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Quake
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I tried to run Quake for amiga os 4.0 but i have some problem..

I found two version on os4depot, one is only in software render and with that version i have problem with the graphic because it is not clear but the screen is like it has several vertical lines that cut the image of the game..

http://www.os4depot.net/index.php?fun ... e&file=game/fps/quake.lha

The second is OpenGL and it doesn't run fast as i expected..

http://www.os4depot.net/index.php?fun ... file=game/fps/glquake.lha

The rolling start demo when you run the game is fine, but when you start to play, the frame rate down quickly and the game isn't playable..

I have to run the game without the multitexture option as with it the frame rate is slower..

My setup is a micro amiga one

Any help or idea is welcome thanks

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Re: Quake
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@nubechecorre

I dont have this game sorry, but when you have problems with frame rates in 3d games, you should try lowering the screen resolution and/or graphics quality/detail level step by step, testing each time, until its playable.

I apologise if you've tried this already.

I had Quake 3 on my A1, and I did find a screen resolution and detail level that it was playable under. Unfortunately I had stability issues with it after a short while. I dont know whether its the game, or my A1. Maybe both. :)

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Re: Quake
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@jahc

Thanks.. it is a strange problem the mine and i don' t know if it is a problem of the 3d driver or something else..

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Re: Quake
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@nubechecorre

I tried with the 3d driver of the 4th update and the game runs fine..

Well i don't know what to think..

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Re: Quake
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@nubechecorre

Quote:

I found two version on os4depot, one is only in software render and with that version i have problem with the graphic because it is not clear but the screen is like it has several vertical lines that cut the image of the game..


That's a known problem. It started when P96 switched over to using bigendian screenmodes (the PPC is a bigendian CPU) when available (update #4 I think).

It also happens with Genetic Species.

IIRC in both cases it can be "fixed" by changing the Workbench screenmode to 256 colours.

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Re: Quake
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@salass00

Oh thanks i' ll try and i tell you how it works

And for glquake can yuo help me ?

Thanks

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Re: Quake
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Hi @nubechecorre

I tried to run Quake for amiga os 4.0 but i have some problem..

I installed Quake from my "Nightlong" CD. I downloaded the registered version
from Hyperion Entertainment. It runs perfect in the A1-XE/G4. Since Update#4,
The auto Glut setting doesn't work. You have set whatever SCREENMODE you're in
to 8bit or it distorts video out really bad.

My setup is a micro amiga one

I don't know anything about MicroA1s.

Any help or idea is welcome thanks

Data please? What screenmode are you trying. 8bit is recommended.

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Re: Quake
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@Snuffy

Ok Now Quake in software render works fine if i put 8bit mode the workbench..

For GLQuake i didn' t know that on Hyperion site there was a os4 version made by them of Quake 1 ?!..

I have installed the AmigaQuakeversion of Clickboom and copied the glquake_os4 inside.. Maybe there is some different in pak file from clickboom version of quake and pc version ?? could be this ?

For the screen mode i run the game at 640x480.. for the bitmode i don' t know how to set it in the game but as it is in 3D, i think it is 32bit mode..

My Workbench is set at 1280x1024 32bit..

I have 256Mb and the final update+july update..

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Re: Quake
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@all

It seems that putting the workbench to 16bit mode the game runs fine without problem.. maybe the 32bit mode gives problem to the 3d of radeon 7000 ?..

Now i can run the game fine putting the workbench to 16bit mode and adding the argument " -nomtex " ( no multitexture ) when starting glquake_aos4..

thanks for the hint

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Re: Quake
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Hi @nubechecorre

It seems that putting the workbench to 16bit mode the game runs fine without problem.. maybe the 32bit mode gives problem to the 3d of radeon 7000 ?..

Nobody ever said to use 32bit or 3D did they?

Glad to hear the 16bit screen working!!

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Re: Quake
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@nubechecorre

Quote:

It seems that putting the workbench to 16bit mode the game runs fine without problem.. maybe the 32bit mode gives problem to the 3d of radeon 7000 ?..


I don't think so, unless you have a different kind of Radeon 7000 than I have. I have my Workbench set to 32-bit and have never had any problems with glquake.

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Re: Quake
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@salass00

What could it be ? is there a way to investigate on the problem ?

Maybe the setting of the radeon icon in " devs: " are wrong ?

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