Today we have limited resources, and no one will do the same from scratch what Huno do. Who will do port of SDL2 or working on SDL1.2 now ? There is no free coders, those who left busy with everything.

Quote:

I'm sure our sdl need to be fixed and upgraded for take the full advantage of the power of video boards


Its not that easy, because:

Problem #1: Warp3d need to be rewriten - a lot of time, need a good coder for , because all coders we have busy with all their projects.

Problem #2: Need coder who will works on SDL and all those "speedups". But all coders are busy.

Problem #3: no time, no resources, no free skilled coders.

I.e. saying " our sdl need to be fixed and upgraded for take the full advantage of the power of video boards" are easy. But talks is cheap :) Go learn code, spend few years on it everyday full time, and then port SDL2 and make it fast :)


Edited by kas1e on 2013/10/17 7:37:11
Edited by kas1e on 2013/10/17 7:40:41
Edited by kas1e on 2013/10/17 7:42:21
Edited by kas1e on 2013/10/17 7:43:10
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Re: TREMULOUS ..4 amigaos why not?
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@tlosm

Quote:
I'm sure our sdl need to be fixed and upgraded for take the full advantage of the power of video boards


SDL + OpenGL apps won't benefit from any fixing/upgrading of SDL. That's because SDL + OpenGL apps (i.e., like 3D games) only use SDL to: create the window/screen, and flip the buffer when using double-buffering. Everything else is app/game code and pure OpenGL. There's no real scope for improvements there.

The only thing that I know needs improving in SDL is 2D alpha-blitting, which is still software rendered (AFAIK). Alpha-blitting is used by pure SDL apps/games (i.e,. 2D apps/games), and it needs to be updated to use AmigaOS 4.1's compositing feature. This won't help any 3D apps/games.

Other than that, our SDL implementation is actually pretty decent.

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Re: TREMULOUS ..4 amigaos why not?
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@kas1e

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i know is not easy, noting is easy when there isnt developers, corder like 20y ago when every day new library and implementation come for our os.
I remember good when newicon.library born or the cgx or when mesa.library every months the 3.1 was grow up and make the users be pround about their Amiga machine and Os.
The small community of the beginnin 2000 became more smaller and this community in time was splitted in 3 parts Aos , Aros, Mos...
now just few great developer still remain on Os4.1... some other left because to much trolling from users or from other side of the community (different os).
Now is time to know the big (pack) that will be released by Aeon during the Amiwesti personally hope for the "Warp3d HD" but who know... can be somethig different...

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Re: TREMULOUS ..4 amigaos why not?
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@Hans

your post made me understand that we need for sure a much improved 3d library with better optimization and this will make the sdl software run better on our systems?

about compositing: yep i see on Mace of much big is the increment of using this and not because not supported by the card.
MACE detail max
Pegasos 2 G4 1ghz 9000pro 1080p = 25/18 fps
Sam460ex 1017mhz Radeon 6670HD 1080p=75/65 fps

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Re: TREMULOUS ..4 amigaos why not?
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@Tsolm
Quote:

we need for sure a much improved 3d library with better optimization and this will make the sdl software run better on our systems?


It will make opengl software be better, or those games/apps which use SDL just for simple tasks, and all the other are opengl. But pure SDL app which not use opengl, will of course works the same as before.

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Re: TREMULOUS ..4 amigaos why not?
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Ok @kas1e ;)
in any case hope some one skilled make sdl 2.0 port to amigaos 4.1 and the same time a better and improved graphic.library and W3d/mesa/Gallium/Glx ported for use all the power of the GPU and make the new machine more faster and less cpu eater.


I will ask huno about his SpeedBoosty if him will not reply i will stop to make donation. :P :P :P :P :P

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Re: TREMULOUS ..4 amigaos why not?
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@tlosm

Quote:
your post made me understand that we need for sure a much improved 3d library with better optimization and this will make the sdl software run better on our systems?


Only apps/games that use SDL + OpenGL (i.e., 3D stuff). Anything that uses pure SDL (e.g., 2D games) won't benefit from improved 3D libraries, because they use 2D acceleration via the graphics.library.

Quote:
about compositing: yep i see on Mace of much big is the increment of using this and not because not supported by the card.
MACE detail max
Pegasos 2 G4 1ghz 9000pro 1080p = 25/18 fps
Sam460ex 1017mhz Radeon 6670HD 1080p=75/65 fps

Compositing is supported by both these cards and, as expected, your Radeon HD 6670 is much faster.

Hans

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https://keasigmadelta.com/ - more of my work
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Re: TREMULOUS ..4 amigaos why not?
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@Hans

Compositing is supported by both these cards

Really? Oh gosh didnt know, but it is implemented in Os4 graphic.library 4.1.2(?) from your HD project?

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